[AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 17
- Joined: Sun, 22. Mar 15, 22:32
Re: [AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]
I'm playing with this Classic right now and will post any fixes.
1. Emergency fix (not quite ): Order 1 - Raid TS is bugged. There's a fix in the thread to replace it with the Weaken codes. But that doesn't check the cargo space of target ship.
The issue is there's a return null before issuing the attack. And a minor out of bound error.
Download:
https://www.mediafire.com/file/2o4kkmjq ... ix.7z/file
Testing on AP 3.3
1. Emergency fix (not quite ): Order 1 - Raid TS is bugged. There's a fix in the thread to replace it with the Weaken codes. But that doesn't check the cargo space of target ship.
The issue is there's a return null before issuing the attack. And a minor out of bound error.
Download:
https://www.mediafire.com/file/2o4kkmjq ... ix.7z/file
Testing on AP 3.3