[SCR] Turret On/Off Hotkey
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I seem to be having a problem with this script. When I press the hotkey, the turret commands are properly set to "Standby". However, when I press it again, they switch to "Default Action" instead of the turret command I had been using, and the turrets remain disabled. Reselecting the normal turret commands regains normal function until I press the hotkey again.
I do use this in conjunction with Gazz' Turret Missile Defense Mk2 as well. I almost always use the "Turret Missile Defence" command.
Is this the intended behavior or have I done something wrong? Thank you.
I do use this in conjunction with Gazz' Turret Missile Defense Mk2 as well. I almost always use the "Turret Missile Defence" command.
Is this the intended behavior or have I done something wrong? Thank you.
My X3:R Scripts: Law Enforcement Device MK1 | Turrets Command Cycle | Cargo Cloaking Device MK1 | Ship Claim System MK1
The script tries to detect the command that ran before but it cannot do so with certainty and with all turret scripts so if in doubt, it will display "default".
The correct text should be back the next time the ship crosses the IS / OOS border.
The correct text should be back the next time the ship crosses the IS / OOS border.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Ah okay, thank you.
When this occurs, do you know if it is still actually using the correct command script (the one set previous to being toggled off) with the erroneous text or is it actually using some other default command script.
(I think it's worth reiterating that I use no other turret scripts other than yours, although I do run other scripts unrelated to the turrets.)
Thanks again.
When this occurs, do you know if it is still actually using the correct command script (the one set previous to being toggled off) with the erroneous text or is it actually using some other default command script.
(I think it's worth reiterating that I use no other turret scripts other than yours, although I do run other scripts unrelated to the turrets.)
Thanks again.
My X3:R Scripts: Law Enforcement Device MK1 | Turrets Command Cycle | Cargo Cloaking Device MK1 | Ship Claim System MK1
- robalexhall
- Posts: 566
- Joined: Wed, 6. Nov 02, 20:31
Good thought. Thanks.robalexhall wrote:I think it must be, given that the correct text is back the next time you change sectors.
My X3:R Scripts: Law Enforcement Device MK1 | Turrets Command Cycle | Cargo Cloaking Device MK1 | Ship Claim System MK1
I had an idea about a turret tracking function.
Basically it would allow you to take control of your ship's front turrets while still on bridge. The turrets would follow your mouse cursor and fire where you tell them too. It would give you the sense of being in a fighter with front mounted weapons while being on an M2. You would still have control over the steering and speed of your ship, but you also now have a set of 12 PPC's under your direct control.
Basically it would allow you to take control of your ship's front turrets while still on bridge. The turrets would follow your mouse cursor and fire where you tell them too. It would give you the sense of being in a fighter with front mounted weapons while being on an M2. You would still have control over the steering and speed of your ship, but you also now have a set of 12 PPC's under your direct control.
So you want to use the Attack My Target vanilla turret script?
By all means do so! =P
By all means do so! =P
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
How about add more hotkey for the turret more than just hold/unhold ?
In battle, control turret to attack my target, attack all, missile defense is a little more than just hold fire.
Especially when want to boarding ship, my fleet always like to kill target before I set their turret to Attack fighter.
In battle, control turret to attack my target, attack all, missile defense is a little more than just hold fire.
Especially when want to boarding ship, my fleet always like to kill target before I set their turret to Attack fighter.
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34