[SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]

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Mr.Binks
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Post by Mr.Binks » Sat, 18. Feb 17, 01:15

I can't get it to work. It won't start. I have downloaded all the needed files. I latest version of both TC and AP. I downloaded a couple of his other mods, and they are saying I need library version 3.7 or higher. I have version 3.8.05. Tried every thing and it still won't work.

Triaxx2
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Post by Triaxx2 » Sat, 18. Feb 17, 02:29

Uninstall everything, install the libraries, then the mods, then reinstall the libraries. I'm not sure why, but this seemed to work for me.
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Mr.Binks
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Post by Mr.Binks » Sat, 18. Feb 17, 03:38

Triaxx2 wrote:Uninstall everything, install the libraries, then the mods, then reinstall the libraries. I'm not sure why, but this seemed to work for me.
Like the whole game or just all the mods?

Triaxx2
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Post by Triaxx2 » Sat, 18. Feb 17, 04:22

Just the mods.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

Mr.Binks
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Post by Mr.Binks » Sat, 18. Feb 17, 16:21

I'll try that again. I have the bonus pack plus Cycrows Cheat Pack installed as well. Could either of those possibly be interfering with it?

Mr.Binks
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Post by Mr.Binks » Sun, 19. Feb 17, 08:35

Found the problem and fixed it. It was working out ogf the box with TC no issues. For AP though I had to use the plugin manager to install it. Might want to add that the OP.

Pind
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Post by Pind » Sun, 9. Apr 17, 14:50

I'm having an issue with CODEA where the # of confirmed kills is not being recorded for my pilots.

I watched one of my pilots kill an M5 pirate ship, but checking that pilot in the Personal Overview showed 0 kills.

Anyone else run into this problem?

Pind
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Post by Pind » Tue, 11. Apr 17, 06:49

Also having trouble with getting the "Escort follows traders" setting to work.

Seems that "Escort follows Commodore" works fine though, and escorts do automatically work with manually set escort targets.

Pind
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Post by Pind » Wed, 12. Apr 17, 06:47

Fixed the Escort follows traders option. Problem was I was using OK Traders and MK3 Reloaded.

If you are using OK Traders just add the following 2 lines to the check in plugin.codea.main.pck under <EscortTheTraders:> (and don't forget to restart CODEA on the carrier you are testing on)

Code: Select all

skip if $Script
$Script = $ShipOrbit-> is script 'glen.trade.ok.cmd' on stack of task=0
Still trying to figure out why kills are not being recorded...

Sinnerman49
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Post by Sinnerman49 » Sat, 8. Jul 17, 01:14

Anyone been successful porting CODEA to Litcube's Universe?

I don't think Lucike is updating any of his stuff anymore...

I've tried my damndest, Willing to throw some change to someone if they make a LU compatible CODEA (With permission of course!)

CloneSargaent
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Post by CloneSargaent » Sun, 9. Jul 17, 18:34

I don't know if its Lucike or someone else,but someone did some fixes for a number of his scripts last year on his website here (use google translate if you don't understand German) https://www.xuniversum.info/index.php?o ... &Itemid=62
Last edited by CloneSargaent on Fri, 4. Aug 17, 15:31, edited 1 time in total.

Mu_4
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Post by Mu_4 » Fri, 21. Jul 17, 13:48

Hi, I recently installed CODEA and I have a Russian install of the game. So every time I launch It it searches for language files my install doesn't have and so it doesn't work properly.

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X2-Illuminatus
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Post by X2-Illuminatus » Fri, 21. Jul 17, 14:24

Check your t-folder. In it you should find the following t-files:
  • 8014-L039.xml
    8014-L044.xml
    8014-L048.xml
    8014-L049.xml
Rename the file "8014-L044.xml" (English) to "8014-L007.xml" (Russian). Afterwards open that file with a text or xml editor and change the language id (in the second line) from the displayed "44" to "7". Save the file and start the game / load your savegame then. That way your game will recognise the text file and you will see the English texts.
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firefightervf06
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x3tc

Ship extensions

Post by firefightervf06 » Sat, 22. Jul 17, 04:25

I installed all the necessary files. It took me a few tries, kept saying I didn't have the new library version installed then told me the basic salary wasn't new enough but I got those done. Now when I pull up a ship the installed software isn't there anymore so some of the ships are just stopping whatever they were doing. Any ideas? Thanks.

Edit: Removed the files and re-downloaded them. Extracted into add-on folder and games starts perfect and looks like all there. Now to learn how to use it lol.

Mu_4
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Post by Mu_4 » Sat, 22. Jul 17, 17:50

Thanks For the help but I already tried that site and sadly I have no Idea when it comes to German :gruebel:

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X2-Illuminatus
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Post by X2-Illuminatus » Sat, 22. Jul 17, 18:16

Which post are you referring to, Mu_4? In my explanation I didn't wrote anything about visiting a website and you do not need to understand German to follow my explanation.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

CloneSargaent
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Post by CloneSargaent » Sun, 23. Jul 17, 02:45

Which post are you referring to, Mu_4? In my explanation I didn't wrote anything about visiting a website and you do not need to understand German to follow my explanation.
I think Mu was referring to my post Illuminatus
I don't know if its Lucike or someone else,but someone did some fixes for a number of his scripts last year on his website here (use google translate if you don't understand German) https://www.xuniversum.info/index.php?o ... &Itemid=62
Last edited by CloneSargaent on Fri, 4. Aug 17, 15:30, edited 1 time in total.

Mu_4
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Post by Mu_4 » Sun, 23. Jul 17, 20:45

Yeah sorry about that X2-Illuminatus I am kind of new to the forum so when I checked what the response was CloneSargaent's Response from before showed up. Thank you for the help the mod seems to be working now.

CloneSargaent
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Post by CloneSargaent » Fri, 4. Aug 17, 15:49

Dang, the link for my other posts is for CODEA weapon base(CODEA Waffenstützpunkt on the website) sorry about that, i have fixed the links to the proper CODEA page(CODEA Waffensystem on the website), its still in german so use google translate or translate plugin thing on chrome.

Direct link to download all you have to is click the download button on the page:
CODEA weapon system Version 3.3.12

firefightervf06
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mars turrets and missile firing

Post by firefightervf06 » Sun, 6. Aug 17, 22:45

I have two things I'm having problems with. I have 4 large battlegroups going now and love it. 1st problem though is I've noticed my fighters aren't using the MARS turret functions. I buy my fighters completely setup minus missiles through the yolandis script or however it's spelled so MARS is already in it. I turned it on manually for every fighter plus the missile defense manually. I check in on them and half aren't using missile defense and the probability is set to 5 or 0. I fixed it all manually and look back and half are undone again. Is the carrier doing this and does it control the missile probability? Are they still using the missiles? Because when I check their freight it doesn't look like it, and they're getting annihilated. This is OOS also.

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