[SCR] AI Ammo Cheat + DMG Mitigation (v1.08 - 17.12.11)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Sat, 17. Dec 11, 15:16

This script is not compatible with X3: Albion Prelude.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

Zaknafein
Posts: 384
Joined: Thu, 31. Mar 11, 20:48
xr

Post by Zaknafein » Wed, 28. Dec 11, 11:07

Hi, got a quick question about the dmg-mitigation-part.
Im playing with the xrm mod and as far as i can understand your script should work work with it and the new ships.
But does it detect the m2`s as m2 and not as a "carrier" because it has hangars too? Even m6 have a "hangar" with external docking mod integrated so does the mitigation work on them too or not?
Im not at home right now or i would test it myself :)

Greetings

Marvelous3175
Posts: 265
Joined: Mon, 26. Nov 07, 16:13
x3tc

Post by Marvelous3175 » Wed, 28. Dec 11, 11:15

dotoslocos wrote:Hi, got a quick question about the dmg-mitigation-part.
Im playing with the xrm mod and as far as i can understand your script should work work with it and the new ships.
But does it detect the m2`s as m2 and not as a "carrier" because it has hangars too? Even m6 have a "hangar" with external docking mod integrated so does the mitigation work on them too or not?
Im not at home right now or i would test it myself :)

Greetings
Quote from the first post: "Any ship with hangars is a carrier."
Should answer your question (migitation won't work on those m2).

Zaknafein
Posts: 384
Joined: Thu, 31. Mar 11, 20:48
xr

Post by Zaknafein » Wed, 28. Dec 11, 11:20

Thats what i thought, too but in the xrm thread there are a few users that posted with this script related and all wrote similar stuff like "capfights now takelonger" etc.
How can thatbe when every ship has a hangar in xrm :)

Marvelous3175
Posts: 265
Joined: Mon, 26. Nov 07, 16:13
x3tc

Post by Marvelous3175 » Wed, 28. Dec 11, 12:34

dotoslocos wrote:Thats what i thought, too but in the xrm thread there are a few users that posted with this script related and all wrote similar stuff like "capfights now takelonger" etc.
How can thatbe when every ship has a hangar in xrm :)
good imagination ?? :roll:

User avatar
Black_hole_suN
Posts: 362
Joined: Thu, 2. Aug 12, 07:30

Post by Black_hole_suN » Wed, 5. Sep 12, 13:30

Hi! I'm a newbie in X-games so I want to ask a question before i download this script..

--> If I just want the AI Ammo Cheat do i just disable the Damage mitigation part?? if so where can I disable it??

Thanks...

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”