I had a difficulty with the HQ plot; when I jumped to Light Water to capture the Orca, I got a message telling me to fly to "object.name@LM002 ..." - the same kind of thing that used to affect the Aldrin missions, Google suggests. I did a bit of digging in 03.cat and added these lines to PlotsReset.xml (somewhere sensible, after a similar block of code pertaining to another cue):
Code: Select all
<cue name="Reset_HQ">
<condition>
<check_value value="{player.name}" exact="ResetHQ"/>
</condition>
<action>
<do_all>
<reset_cue cue="L3M02 HQ Start"/>
<play_text>
<line actor="KResetplots.Kcheatsbetty" pageid="13" textid="131"/>
</play_text>
<reset_cue cue="KResetplots"/>
</do_all>
</action>
</cue>
and could then reset the HQ plot by setting my pilot name to "Reset HQ". I hope this helps someone.
In theory this:
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<cue name="Reset_HUB">
<condition>
<check_value value="{player.name}" exact="ResetHUB"/>
</condition>
<action>
<do_all>
<reset_cue cue="L3M02 HUB Start"/>
<play_text>
<line actor="KResetplots.Kcheatsbetty" pageid="13" textid="131"/>
</play_text>
<reset_cue cue="KResetplots"/>
</do_all>
</action>
</cue>
ought to work for the Hub plot, but doesn't in a game with the plot already complete. If someone can test it in a game with the Hub plot midway, I'd be interested in the results.