[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

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wwdragon
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Post by wwdragon » Wed, 5. Jul 17, 03:02

My RE'ing is stuck after installing the AP patch.

related link:
https://forum.egosoft.com/viewtopic.php ... 61#4666461

Any ideas people?
Editing posts since long before I remember.

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apricotslice
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Post by apricotslice » Wed, 5. Jul 17, 03:08

wwdragon wrote:My RE'ing is stuck after installing the AP patch.

related link:
https://forum.egosoft.com/viewtopic.php ... 61#4666461

Any ideas people?
How did you build the new PHQ? Did you use add station? If so, this wont work.

To replace your PHQ after adding the patch, you have to add a PHQ station kit to TL, and then drop the station as normal. It has to be built using the normal scripts for everything to work properly.

That's the only thing which comes to mind. If you did that, then I'm not sure whats happened.

wwdragon
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Post by wwdragon » Wed, 5. Jul 17, 03:50

apricotslice wrote:
wwdragon wrote:My RE'ing is stuck after installing the AP patch.

related link:
https://forum.egosoft.com/viewtopic.php ... 61#4666461

Any ideas people?
How did you build the new PHQ? Did you use add station? If so, this wont work.

To replace your PHQ after adding the patch, you have to add a PHQ station kit to TL, and then drop the station as normal. It has to be built using the normal scripts for everything to work properly.

That's the only thing which comes to mind. If you did that, then I'm not sure whats happened.
Egad, you are correct!

In fact I was in the middle of testing this very thing when you replied! :-D
Thanks for the info!
Editing posts since long before I remember.

DarthNihilus
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Post by DarthNihilus » Fri, 3. Nov 17, 17:49

Apricot, thank you for NOT including the 8686.xml into your X3AP-Apricot-Jump-to-Derelict-v2-2.zip

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apricotslice
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Post by apricotslice » Fri, 3. Nov 17, 18:02

DarthNihilus wrote:Apricot, thank you for NOT including the 8686.xml into your X3AP-Apricot-Jump-to-Derelict-v2-2.zip
After all this time, I've no idea why it isn't in there.

But I probably assumed it was already provided by one of the other scripts which came before it.

It was I think one of the last things I did.

DarthNihilus
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Post by DarthNihilus » Fri, 3. Nov 17, 18:10

Anyway I've got it from the X3AP-Apricot-Mapping-Service-v1-3.ZIP

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The Captain
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Re: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

Post by The Captain » Thu, 14. Oct 21, 04:42

Hey there Apricotslice :)

I recently started using the *all plots completed* and PHQ/HUB script, and I've run into an issue which probably has more to do with my memory than your work...

I can't seem to locate the HUB sector at all. All of the other parts of the script have worked, as I found Argon Prime full of new toys etc, but I have no idea where to look for the HUB.

Care to point me in the right direction?

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apricotslice
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Re: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

Post by apricotslice » Thu, 14. Oct 21, 05:59

The Captain wrote:
Thu, 14. Oct 21, 04:42
I can't seem to locate the HUB sector at all. All of the other parts of the script have worked, as I found Argon Prime full of new toys etc, but I have no idea where to look for the HUB.

Care to point me in the right direction?
It's adjacent to the Albion sectors, and Black Hole Sun. But the only direct route there is through one of the Xenon sectors. Finding the HUB was a plot mission. In theory (and it's been too long for me to remember), you still need to do that mission.

The other way is use the cheat script to view all sectors, jump there, then turn the view all sectors off again. Then you connect up the gates how you want to, and continue playing.

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The Captain
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Re: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

Post by The Captain » Thu, 14. Oct 21, 14:53

Thanks so much! - Do you remember which Xenon sector perchance? I've tried scouting a few to no avail so far...

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The Captain
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Re: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

Post by The Captain » Thu, 28. Oct 21, 05:43

Sorry to be a bother again, but for some reason the "All plots completed" script doesn't seem to want to launch. I started a new save, not a custom game but one of the story starts, and there is no message now, and nothing shows in Argon Prime. Do I need to progress in the story at all? Can I re-launch the script manually?

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apricotslice
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Re: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

Post by apricotslice » Thu, 28. Oct 21, 06:03

The Captain wrote:
Thu, 28. Oct 21, 05:43
Sorry to be a bother again, but for some reason the "All plots completed" script doesn't seem to want to launch. I started a new save, not a custom game but one of the story starts, and there is no message now, and nothing shows in Argon Prime. Do I need to progress in the story at all? Can I re-launch the script manually?
Now you're really testing my memory. :gruebel:

You should be able to run setup.apricot.on.second.load.xml from within the editor after you enable it.

That will set up up everything from the mod though.

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