[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Cycrow
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cycrow » Tue, 25. Dec 18, 14:06

You only need to add Components and Dummies if the ship has custom versions. They are extra bits that are linked from the scene file. But if the ship uses existing ones, then they dont need to be added. This is mainly for things like custom docking ports

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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by kruesae » Fri, 11. Jan 19, 11:20

Hello everyone,

How di I change current Directory? I copied the x3 ap folder to a diffrent position to seperat Vanilla and modified. How do I get the Manager to recognize the copied one?

thanks for helping!
http://world-of-dungeons.de/?link_wd_12081

Wer Lust kann sich für eine tolles Browsergame hier anmelden und auf Darakesh sich einer starken Truppe an schließen.

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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cycrow » Fri, 11. Jan 19, 11:35

You need to add the new directory.

From the menu at the top, there is an option to add a new directory, once added, it'll be available on the drop down menu, allowing you to switch between all the added directories

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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by kruesae » Fri, 11. Jan 19, 12:00

Thank you, very much.

Next question is there any possibility to use my old Vanilla saves in modified mode?
http://world-of-dungeons.de/?link_wd_12081

Wer Lust kann sich für eine tolles Browsergame hier anmelden und auf Darakesh sich einer starken Truppe an schließen.

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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cycrow » Fri, 11. Jan 19, 16:48

if the save game manager is disabled, then you can use the save games in any mode

stealthhammer
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by stealthhammer » Sat, 6. Apr 19, 21:02

So after being away from X series for awhile I decided to install it again and readd my favorite mods and now I'm getting "This package file was created by a newer version" I'm using the same plugin manager I always have had version 2.20. I also have the same mod/script files I have always used. I'm at a loss as some I can get to work just fine. Any ideas?
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine

Cycrow
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cycrow » Sat, 6. Apr 19, 21:30

V2.20 is the older plugin manager that was for X3 Reunion. Most TC/AP scripts wont work with it.

you will need to download the current V1.531. Download link is in the first post

stealthhammer
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by stealthhammer » Sat, 6. Apr 19, 23:19

il try it, I'm now wondering how it was under my TC and AP folder if it was for reunion.


Thank you.
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine

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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by FalcoGer » Thu, 7. May 20, 22:09

I'm trying to find a linux version. This seems to have been compiled with .Net, but mono doesn't run it for some reason.
I tried to unpack my spk files with the spk utils found over at http://www.xpluginmanager.co.uk/ but I could only open SatelliteEarlyWarningNetwork-V1.22-03.06.2009.spk and not other, more important files such as Hotkey manager and the like.
I tried compiling the source code from the svn repository, but I get errors telling me that it's missing the project's root file. (the one that has the information which projects are in the solution and the dependencies of each project)

trying to compile with msbuild:

Code: Select all

~/repositories/spk>msbuild
Microsoft (R) Build Engine version 16.5.0-ci for Mono
Copyright (C) Microsoft Corporation. All rights reserved.

MSBUILD : error MSB1003: Specify a project or solution file. The current working directory does not contain a project or solution file.
~/repositories/spk>cd PluginManager/
~/repositories/spk/PluginManager>msbuild
Microsoft (R) Build Engine version 16.5.0-ci for Mono
Copyright (C) Microsoft Corporation. All rights reserved.

Build started 5/7/2020 10:02:50 PM.
MSBUILD : error MSB4025: The project file could not be loaded. Root element is missing.

Build FAILED.

  MSBUILD : error MSB4025: The project file could not be loaded. Root element is missing.

    0 Warning(s)
    1 Error(s)

Time Elapsed 00:00:00.11
running with mono:

Code: Select all

> mono ./XPluginManager.exe 
WARNING: The runtime version supported by this application is unavailable.
Using default runtime: v4.0.30319
* Assertion: should not be reached at metadata.c:3035


=================================================================
	Native Crash Reporting
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

=================================================================
	Native stacktrace:
=================================================================
	0x557fbcb6928b - /usr/bin/cli : 
	0x557fbcb6961d - /usr/bin/cli : 
	0x557fbcb16716 - /usr/bin/cli : 
	0x557fbcb6880c - /usr/bin/cli : 
	0x7faf5139e3c0 - /lib/x86_64-linux-gnu/libpthread.so.0 : 
	0x7faf50e7f18b - /lib/x86_64-linux-gnu/libc.so.6 : gsignal
	0x7faf50e5e859 - /lib/x86_64-linux-gnu/libc.so.6 : abort
	0x557fbcad93bd - /usr/bin/cli : 
	0x557fbcdc93c5 - /usr/bin/cli : 
	0x557fbcde67de - /usr/bin/cli : 
	0x557fbcde6dc3 - /usr/bin/cli : monoeg_assertion_message
	0x557fbcde6e3d - /usr/bin/cli : 
	0x557fbccc3774 - /usr/bin/cli : 
	0x557fbccc7aad - /usr/bin/cli : 
	0x557fbcc61095 - /usr/bin/cli : 
	0x557fbccede46 - /usr/bin/cli : 
	0x557fbccee6fb - /usr/bin/cli : 
	0x557fbcae933d - /usr/bin/cli : mono_jit_exec
	0x557fbcaeac32 - /usr/bin/cli : mono_main
	0x557fbcad94cc - /usr/bin/cli : 
	0x7faf50e600b3 - /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main
	0x557fbcad9aee - /usr/bin/cli : _start

=================================================================
	Telemetry Dumper:
=================================================================
Pkilling 0x7faf4d898700 from 0x7faf51449fc0
Entering thread summarizer pause from 0x7faf51449fc0
Finished thread summarizer pause from 0x7faf51449fc0.
Failed to create breadcrumb file (null)/crash_hash_0x0

Waiting for dumping threads to resume

=================================================================
	External Debugger Dump:
=================================================================
[New LWP 53729]
[New LWP 53730]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
0x00007faf50f1ec6f in __GI___wait4 (pid=53732, stat_loc=0x7ffebbfd6814, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
27	../sysdeps/unix/sysv/linux/wait4.c: No such file or directory.
  Id   Target Id                                       Frame 
* 1    Thread 0x7faf51449fc0 (LWP 53727) "cli"         0x00007faf50f1ec6f in __GI___wait4 (pid=53732, stat_loc=0x7ffebbfd6814, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
  2    Thread 0x7faf4fbff700 (LWP 53729) "SGen worker" futex_wait_cancelable (private=<optimized out>, expected=0, futex_word=0x557fbcf641a8) at ../sysdeps/nptl/futex-internal.h:183
  3    Thread 0x7faf4d898700 (LWP 53730) "Finalizer"   futex_abstimed_wait_cancelable (private=0, abstime=0x0, clockid=0, expected=0, futex_word=0x557fbcf55440) at ../sysdeps/nptl/futex-internal.h:320

Thread 3 (Thread 0x7faf4d898700 (LWP 53730)):
#0  futex_abstimed_wait_cancelable (private=0, abstime=0x0, clockid=0, expected=0, futex_word=0x557fbcf55440) at ../sysdeps/nptl/futex-internal.h:320
#1  do_futex_wait (sem=sem@entry=0x557fbcf55440, abstime=0x0, clockid=0) at sem_waitcommon.c:112
#2  0x00007faf5139c4e8 in __new_sem_wait_slow (sem=0x557fbcf55440, abstime=0x0, clockid=0) at sem_waitcommon.c:184
#3  0x0000557fbcd66f68 in ?? ()
#4  0x0000557fbcd137ba in ?? ()
#5  0x00007faf51392609 in start_thread (arg=<optimized out>) at pthread_create.c:477
#6  0x00007faf50f5b103 in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95

Thread 2 (Thread 0x7faf4fbff700 (LWP 53729)):
#0  futex_wait_cancelable (private=<optimized out>, expected=0, futex_word=0x557fbcf641a8) at ../sysdeps/nptl/futex-internal.h:183
#1  __pthread_cond_wait_common (abstime=0x0, clockid=0, mutex=0x557fbcf641c0, cond=0x557fbcf64180) at pthread_cond_wait.c:508
#2  __pthread_cond_wait (cond=0x557fbcf64180, mutex=0x557fbcf641c0) at pthread_cond_wait.c:638
#3  0x0000557fbcdc10d6 in ?? ()
#4  0x00007faf51392609 in start_thread (arg=<optimized out>) at pthread_create.c:477
#5  0x00007faf50f5b103 in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95

Thread 1 (Thread 0x7faf51449fc0 (LWP 53727)):
#0  0x00007faf50f1ec6f in __GI___wait4 (pid=53732, stat_loc=0x7ffebbfd6814, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
#1  0x0000557fbcb69502 in ?? ()
#2  0x0000557fbcb6961d in ?? ()
#3  0x0000557fbcb16716 in ?? ()
#4  0x0000557fbcb6880c in ?? ()
#5  <signal handler called>
#6  __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50
#7  0x00007faf50e5e859 in __GI_abort () at abort.c:79
#8  0x0000557fbcad93bd in ?? ()
#9  0x0000557fbcdc93c5 in ?? ()
#10 0x0000557fbcde67de in ?? ()
#11 0x0000557fbcde6dc3 in monoeg_assertion_message ()
#12 0x0000557fbcde6e3d in mono_assertion_message_unreachable ()
#13 0x0000557fbccc3774 in ?? ()
#14 0x0000557fbccc7aad in ?? ()
#15 0x0000557fbcc61095 in ?? ()
#16 0x0000557fbccede46 in ?? ()
#17 0x0000557fbccee6fb in ?? ()
#18 0x0000557fbcae933d in mono_jit_exec ()
#19 0x0000557fbcaeac32 in mono_main ()
#20 0x0000557fbcad94cc in ?? ()
#21 0x00007faf50e600b3 in __libc_start_main (main=0x557fbcad93c0, argc=2, argv=0x7ffebbfd8708, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7ffebbfd86f8) at ../csu/libc-start.c:308
#22 0x0000557fbcad9aee in _start ()
[Inferior 1 (process 53727) detached]

=================================================================
	Basic Fault Address Reporting
=================================================================
Memory around native instruction pointer (0x7faf50e7f18b):0x7faf50e7f17b  d2 4c 89 ce bf 02 00 00 00 b8 0e 00 00 00 0f 05  .L..............
0x7faf50e7f18b  48 8b 84 24 08 01 00 00 64 48 33 04 25 28 00 00  H..$....dH3.%(..
0x7faf50e7f19b  00 75 26 44 89 c0 48 81 c4 18 01 00 00 c3 0f 1f  .u&D..H.........
0x7faf50e7f1ab  80 00 00 00 00 48 8b 15 b9 4c 1a 00 f7 d8 41 b8  .....H...L....A.

=================================================================
	Managed Stacktrace:
=================================================================
=================================================================
Aborted (core dumped)
So it'd be nice if there was some way to get the files out of those spk packages in some other way or have a proper linux version available (.net core).
Also could you please put up the source code in a github repository, including the solution file?

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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Delphis » Thu, 27. Aug 20, 16:01

Using the Package Creator 1.3.2 from the latest download of the Plugin manager I've found it consistently corrupts ship data when doing 'Customize'. A previously working TShips file will be made unloadable by the game (ship does not render - i.e. is invisible in game).

It seems to be centered around the processing of the turret sections. It is counting a secondary body as another 'gun', and it messes things up.

Andras89
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Andras89 » Sun, 15. Nov 20, 12:07

Hi,

i hope i am right here. I have a problem which is, in my opinion, caused by this plugin manager version.
I play X3TC and i updated it to the newest version. Whenever i start the game in MOD-Mode the Game crashes to desktop within a few seconds ingame with the error "Access Violation 0xc0000005".
When i try to start a NEW Game then he starts loading and loading and then i am back at the menu, where i can try to start a new game again or just do whatever u can do on the menu.
When i play the Game in vanilla mode everything is fine. i use Win10 and i don't use much scripts but a lot of XSP ships.
The thing is the game worked on my old pc wich was win7 but since i installed on new win10 machine i crash within seconds. I hope someone can help me here..

Thx

Andy

Cycrow
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cycrow » Sun, 15. Nov 20, 12:34

Its most likely something that you have installed that may be corrupt.
First, have you made sure the plugin manager is fully closed before running the game ?

scripts dont generally cause crashes like that, so its most likely an issue with one of the ships. You could try installing 1 at a time.

In you game folder, make a backup and then delete the pluginmanager directory (or rename it)
Then you can run the plugin manager and install each ship one by one until the issue happen.

once you find which one it is, you can restore the backup and uninstall that one

Andras89
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Andras89 » Sun, 15. Nov 20, 13:40

Hi Cycrow,

really good idea. I backed the plugin folder in the game directory and tried to start a new game without ANY XSP Ship. Just the scripts. And it did not work.
Any Idea?

Andy

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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cycrow » Wed, 18. Nov 20, 14:31

What errors were you getting, was then when starting a new game, or trying to load an existing game?

Andras89
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Andras89 » Wed, 18. Nov 20, 20:04

I don't get errors directly but in the event history or in X3TC.dmp

1. I don't get errors starting a new game i just go back to the main menu.
2. When i want to load a Game then it just have a crash to desktop without popup error.

Name der fehlerhaften Anwendung: X3TC.exe, Version: 3.4.0.0, Zeitstempel: 0x5a1d6c34
Name des fehlerhaften Moduls: X3TC.exe, Version: 3.4.0.0, Zeitstempel: 0x5a1d6c34
Ausnahmecode: 0xc0000005
Fehleroffset: 0x00039afb
ID des fehlerhaften Prozesses: 0x18a4
Startzeit der fehlerhaften Anwendung: 0x01d6bddd556c182a
Pfad der fehlerhaften Anwendung: C:\Games\Andy Games\X3 Terran Conflict\X3 Terran Conflict\X3TC.exe
Pfad des fehlerhaften Moduls: C:\Games\Andy Games\X3 Terran Conflict\X3 Terran Conflict\X3TC.exe
Berichtskennung: 086dabe6-b456-4a83-adfe-b96a2d2a14f8
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist:


Crash event occurred on Wed Nov 18 20:02:49 2020
C:\Games\Andy Games\X3 Terran Conflict\X3 Terran Conflict\X3TC.exe
The exception "Access violation" (0xc0000005) was caused at address 0023:00439afb

Process owned by user: Andras89

No story task running

Cornuthaum
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cornuthaum » Sat, 28. Nov 20, 10:27

I got into the mood for some X3 again and to my horror realized the Plugin Manager is no longer available for download either directly or on any mirror. Can osmeone help me out?

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The Q
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by The Q » Sat, 28. Nov 20, 10:39

The download in the opening post works fine for me. What's the problem?
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Lord Boreal » Mon, 30. Nov 20, 10:41

Much like the above user, I have the same issue. Clicking the download button, link or mirror just does nothing and doesn't work sadly

EDIT: My issue was Chrome, it didn't like the link for some reason; Firefox worked.
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Andras89
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Andras89 » Thu, 3. Dec 20, 23:59

I was able to download the plugin manager but i also want to share one solution for one of my problems. I isolated a script "init.Danger" that stopped me from starting a new game. i always returned automatically to the menu when i tried to start a game with this script. After deleting the script i was able to start a new Game in Modified Mode.
But unfortunately.. my savegame is now corrupt and i am not sure how to handle that. Technically there should be an issue with missing files but i have to test further. At this point thank you again for your answer cycrow, your plugin manager is amazing. :)

Cornuthaum
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Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cornuthaum » Sat, 5. Dec 20, 16:22

The Q wrote:
Sat, 28. Nov 20, 10:39
The download in the opening post works fine for me. What's the problem?
Turns out the problem is that the dl doesn't work on Chrome. Why? Space magic or something.

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