Lile I said in the above post report BUGS on the tech support forumSpenzOT wrote:You might want to check the Q. 2 false turrets (1 rear turret and a top turret), turrets that point in the wrong direction when firing (all turrets), turrets that do not fire at angles they should be able to (side turrets), 1 turret that fires at an angle it should NOT be able to (rear turret), turrets that are crooked on their mounts (all turrets).
The Q was a rush job I can already tell. It needs loving.
[MOD] Turret Fix - 75 ships
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Oh yes. Report obvious bugs that have most likely already been reported and most likely have a low priority (so that means it will be fixed some time in 2012), or report it to a guy who is already in the process of fixing similar problems now.Lile I said in the above post report BUGS on the tech support forum
Though I don't know if he will be able to fix the Q, but at least we can get an answer (prompt I might add).
Great! I've been in a Springblossom and the big dead zones were annoying. This fixes the side turrets perfectly. There is still a small dead zone in the back turret, any chance you can fix that too? It's only a little sliver on the left and the right sides, but I think it might be to blame for my back turret sometimes being on but not firing when things are off to the side.
Also, a note to others: To get this to work on the Springblossom I was flying, I had to eject, jump it out of the sector, and jump it back in. That apparently resets the turrets, as after that the dead zones disappeared like they were supposed to.
Also, a note to others: To get this to work on the Springblossom I was flying, I had to eject, jump it out of the sector, and jump it back in. That apparently resets the turrets, as after that the dead zones disappeared like they were supposed to.
People like you who have been onthe forum all of 5 minutes who know nothing about how betatesting and the gaming industry work make me laugh, if you don't report a fault it does not get seen. I can assure you if you do report one on the tech support forum it does get seen.SpenzOT wrote:Oh yes. Report obvious bugs that have most likely already been reported and most likely have a low priority (so that means it will be fixed some time in 2012), or report it to a guy who is already in the process of fixing similar problems now.
And besides the Q with working turrets would be nasty
Last edited by TSM on Fri, 5. Dec 08, 20:02, edited 1 time in total.
I've been Lead Tester for Battlecruiser 3000 AD. I did my time in the trenches. =)TSM wrote:Your more than welcome to sign your NDA and help beta test in future if you think you could do a better job :wink: or maybe even report the bugs in question :roll:
I never said or implied that these haven't been reported/logged, just that the modeler royally messed up what should have been a... cut/copy operation.
And report it? What for? I can fix it.
Turret scripts can deal with a "little sliver" like that. However when 50 % of their firing arc is just plain missing...PaulP wrote:This fixes the side turrets perfectly. There is still a small dead zone in the back turret, any chance you can fix that too? It's only a little sliver on the left and the right sides, but I think it might be to blame for my back turret sometimes being on but not firing when things are off to the side.
Added Xenon Q, J, K.
Q was pretty bad (Tiger still holds the record!) but J/K only received a small upgrade to coverage. Their up/down turrets were only firing sporadically.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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It's not that bad, really.asser69 wrote:Damn,there goes my easy xenon killing now!
Thanks tho, makes it more of a challenge now.
Like with most ships, the top/bottom turrets could only cover about 60% of their intended angle.
Even the old Collossus and Python were like that! I gotta admit, I never looked closely before and this would explain a lot of "turret script XYZ does not always work" bugs...
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Gazz wrote: I've been Lead Tester for Battlecruiser 3000 AD. I did my time in the trenches. =)
THAT had to be fun..... Not the easiest person to convince of a problem in his code.
Regardless, I would say I would love to see some of the BC ideas implemented in X3TC though... planetary bases and first person capability is a big plus in that game and one reason I did stick with the series from day one - even through all the, shall we say tough times...
Also, thanks for doing this ship fix.. I hope you do any that are found as many of us out here who are not modders do appreciate it...
Take it light.....
Malakie
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Malakie
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It works with every mod that does not change the physical look of ships, such as the model or number or placement of turrets.lLongshanks wrote:Gazz, Will this work with your complex cleaner?
"Internal" changes to TShips such as speed or cargo space are no conflict.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Hehe, Gazz, you've certainly done it now. Requests are going to come in from far and wide Maybe Egosoft will give you some bonus reward for doing this, they sure should just implement your changed in to a patch for sure
While we are on the subject. I have a Zephyrus. When I go to the turrets the view is at the middle of the ship and the turrets are at a distance. Is that normal? So half the time I can't see what I am shooting at. I am not sure if this is one of those things you are looking in to now so that's why I ask.
While we are on the subject. I have a Zephyrus. When I go to the turrets the view is at the middle of the ship and the turrets are at a distance. Is that normal? So half the time I can't see what I am shooting at. I am not sure if this is one of those things you are looking in to now so that's why I ask.
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Ok thanks, I wasnt sure if i could have multi Mods running at the same timeGazz wrote:It works with every mod that does not change the physical look of ships, such as the model or number or placement of turrets.lLongshanks wrote:Gazz, Will this work with your complex cleaner?
"Internal" changes to TShips such as speed or cargo space are no conflict.
Scripts I use.
xiriod wrote:While we are on the subject. I have a Zephyrus. When I go to the turrets the view is at the middle of the ship and the turrets are at a distance. Is that normal? So half the time I can't see what I am shooting at. I am not sure if this is one of those things you are looking in to now so that's why I ask.
After breakfast. %&)"/§$&"§/)$!Ravenholme wrote:Could you please look at the Shrike? It's firing arcs are ridiculous. (90 degree)
Things like the TM (which uses tiny turrets) I can fix practically without ever looking at it in game but adjusting the camera position takes more time.
Last edited by Gazz on Sat, 6. Dec 08, 16:18, edited 2 times in total.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Gazz wrote:xiriod wrote:While we are on the subject. I have a Zephyrus. When I go to the turrets the view is at the middle of the ship and the turrets are at a distance. Is that normal? So half the time I can't see what I am shooting at. I am not sure if this is one of those things you are looking in to now so that's why I ask.After breakfast. %&)"/§$&"§/)$!Ravenholme wrote:Could you please look at the Shrike? It's firing arcs are ridiculous. (90 degree)
Sorry if we nag you Gazz You do a great job at this. Eat your breakfast in peace, and enjoy your Saturday. No need to hurry this. You do this of your spare time, we all understand very well.
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