TrixX wrote:You are altering someone elses script without permission to do so. You are then expecting others to download your altered version to work with EES (not CWP that's Litcube's business).
The problem is universal to both EES and CWP (both currently follow the same conventions for equipping turrets and only differ on selection criteria) with regards to modifying a script without the author's permission AND expecting others to download it you are way off track (see below).
TrixX wrote:You took EES from Litcube without permission and ran with it. I don't see how this is much different other than you are openly arguing with the original script writer who even gave you a method of fixing your script to play nice with ALL other scripts.
WRT EES as far as I was aware LitCube was ok with it, there have been no objections from LitCube wrt my updates and in fact LitCube has shown positive support for my changes. As LitCube was the original author I can only take that as a form of approval. At the time I released the patches, there was no thread covering EES and my later taking responsibility for the redistributions of EES was purely because I was doing alot of updates to the base scripts (and there was no existing thread for it). As far as I am concerned the baseline concept is still LitCube's Intelectual Property the additions are predominently based on feedback and ideas from the wider community.
TrixX wrote:Third the stock weapon switching works absolutely fine when certain parameters are met. We stumbled upon this a while back when weapon testing Alpha 0.5.4. If all weapons of the same type are the same size it chooses the correct weapon for the target about 95% of the time.
WRT MD Mk2, all I am
proposing is a patch (nothing more or less) and for EES/CWP that will avoid the issues with weapon mods. There are known concerns over the stock weapon commands selection commands when used with weapon add-on mods more specifically... I have had issues with ships changing loadouts to one gun and engaging in combat that way without loading additional weapons. This may be fine for missile interception but it messes up ship on ship combat.
I have made the modifications in my local copy of Gazz's (reg) script and have been testing it out before I send it to Gazz for consideration as a lower CPU cost alternative to his by far superior ADV version for those that want to use it with weapon mods and EES/CWP.
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams