[SCR] AI Ammo Cheat + DMG Mitigation (v1.08 - 17.12.11)
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This script is not compatible with X3: Albion Prelude.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Hi, got a quick question about the dmg-mitigation-part.
Im playing with the xrm mod and as far as i can understand your script should work work with it and the new ships.
But does it detect the m2`s as m2 and not as a "carrier" because it has hangars too? Even m6 have a "hangar" with external docking mod integrated so does the mitigation work on them too or not?
Im not at home right now or i would test it myself
Greetings
Im playing with the xrm mod and as far as i can understand your script should work work with it and the new ships.
But does it detect the m2`s as m2 and not as a "carrier" because it has hangars too? Even m6 have a "hangar" with external docking mod integrated so does the mitigation work on them too or not?
Im not at home right now or i would test it myself
Greetings
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- Joined: Mon, 26. Nov 07, 16:13
Quote from the first post: "Any ship with hangars is a carrier."dotoslocos wrote:Hi, got a quick question about the dmg-mitigation-part.
Im playing with the xrm mod and as far as i can understand your script should work work with it and the new ships.
But does it detect the m2`s as m2 and not as a "carrier" because it has hangars too? Even m6 have a "hangar" with external docking mod integrated so does the mitigation work on them too or not?
Im not at home right now or i would test it myself
Greetings
Should answer your question (migitation won't work on those m2).
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- Posts: 265
- Joined: Mon, 26. Nov 07, 16:13
- Black_hole_suN
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