[SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

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Quinch
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Post by Quinch » Fri, 3. Aug 18, 02:56

Yep, I did. Basically, using the numpad notation, 5 will manually travel to 4, 6, 8, or 2, and will cheerfully jump to 9, 3 or any other sectors, really.
I wasn't banished to the moon yesterday.

O'Shavah
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by O'Shavah » Sat, 31. Jul 21, 20:54

am i the only one who has noticed any issues running this mod along LxXRM? i can't seem to get the auto jump to work for ships i'm piloting or not. also, the energy cell generator doesn't seem to work either. :(

any suggestions would be helpful

Lenivets74
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by Lenivets74 » Thu, 7. Apr 22, 02:15

I play X3-TC (Russian) + X3 Upgrade Mod. I added everything related to the Advanced JumpDrive to the Chocaro (TM) and sent it to install the satellite network. I followed him remotely. Everything is fine - jumping from point to point. When I moved it to the merchant (TS) assigned to my complex, he jumps to the right sector, and to the station - on foot from the Gate. There is no jump to the nearest point from the designated station. AutoJump exposed and removed - there is no jump to the point. Maybe I forgot something?

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jocan2003
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by jocan2003 » Sat, 28. May 22, 18:49

Hello cycrow,

First off thank you for all the work you did for X3 and other, i would like to know would it be possible to update this script to be used with FL?

Cycrow
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by Cycrow » Tue, 31. May 22, 14:32

It may already work fine in FL, although i havn't tried it

Only the main script though, not the Script Replacement Addon.

i do plan to update this along with a number of other scripts to FL, i just havn't had the time yet

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alexalsp
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by alexalsp » Tue, 31. May 22, 16:19

I understand correctly that the mod is suitable for all X3 games: TC, AP and FL?

If possible, update the Russian language file.

7539-L007.xml

Code: Select all

<?xml version="1.0" encoding="UTF-8" ?>
<language id="7">
<page id="17" title="Wares" descr="">
 <t id="12413">Генератор энергии прыжкового двигателя</t>
 <t id="12414">Создает энергию используемую для прыжка, поэтому прыжковый двигатель не требует энергии</t>
 <t id="12393">Усовершенствованный прыжковый двигатель</t>
 <t id="12394">Объединяет прыжковый двигатель с его собственным генератором энергии, уменьшая потребляемую прыжковым двигателем энергию</t>
 <t id="13023">УПД секторный расширитель</t>
 <t id="13024">Эта модернизация для Улучшенного прыжкового двигателя позволяет мгновенно прыгнуть в позицию в текущем секторе.</t>
 <t id="13003">УПД ускоритель</t>
 <t id="13004">Эта модернизация для Улучшенного прыжкового двигателя позволяет ускорить процесс входа и выхода из гиперпространства, что в свою очередь ускоряет гипер-прыжок.</t>
</page>

<page id="2008" title="commands">
 <t id="226">COMMAND_CYCROW_JUMP</t>
 <t id="1236">COMMAND_ADVJUMP_AUTO</t>
</page>

<page id="2010" title="command names">
 <t id="226">\033BУлучшенный прыжковый двигатель\033X</t>
 <t id="1236">\033BУПД: Авто-прыжок\033X</t>
</page>

<page id="2011" title="command shorts">
 <t id="226">\033BУПД:Меню\033X</t>
 <t id="1236">\033BУПД:Авто\033X</t>
</page>

<page id="2022" title="command descriptions">
 <t id="226">Эта команда откроет меню для Улучшенного прыжкового двигателя.\n{2022,99994}</t>
 <t id="1236">Это команда позволит автоматически прыгнуть Вашему кораблю в отдалённый сектор.</t>
</page>

<page id="2028" title="commands">
 <t id="226">COMMAND_CYCROW_WING_JUMP</t>
</page>
<page id="2030" title="commands">
 <t id="226">\033BУлучшенный прыжковый двигатель\033X</t>
</page>
<page id="2031" title="commands">
 <t id="226">\033BУПД:Меню\033X</t>
</page>
<page id="2042" title="commands">
 <t id="226">{2022,226}</t>
</page>

<page id="7539" title="Advanced Jumpdrive">
 <t id="1">[author][yellow]Бортового компьютера[/yellow][/author][red]%s[/red] вне диапазона. Выберите более близкий сектор для прыжка.</t>
 <t id="2">УПД - Без энергии</t>
 <t id="3">ПД - Требует энергию</t>
 <t id="4">Прыгнуть в сектор...</t>
 <t id="5">Прыгнуть к станции...</t>
 <t id="15">Прыгнуть к моей станции...</t>
 <t id="6">Прыгнуть ко мне...</t>
 <t id="7">Прыгнуть в позицию...</t>
 <t id="8">УПД прыжок - Без энергии</t>
 <t id="9">ПД прыжок - Требует энергию</t>
 <t id="10">Предыдущая цель: \033B%s\033X</t>
 <t id="11">Выбрать сектор и прыгнуть</t>
 <t id="12">Прыгнуть к вратам...</t>
 <t id="13">Выбрать врата и прыгнуть</t>
 <t id="14">Выбрать станцию и прыгнуть</t>
 <t id="16">Выбрать позицию и прыгнуть</t>
 <t id="17">Предыдущий сектор: \033B%s\033X</t>
 <t id="18">Предыдущая позиция: \033B%s\033X</t>
 <t id="20">УПД: \033G%s\033X</t>
 <t id="21">Количество энергии \033G%s\033X для \033B%s\(го\)\033X количества прыжков.</t>
 <t id="22">Неограниченно</t>
 <t id="23">СУПД установлен. Секторный прыжок разрешён</t>
 <t id="24">Прыгнуть в сектор через врата...</t>
 <t id="25">Меню цели</t>
 <t id="26">СУПД Секторный прыжок</t>
 <t id="27">Меню</t>
 <t id="28">Ближайшая верфь: \033B%s\033X</t>
 <t id="29">Ближайший док оборудования: \033B%s\033X</t>
 <t id="30">Прыгнуть к маяку...</t>
 <t id="31">Выбрать маяк и прыгнуть</t>
 <t id="32">%s: не может совершить улучшенный прыжок, отсутствует оборудование: \033R%s\033X</t>
 <t id="33">%s корабли:</t>
 <t id="34">Ближайший торговый док: \033B%s\033X</t>
 <t id="35">Ближайшая заправка батарейками: \033B%s\033X</t>
 <t id="36">Ближайшая пиратская база: \033B%s\033X</t>
</page>

</language>




Cycrow
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by Cycrow » Tue, 31. May 22, 20:03

in theory it should work, but i havn't tried it.

i will make a version thats compatible with all games though, when i do i will include the Russian Text

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alexalsp
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by alexalsp » Sat, 11. Jun 22, 10:26

Checked the mod for FL. Perhaps I did not take into account something, but it does not work for FL. If someone works, then explain how you made it work)). If no one has checked his work for FL, then I can say that he does not work with FL. It was not possible to find equipment at the stations.

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alexalsp
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by alexalsp » Sat, 11. Jun 22, 10:47

Hang up. Started mod. Forgot to install WareManager and HotkeyManager for ADJ

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alexalsp
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by alexalsp » Sun, 12. Jun 22, 12:56

Do I understand correctly that there should be 4 additional objects for AJD here? But instead of text, it's empty. Is it like that for everyone?

https://i.imgur.com/s60Fkl9.jpg

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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by Cycrow » Sun, 12. Jun 22, 16:22

Did you install via the plugin manager, and did you make sure it was closed before running the game ?

the blank wares means it is referencing a ware that isn't in the data file. This means its missing the additional wares, the ware file should be generated automatically by the plugin manager

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alexalsp
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by alexalsp » Sun, 12. Jun 22, 20:29

Understood thanks. It works now. :lol:

atsjewell
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by atsjewell » Wed, 26. Apr 23, 19:46

How is this mod installed for FL?

I see AJD as an installable option for AP and TC. When modding FL, this mod is absent from the list of mods presented via the Package Browser even though the FL index on the forum says its compatible.
I understand that I can install an SPK from the filesystem directly, but is that the intent for this one?

Just thought I'd point this out in case its an oversight.

-thanks

dragon0110
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by dragon0110 » Sun, 25. Jun 23, 09:15

Would absolute be nice if it come an Version for FL. Than this is in the List for FL but not work with the Game can not be found than this works for now with the Mod Manager for TC and AP. Would really be nice when it give an Version for FL

Than the SPK Tells this is for the Wrong Version that is in the Mod FL List FL Combatible. But with the SPK File can not be installed, than this is only for TC and AP same like this both screens.

https://i.imgur.com/oVkIciJ.png
https://i.imgur.com/wWrdjlr.png
Last edited by Terre on Sat, 12. Aug 23, 06:30, edited 1 time in total.
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alexalsp
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by alexalsp » Sun, 25. Jun 23, 14:23

Cycrow wrote:
Tue, 31. May 22, 14:32
It may already work fine in FL, although i havn't tried it

Only the main script though, not the Script Replacement Addon.

i do plan to update this along with a number of other scripts to FL, i just havn't had the time yet

Officer Hotpants
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Re: [SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015

Post by Officer Hotpants » Sat, 12. Aug 23, 03:00

Here's an odd one for you. When I install this, it initially works without any issues. However once I purchase any of these upgrades...
-----
https://media.discordapp.net/attachment ... xt_Bug.PNG
-----
... they turn into the above. That one is the jumpdrive energy generator. It does this in both pre-installation & new games. Tested the other devices and they do the same thing. What's more, purchasing any of them does this to all of them. Not sure what to make of this. They still function, mind you; their names just revert to this. I tried uninstalling & reinstalling and the issue persisted. Tried redownloading the mod, too. No good. I've already got all the listed requirements installed. Any ideas?

Oh, and this is in both Albion Prelude and Farnham's Legacy if that matters.
Last edited by Terre on Sat, 12. Aug 23, 06:31, edited 1 time in total.
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