[AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]

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BlackArchon
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Joined: Wed, 4. Feb 04, 17:37
xr

Post by BlackArchon » Fri, 29. Aug 14, 13:59

Thanks, I will have a look at this. :)

dantebelmondo
Posts: 17
Joined: Sun, 22. Mar 15, 22:32
x4

Re: [AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]

Post by dantebelmondo » Fri, 20. Aug 21, 20:56

I'm playing with this Classic right now and will post any fixes.

1. Emergency fix (not quite :roll: ): Order 1 - Raid TS is bugged. There's a fix in the thread to replace it with the Weaken codes. But that doesn't check the cargo space of target ship.
The issue is there's a return null before issuing the attack. And a minor out of bound error.
Download:
https://www.mediafire.com/file/2o4kkmjq ... ix.7z/file
Testing on AP 3.3

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