[MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)

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lab_rabbit
Posts: 2
Joined: Sun, 25. Aug 13, 10:27
x3tc

Cube stuck in asteroid

Post by lab_rabbit » Mon, 26. Aug 13, 23:13

I'm having an issue when I run crunch. My cube appears but has an asteroid hanging out of it. The asteroid did not exist prior to running crunch and has an ice harvesting facility built on it. I do not have any Ice harvesting facilities whatsoever.

Please see these screenshots: http://imgur.com/a/hY3wj

Looking at the info for the Ice Harvesting Facility shows it's actually a tomahawk missle factory. It appears to actually be part of the Cube even though the model is visible.

Looking at the info for the Cube shows it's made of all my factories. Looking at the CAG administration screen, however, shows it produces and consumes the goods I expect, but is comprised only of ice harvesting facilities and Xenon factories- neither of which existed prior to crunch.

I'm believe i'm only running the 4.09 version of comp cleaner repacked for the x universe plug-in manager, update 3 of x3:ap, bonus pack 5.1.0.0, the cheat script, and the plug-in manager's default scripts.

Any help pointing me in the right direction would be much appreciated.

kaseworks
Posts: 6
Joined: Sat, 22. Jan 05, 21:33

Post by kaseworks » Tue, 27. Aug 13, 06:28

Edited for stupidity

There was a post here about how I thought the mod was bugged as the Military kept shooting my Illegal space fuel complex's in Argon Core Sectors.....

Yes Spoidz. I'm an idiot.

Move along, nothing to see here.... :D
Last edited by kaseworks on Tue, 27. Aug 13, 07:34, edited 3 times in total.

spoidz
Posts: 607
Joined: Sat, 6. Mar 04, 21:43
x3tc

Post by spoidz » Tue, 27. Aug 13, 07:07

kaseworks,

You didn't say where you built it, or X3TC or X3AP but the spreadsheet for X3TC I have says Spacefuel is an illegal good in Argon, Boron, Paranid, Split and Teladi sectors.

Other threads have said you have to put it in the other available sectors and not core main races.

Schocker
Posts: 1
Joined: Wed, 18. Oct 06, 17:50
x3

Post by Schocker » Mon, 2. Sep 13, 15:29

I'm having the same problem like lab_rabbit with the Ice Harvesting Facility, except that it was an Ore Mine before crunching. I don't see Xenon factories in my complex.
I crunched some Mines (Ore and Silicon) and it looks like the sizes 2,5 and 10 work good. But the one which should be size 1 is a Ice Harvesting Facility producing Ore.
I browsed through the files and found no entry for GAZZ_FAC_MOD_001 in addon\types\TFactories.pck. I tried to add that Entry myself but it seemed not to help.

I also use the 4.09 Version packed by DrBullwinkle.
I use X3AP 3.0 (and the Plugin Manager) with the following mods/scripts:
Abadoned Ship Spawner for AP (ASS-AP)
Galaxy Explorer
Repair Laser 10x
Resource-Free Factory
SlowNoriety
Community Plugin Configuration
Hotkey Manager
Ware Manager
Befehlsbibliothek_X3TC_V3802.spk
BounceV1.7 - onhe anderes.spk
Complex_Cleaner_4.09_BullwinkleRepackForPluginManager_TC-and-AP3.x.spk
Handelsvertretung_X3TC_V3404.spk
HephCorp_beta-0.72.spk
marine.training.manager.v3.spk
MarkingUnknownSectors_v1.2.spk (small changes by me)
mars-tc-ap_v5.26_RepackedForPluginManager__Vanilla_TC_AP3.0.spk
Menagerie_Shipyard_V1.2.X3AP.spk
Mobile_Mining_Mk2_1.05-2012-07-28.spk
ReleasePassangers_1.0.1.spk
safe_undocking_gz.spk
Ship and Factory Database V1.0.01.spk
SuperScriptKiller_SSK_1.06_2012-08-31.spk


I figured it out. :)
If someone should see the same problem (only with size 1 i guess?), here is a short step by step guide how I solved it for me:
0.Backup your saves and modfiles, just in case...
1.Editing TFactories
-insert these lines:
[code]
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_07;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_08;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_09;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_10;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_11;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_12;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_13;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_14;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_15;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_16;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_17;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_18;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_19;
1;0;0;0;0;SG_FAC_TECH;12191;118;1.1;3.0;200;stations\gazz\placeholder;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_PL_HLD_20;
1;0;0;0;0;SG_FAC_TECH;12001;118;1.1;3.0;200;stations\gazz\dummy_factory;13;6;201;38;1000;1;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_FAC_MOD_001;
[/code]
between these ones:
[code]
1;0;0;0;0;SG_FAC_MINE;15251;118;-1.1;-3.0;200;stations\station_scenes\terran\usc_mine_a_scene;38;18;37;38;1000;5;ICON_TRG_ST_MINE1;16500;12400;25;20;5;1900;100;0;0;SS_FAC_TR_ICE_PL_1;
1;0;0;0;0;SG_FAC_TECH;12011;118;1.1;3.0;200;stations\gazz\dummy_factory;13;6;201;38;1000;2;ICON_TRG_ST_CRYSTAL;22000;286400;25;20;5;5000;333;0;0;GAZZ_FAC_MOD_002;
[/code]
-update the number in the first line (the second number +15)
2.Start X3, load your game, make a script:
[code]
set global variable: name='GZ.CCLEAN.CONFIG' value=null
[/code]
3.Run it once.
4.Save your game.
5.Load it, wait a minute, save it, load it, wait a minute, save it, ... can't remember how often but i got a message saying that ComplexCleaner got installed.

Every Complex got crunched again and everything went fine afterwards.
Except that most of my complexes were smaller (XL->M) afterwards - better than a broken save.

@Gazz and DrBullwinkle
Thanks for these wonderful mods :)

Kontaro
Posts: 89
Joined: Wed, 5. Sep 12, 17:31
x3tc

Post by Kontaro » Mon, 16. Sep 13, 21:48

I just got this mod, and want to use it...but for some reason I've noticed that the terran stations added in 3.0 are now 'xenon placeholders' all costing 18 mil each....it still says the produce the right items, and need the right resources....but i'm not gonna pay 18 mil for every one of those factories -.-

So either I disable the mod while I buy said factories, then re-enable to crunch em.... or has someone made a 3.0 compatibility patch for this mod yet?

Edit: My bad, looked back at the page where i found the packaged for plugin manager version, and noticed why there was 2 packages, i apparently downloaded the wrong one...now i feel stupid :P

Sousuke44
Posts: 6
Joined: Mon, 14. Jun 10, 14:02
x4

Post by Sousuke44 » Thu, 26. Sep 13, 20:55

I have posted a modified version of Complex cleaner here :

post : http://forum.egosoft.com/viewtopic.php? ... 45#4144645

Link : https://mon-partage.fr/f/CZtBkkJG/

:wink:

lab_rabbit
Posts: 2
Joined: Sun, 25. Aug 13, 10:27
x3tc

Post by lab_rabbit » Sat, 28. Sep 13, 23:38

Sousuke44 wrote:I have posted a modified version of Complex cleaner here :

post : http://forum.egosoft.com/viewtopic.php? ... 45#4144645

Link : https://mon-partage.fr/f/CZtBkkJG/

:wink:
This version of complex cleaner fixed the issues I was having trying to use complex cleaner with x3ap update 3. The issues are shown in the following screenshots: http://imgur.com/a/hY3wj

Thanks very much for posting the new version, Sousuke44!!

Sotanaht
Posts: 22
Joined: Mon, 30. Sep 13, 08:02
x3ap

Post by Sotanaht » Fri, 11. Oct 13, 11:42

The 20 "placeholder" stations are available for purchase from the Terran shipyards for some reason. I don't actually use anything that would replace them, do how do I remove them from my game? It's especially annoying because in addition to cluttering up my lists, I get build missions asking that I construct a "xenon placeholder" and I sure as hell don't want to build them in my game, who knows what would happen.

Lakz
Posts: 127
Joined: Tue, 19. Feb 13, 05:20

Post by Lakz » Tue, 19. Nov 13, 23:25

Since the disappointment of Rebirth, I'm re-installing X3:AP.

I always had problems with this mod. I think I'm actually doing something wrong. For example, if I have a self sustained complex, once crunched, some of the production rates will change, wares will be missing and the whole production chain will be screwed.

Why is that?

Skite
Posts: 268
Joined: Thu, 21. Dec 06, 21:19
x4

Post by Skite » Fri, 22. Nov 13, 12:27

Sousuke44 wrote:I have posted a modified version of Complex cleaner here :

post : http://forum.egosoft.com/viewtopic.php? ... 45#4144645

Link : https://mon-partage.fr/f/CZtBkkJG/

:wink:
Upon installation, using the fake patch method because of XRM, the message reads it failed. Text files are found but station objects are missing.

Anyone got a working version for the latest version of Albion Prelude?

Lakz
Posts: 127
Joined: Tue, 19. Feb 13, 05:20

Post by Lakz » Sat, 30. Nov 13, 08:52

Sousuke44 wrote:I have posted a modified version of Complex cleaner here :

post : http://forum.egosoft.com/viewtopic.php? ... 45#4144645

Link : https://mon-partage.fr/f/CZtBkkJG/

:wink:
Link is down.

User avatar
DrBullwinkle
Posts: 5704
Joined: Sat, 17. Dec 11, 02:44
x3tc

Post by DrBullwinkle » Sat, 30. Nov 13, 09:45

Have you tried Complex Cleaner Repack (for AP 3.0)? It is linked on the first page of this thread.

Lakz
Posts: 127
Joined: Tue, 19. Feb 13, 05:20

Post by Lakz » Sat, 30. Nov 13, 16:41

DrBullwinkle wrote:Have you tried Complex Cleaner Repack (for AP 3.0)? It is linked on the first page of this thread.
I did a while back. But it was messing my complexes production rates and make them stall (not sure why, I always assumed it was a compatibility issue, but I could have been doing something wrong).

That's why I want to give Sousuke44's version a try.

Lakz
Posts: 127
Joined: Tue, 19. Feb 13, 05:20

Post by Lakz » Mon, 2. Dec 13, 04:01

Is there any compatibility issue with AP + XRM? I installed the Complex Cleaner Repack with the Plugin Manager, and some stations added by XRM (i.e Jonferco Showroom in Antigone Memorial) are now <invalid>.

Kadatherion
Posts: 1006
Joined: Fri, 25. Nov 05, 17:05
x4

Post by Kadatherion » Mon, 2. Dec 13, 04:04

Lakz wrote:Is there any compatibility issue with AP + XRM? I installed the Complex Cleaner Repack with the Plugin Manager, and some stations added by XRM (i.e Jonferco Showroom in Antigone Memorial) are now <invalid>.
Seems like you got the fake patch order wrong, which can easily happen when you use the plugin manager. CC's cat/dat must be a lower number than XRM's.

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