[MOD] Turret Fix - 75 ships
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You don't have to read 18 pages, you know since 1.4 wasnt out when this thread was started.cale_online wrote:just to clarify (didnt wanna read 18 pages!)
i've got TC 1.4, so i dont really need this mod?
unless i want moved cockpits?
You could simply read from your post backwards and find out that the turret fixes and MOST of the cockpit views were added in v1.4.
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I have a rather offbeat question, apologies if this is a bother because it probably isnt a 'bug', more a 'feature' (a most unwelcome one at that Egosoft!)
The Heavy Dragon's 4 gun, single turret is unable to fire directly to the rear in TC 1.4, despite the Dragon being able to do so and this being the primary task for a turret on a fast ship.
Does this mod 'fix' that so the Heavy Dragon is able to fire directly to the rear, or is that beyond the ambit of this mod and i must persist tolerating this 'feature'?
The Heavy Dragon's 4 gun, single turret is unable to fire directly to the rear in TC 1.4, despite the Dragon being able to do so and this being the primary task for a turret on a fast ship.
Does this mod 'fix' that so the Heavy Dragon is able to fire directly to the rear, or is that beyond the ambit of this mod and i must persist tolerating this 'feature'?
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could you add a better pilot view fix for the Ageir? I very much like some of the view fixes for main/forward guns fire on some ships, but the Ageir dont apear to have a fix and is horrible to aim with. I saw it in the list but I guess it only changed some turrets?
oh, and if you wouldnt mind, maybe angle the side turrets slightly forward so they can fire at targets in front like the shrike? it allready has poor damage compared to other M7's after all.
oh, and if you wouldnt mind, maybe angle the side turrets slightly forward so they can fire at targets in front like the shrike? it allready has poor damage compared to other M7's after all.
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Any idea if these problems exist still in Albion Prelude?
I would love to see some fixes for alot of it.
I was expecting it to be alot more than the same thing, with new plots, but I guess I'm impressed with the game itself, if only they could make it work like Black Prophecy and Freelancer, with ALOT more realism (military tactics/real world type of concepts(You shouldn't be able to fight in a transporter craft, whoever saw armed transports taking out actual fighters?) this would be the ultimate.
For all its quirks, its the best game to date, has massive potential, I hope they fix the Planets so we can actually pass between them and see all dimensions of it.
</rant>
Anyways, thank you for your assistance and persistence in fixing these issues.
I would love to see some fixes for alot of it.
I was expecting it to be alot more than the same thing, with new plots, but I guess I'm impressed with the game itself, if only they could make it work like Black Prophecy and Freelancer, with ALOT more realism (military tactics/real world type of concepts(You shouldn't be able to fight in a transporter craft, whoever saw armed transports taking out actual fighters?) this would be the ultimate.
For all its quirks, its the best game to date, has massive potential, I hope they fix the Planets so we can actually pass between them and see all dimensions of it.
</rant>
Anyways, thank you for your assistance and persistence in fixing these issues.
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Re: [MOD] Turret Fix - 75 ships
Reading what Gazz wrote, I'm assuming it's been addressed some time ago. BTW, nice necro-post!
These changes were included in X3:TC as of the 1.4 patch.
The devs figured it was a good idea not to break all these ships all over again in AP so they did not change anything about that.
The only reason to use this mod at all is if you prefer some or all of the cockpit position alterations I assigned.
The End.
The devs figured it was a good idea not to break all these ships all over again in AP so they did not change anything about that.
The only reason to use this mod at all is if you prefer some or all of the cockpit position alterations I assigned.
The End.
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There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.