[SCR/IDX] Lucikes Script Collection for X³: Terran Conflict [16th July 2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
R.Bootneck
Posts: 204
Joined: Thu, 15. Dec 05, 18:22
x4

Post by R.Bootneck » Thu, 30. Dec 10, 14:59

Thanks for keeping us updated Saetan ... and of course Lucikes for his great scripting add-ons ..
Saetan wrote: Also for them of you, who's data storage pool has to less slots: The amount of them can be changed in the language files now.
I'm glad you posted this, as the old quantity was sorely missed by this nefarious trader ;)

User avatar
Saetan
Posts: 3223
Joined: Wed, 1. Feb 06, 19:26
x4

Post by Saetan » Thu, 30. Dec 10, 18:05

nap_rz wrote:hmmm I downloaded the zip in the 1st post and they're in german, I can't understand which one is which :lol:
The filenames of the archives in the archive are namend in German, as they would be if you download them separatly ;-)

You may want to look for the German support topics, linked in the third post of this topic, to compare the English and German names for the scripts you are interested in ;-)

Khift
Posts: 127
Joined: Mon, 20. Dec 10, 02:11

Post by Khift » Thu, 30. Dec 10, 18:09

Question: can Lucike's trader scripts (EST, CLS, CAG, Prospector) properly jump to and from sectors that are not connected to the gate network (such as Aldrin, the Kha'ak sectors, etc) or are they subject to the same limitations as the standard Egosoft 'Jump & Move' scripts where they cannot use those sectors due to being unable to find a path to it?

I realize a certain plot piece can fix this in a way, but pretend I don't have it and/or aren't willing to use it. Mostly I'm actually interested in the static E-Cell cost per jump to the entire universe -- 120 per jump guaranteed is a lot better than hiding an illegal goods complex off in Weaver's Tempest or the two Unknown Sectors in southern paranid space.

VincentTH
Posts: 6626
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH » Thu, 30. Dec 10, 19:04

Saetan,

Lucike's XTC patch does not work somewhat:

In XTC< if you build a Missile Complex, the Missile Production command is in the Additional Command menu. However, when CAG is installed, it will occupy the same slot as the XTC's missile complex configuration command. THere is a workaround, however.

Mad_CatMk2
Posts: 518
Joined: Sun, 22. Feb 09, 20:13
x4

Post by Mad_CatMk2 » Fri, 31. Dec 10, 03:45

VincentTH wrote:Saetan,

Lucike's XTC patch does not work somewhat:

In XTC< if you build a Missile Complex, the Missile Production command is in the Additional Command menu. However, when CAG is installed, it will occupy the same slot as the XTC's missile complex configuration command. THere is a workaround, however.
What's the workaround?
I fly an OWP. What about you?

VincentTH
Posts: 6626
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH » Fri, 31. Dec 10, 05:55

Mad_CatMk2 wrote:
VincentTH wrote:Saetan,

Lucike's XTC patch does not work somewhat:

In XTC< if you build a Missile Complex, the Missile Production command is in the Additional Command menu. However, when CAG is installed, it will occupy the same slot as the XTC's missile complex configuration command. THere is a workaround, however.
What's the workaround?
The workaround is to un-assign any CAG freighters from the Missile/Shield/Weapon complex when you want to use the Product Configuration. Select the "Administration (CAG)" command, and it will activate the complex production menu instead.

User avatar
Saetan
Posts: 3223
Joined: Wed, 1. Feb 06, 19:26
x4

Post by Saetan » Fri, 31. Dec 10, 09:33

Lucikes Script Collection for X³: Terran Conflict

[ external image ]
[ external image ] [ external image ]

-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)


Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!


X-Tended: The modification X-Tended uses some command slots which where already used by Lucikes script collection. Aditionally X-Tendend modified an original script which Lucike already did modify too. So he made adjustments to keep compatibility between his collection and X-Tended: X-Tended Compliance Upgrade (English and German). To install this update, simply copy it into you X³:TC installation after you have installed X-Tended and Lucikes Script Collection.


31st Dec. 2010
  • Automatic Target Acquisition (Version 3.1.01)
  • Basic Salary (Version 3.1.01)
  • Military Transport (Version 3.2.04)
  • Missile Defense Mosquito (Version 3.2.00)
  • Ship Hotkeys (Version 3.3.00)
  • Ship Tools (Version 3.2.00)
  • Security and Rescue Service (Version 3.2.06)
  • Befehlsbibliothek "Libraries" (Version 3.5.06)

---- ---- ----
VincentTH:
I posted your bug report in the German board so Lucike won't oversee it. :-)

User avatar
Lucike
Posts: 12969
Joined: Sun, 9. May 04, 21:26
x4

Post by Lucike » Fri, 31. Dec 10, 09:43

Khift wrote:Question: can Lucike's trader scripts (EST, CLS, CAG, Prospector) properly jump to and from sectors that are not connected to the gate network (such as Aldrin, the Kha'ak sectors, etc) or are they subject to the same limitations as the standard Egosoft 'Jump & Move' scripts where they cannot use those sectors due to being unable to find a path to it?
No, they can not. Only the CLS.
VincentTH wrote:Lucike's XTC patch does not work somewhat:

In XTC< if you build a Missile Complex, the Missile Production command is in the Additional Command menu. However, when CAG is installed, it will occupy the same slot as the XTC's missile complex configuration command. THere is a workaround, however.
The patch works fine, but you need to install the newest CAG version.

Gruß
Lucike
Image

VincentTH
Posts: 6626
Joined: Wed, 6. Nov 02, 20:31
x4

Post by VincentTH » Fri, 31. Dec 10, 18:32

Thanks, I will re-install both the XTC, lib, and CAG (even though I believe I have the Dec version of CAG, from the CAG thread). I will now use the CAG version from the Lucike collection instead.

but I think the install order is important, as I see some conflicts between the library scripts and XTC itself. My install order is:

- Uninstall BP from vanilla X3TC install
- Copy the install to XTC directory
- Install Lucike lib, CAG and CLS2 (those are the only scripts I aminterested)
- Install XTC
- Install Lucike's XTC patch

[EDIT] Ic an confirm that it now works. CAG commands are at slots 4-5, and ConfigureProducts is at slot #6, using the above procedure.

User avatar
Saetan
Posts: 3223
Joined: Wed, 1. Feb 06, 19:26
x4

Post by Saetan » Sat, 1. Jan 11, 13:23

Lucikes Script Collection for X³: Terran Conflict

[ external image ]
[ external image ] [ external image ]

-> Lucikes Script Collection (Zip-Format)
-> Lucikes Script Collection (7-Zip-EXE-Format)


Required: X³: Terran Conflict Version 2.5 or newer (not compatible with X³: Reunion) !!


X-Tended: The modification X-Tended uses some command slots which where already used by Lucikes script collection. Aditionally X-Tendend modified an original script which Lucike already did modify too. So he made adjustments to keep compatibility between his collection and X-Tended: X-Tended Compliance Upgrade (English and German). To install this update, simply copy it into you X³:TC installation after you have installed X-Tended and Lucikes Script Collection.


1st Jan. 2011
  • CODEA Weapon System (Version 3.3.03)
  • Commercial Agent (Version 3.3.09)
  • Commodity Logistics Software MK1 and MK2 (Version 3.3.05)
  • Economy and Supply Trader (Version 3.3.05)

Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 » Sat, 1. Jan 11, 17:28

I don't suppose we could have a translation added to the post listing all the various scripts could we? The versions in the script pack itself are in German and all the names on the third post are in English. It just makes it a little hard to figure out what we're installing.

And translators naturally don't work.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

User avatar
Saetan
Posts: 3223
Joined: Wed, 1. Feb 06, 19:26
x4

Re: [SCR/IDX] Lucikes Script Collection for X³: Terran Conflict [1st Jan. 2011]

Post by Saetan » Sat, 1. Jan 11, 17:32

All scripts which are packed in the collection are listed in the opening posting. The update postings only include the updated scripts since the last collection update. Or do you mean something else?

Saetan wrote:Overview
(Valid for Lucikes Script Collection released at 1st Jan. 2011)
  • Automatic Target Acquisition (Version 3.1.01)
  • Blue Print Manager (Version 3.1.00)
  • Basic Salary (Version 3.1.01)
  • CODEA Weapon System (Version 3.3.03)
  • Commercial Agent (Version 3.3.09)
  • Commodity Logistics Software MK1 and MK2 (Version 3.3.05)
  • Dockware Manager (Version 3.1.07)
  • Economy and Supply Trader (Version 3.3.05)
  • Hangar Manager (Version 3.1.02)
  • Jump Beacon (Version 3.1.03)
  • Lasertower: Extended Fight (Version 3.1.00)
  • M7M Missile Launcher (Version 3.1.00)
  • MEFOS Weapon System (Version 3.2.05)
  • Military Transport (Version 3.2.04)
  • Missile Defense Mosquito (Version 3.2.00)
  • Personnel Transporter (Version 3.3.02)
  • Prospector (Version 3.2.07)
  • Ship Hotkeys (Version 3.3.00)
  • Ship Tools (Version 3.2.00)
  • Security and Rescue Service (Version 3.2.06)
  • Travel Drive (Version 3.2.00)
  • Befehlsbibliothek "Libraries" (Version 3.5.06)

Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 » Sat, 1. Jan 11, 19:15

No, I mean the individual scripts. So we have:

Jump Beacon

English support
German support

That's all in English, but the names within the collection are all in German. What I'm asking is can you change it so it's like so:

Jump Beacon (English Name)
Springboje (German Name)

English support
German support

So we can tell what the various archives within the collection are.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

User avatar
Lucike
Posts: 12969
Joined: Sun, 9. May 04, 21:26
x4

Post by Lucike » Sat, 1. Jan 11, 22:29


Important update -> English language files for CAG, CLS, EST and SRS

http://www.lucike.info/x3_terran_confli ... Update.zip

In the send filter the status is reversed. Send <-> Not send.

Regards
Lucike
Image

User avatar
Saetan
Posts: 3223
Joined: Wed, 1. Feb 06, 19:26
x4

Post by Saetan » Sun, 2. Jan 11, 04:49

Triaxx2:
Ok, I added the first part of the German filenames to the overview list. I hope that meets your, and all others too, needs now:
Saetan wrote:Overview
(Valid for Lucikes Script Collection updated at 1st Jan. 2011)
  • Automatic Target Acquisition (Version 3.1.01) [Automatische Zielerfassung]
  • Blue Print Manager (Version 3.1.00) [Blaupausenmanager]
  • Basic Salary (Version 3.1.01) [Grundgehalt]
  • CODEA Weapon System (Version 3.3.03) [Waffensystem CODEA]
  • Commercial Agent (Version 3.3.09) [Handelsvertretung]
  • Commodity Logistics Software MK1 and MK2 (Version 3.3.05) [Warenlogistiksoftware]
  • Dockware Manager (Version 3.1.07) [Dockwarenmanager]
  • Economy and Supply Trader (Version 3.3.05) [Wirtschaftshändler]
  • Hangar Manager (Version 3.1.02) [Hangarmanager]
  • Jump Beacon (Version 3.1.03) [Sprungboje]
  • Lasertower: Extended Fight (Version 3.1.00) [Geschützturm: Erweiterter Kampf]
  • M7M Missile Launcher (Version 3.1.00) [M7M Abschussvorrichtung]
  • MEFOS Weapon System (Version 3.2.05) [Waffensystem MEFOS]
  • Military Transport (Version 3.2.04) [Militärtransport]
  • Missile Defense Mosquito (Version 3.2.00) [Raketenabwehr Moskito]
  • Personnel Transporter (Version 3.3.02) [Personaltransporter]
  • Prospector (Version 3.2.07) [Prospektor]
  • Ship Hotkeys (Version 3.3.00) [Schifffunktionstasten]
  • Ship Tools (Version 3.2.00) [Schiffswerkzeug]
  • Security and Rescue Service (Version 3.2.06) [Sicherheitsdienst]
  • Travel Drive (Version 3.2.00) [Reiseantrieb]
  • Befehlsbibliothek "Libraries" (Version 3.5.06) [Befehlsbibliothek]

Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 » Sun, 2. Jan 11, 12:55

It does, thank you very much. :D
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

LarryBurstyn
Posts: 295
Joined: Sat, 19. Nov 05, 19:26
x4

Question

Post by LarryBurstyn » Sun, 2. Jan 11, 14:48

If we update a file from an older to a newer version do we have to REINSTALL the same Library file again?

For extended do we have to reinstall the Xtended Upgrade file again?

I installed the 31-12-10 version and you come out with a 1-1-11 (looks wierd) version...do I have to reinstall the library and Xtended files also.

User avatar
Saetan
Posts: 3223
Joined: Wed, 1. Feb 06, 19:26
x4

Post by Saetan » Sun, 2. Jan 11, 15:47

Files of the same versions of a script/the library don't have to be re-installed of course. They already exist and are up to date.



The XTC compliance upgrade file contains language files of the different scripts and an modified original egosoft-script (contained in the library). If these files got overwritten by a newer version of a script, which is normally the case, the upgrade file has to be re-installed, yes.

As the language files can have changed in a new version of a script too, I suggest to re-download a new compliance update every time you re-install to surely get the most recent version of the files.
Or if you want to save bandwidth you may re-install the old compliance update on your harddrive, and re-download a new one only, if you see error's like "readtext" or command slot collisions.

Goncyn
Posts: 96
Joined: Fri, 17. Jan 03, 02:51
x4

Post by Goncyn » Sun, 2. Jan 11, 23:02

Oh my gosh, thank you so much for putting the German language name for each mod in the first post. Figuring that out every time I went to update always made my head hurt. :D

GuntherMT
Posts: 13
Joined: Tue, 14. Dec 10, 03:13
x3tc

Post by GuntherMT » Tue, 4. Jan 11, 06:47

The latest compilation has 23 files, but the listing and descriptions only have 22.

The new file is "Apollo_X3TC_V3104.zip".

Any idea what this is? I searched on "Apollo" back about 25 pages and could not find anything about this, and I don't speak or read German, so I didn't search there.

Thanks.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”