[AL PLUGIN]Conflicts Official Release Thread - v0.85 released -> Collaboration works!

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Carlo the Curious
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Re: X3:TC - what about economy (using Conflicts and Patrols)

Post by Carlo the Curious » Mon, 16. Feb 09, 16:51

aleks2098 wrote:These weapons are used by Argons or all these weapons that are bought by NPCs are just disappearing somewhere in the space?
They just vanish.

NPC spacecraft are equipped by Santa and his band of happy elves :wink:. They don't use supplies at equipment docks, as far as I know.

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Krewzur
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Re: X3:TC - what about economy (using Conflicts and Patrols)

Post by Krewzur » Mon, 16. Feb 09, 17:25

aleks2098 wrote:(except Terrans and Argons - I locked alliance between them)
But in the plot their on the verge of war???
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Mental_Atom
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Post by Mental_Atom » Mon, 16. Feb 09, 17:53

Which of these scripts may be causing so many lock ups with conflicts?

advanced hyperdrive
cmod 3
improved boarding
comms ambient
crystal free SPP
turbo booster
reduced AI missiles
Marine boarding manager
station repacker

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enenra
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Re: X3:TC - what about economy (using Conflicts and Patrols)

Post by enenra » Mon, 16. Feb 09, 18:09

aleks2098 wrote:I'm just curious - almost all races are in war (except Terrans and Argons - I locked alliance between them). So races don't have access to specific factories from other races (for example - only races that can build 1 GJ factories are Borons and Splits), Majaglit is available only in Paranid sectors... etc

If I'm building a lot of weapon factories in Argon sectrors - does it have any impact on Argon power??

These weapons are used by Argons or all these weapons that are bought by NPCs are just disappearing somewhere in the space?
Why opening up a new topic? Isn't this a question specifically related to the Conflicts-Script and should thus be asked in its thread? :)
After all you're asking whether this has an impact on the happenings induced through that script.

Darkfire1
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Post by Darkfire1 » Mon, 16. Feb 09, 18:55

Id like to know what exactly enables the race to claim a system... Id Like to see a "System Control Bunker" in every system that you either board with marines and take over or destroy and build your own. I think that would add an element of realism so that you see what acutally claims a system
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Walterses
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Post by Walterses » Tue, 17. Feb 09, 14:29

because none of our questions get answered in that thread lol pointless
Would someone kill those dam fighters all ready? Those flack cannons are giving me a headache :s

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LV
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Post by LV » Tue, 17. Feb 09, 19:24

Walterses wrote:because none of our questions get answered in that thread lol pointless
irrelevant.... merged; rules are rules
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Mavor
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Post by Mavor » Wed, 18. Feb 09, 02:54

I'm sorry guys but i will not be updating conflicts for... some time. The code is there, and anyone with some curiosity can take a look and make some improvements.

However, I don't have the time to hunt a crash bug without a on-crash debugger.

Mental_Atom
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Post by Mental_Atom » Wed, 18. Feb 09, 20:50

I've started a new game and it works perfect now. Im occupying perpetual sin and the paranid are trying (badly) to get it back. Its only a matter of time until they send in the big guns though :!:

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Post by BlackRain » Thu, 19. Feb 09, 10:49

did u find out what was causing the crashes?

Mental_Atom
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Post by Mental_Atom » Thu, 19. Feb 09, 11:35

no, i think maybe it was just that on that savegame i had had various mods installed and uninstalled and it was just causing problems. Works perfect now

dkAN
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Post by dkAN » Thu, 19. Feb 09, 16:38

hey, I play the german version of X3:TC, so I changed the language ID in the t-file 8700, so i can play my german game, without gettitn news like "can't find codea t-file" or something like that. but this isnt't my problem. My problem is the main menue of conflicts, because I can't find it Oo, the only way to use the main menu is to go in the script editor and open the menu-scrpit. can i open the menu on a different way?? or was it a failure to chane teh language ID?

Edit: sry i was just silly, i deleted something, so that the main menu, couldn't be spawned in the cmd-menu :-D

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Sir Squallus
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Post by Sir Squallus » Thu, 19. Feb 09, 18:16

or you download my german translation :D

Mental_Atom
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Post by Mental_Atom » Thu, 19. Feb 09, 21:39

Where do the equipment docks come from? I mean, they can invade me, fine, but why did an equipment dock appear out of no-where? Its not normal.

dkAN
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Post by dkAN » Thu, 19. Feb 09, 22:24

hey, is it normal, that the Atf get terraner-sektors and that the bor.. figth against the argon, teladi but not against the split???

muttertron
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Post by muttertron » Sun, 22. Feb 09, 15:05

12 hours, no lock ups, no bugs of any kind except that my help is requested in a NULL sector :? Running Mars, most of cycrow's and LV's scripts, ring of fire, FDN, CMOD, and the BSG ship pack along side it.

For me everything works great except that NULL sector thing with my boron ally I noticed others having this problem too.

Mental_Atom
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Post by Mental_Atom » Tue, 24. Feb 09, 20:12

I have taken pontifex seclusion but it hasnt given it to me. Theres definately nothing left paranid

Stealth17
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Post by Stealth17 » Fri, 27. Feb 09, 21:33

Ok people, I have a problem.
I'm running the Conflicts mod and the universe it pretty much in all out war. The Paranid have done several raids into Argon territory (My ally btw) and they destroyed the major headquarters AND the Goner Temple. Any idea how I'm going to get a transport-deivce?

Thanks for any suggestions!
Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...

Mental_Atom
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Post by Mental_Atom » Sat, 28. Feb 09, 19:07

You can get a transporter device at the argon trading station in heretics end... if its still there

Stealth17
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Post by Stealth17 » Sat, 28. Feb 09, 20:10

Mental_Atom wrote:I have taken pontifex seclusion but it hasnt given it to me. Theres definately nothing left paranid
I have the same problem. I destroyed the Split station in The Wall (EQ Dock, there wasn't a Trading Station) and there was an entire Argon Fleet backing me up (several dozen fighters and a Carrier) but no effect.
Developers of the mod: any idea what's causing this?
Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...

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