[SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
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Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
Uploaded Pind changes to xdownloads : https://xdownloads.co.uk/index.php?opti ... Itemid=116
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
Er, thanks?
What is this?
What is this?
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- Posts: 295
- Joined: Fri, 20. Mar 09, 16:38
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
oh, i posted in the wrong thread , sorry.
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
Phew! Cool.
Thought I'd missed something there!
Thanks for the update.
Thought I'd missed something there!
Thanks for the update.
When trying to install this in the script folder, it worryingly wants to replace files. I decided not to, because it will probably break my game.
Things I have installed:
XRM
No gates rep loss
Pirate and Yaki ranking
Bounce
Do you think it will be safe? How do I know what I can overwrite? Why are they overwriting in the first place?
Things I have installed:
XRM
No gates rep loss
Pirate and Yaki ranking
Bounce
Do you think it will be safe? How do I know what I can overwrite? Why are they overwriting in the first place?
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
Hi Sapiel,
There are a few in-game files that are modified to implement the Stealth Satellites.
The files: !fight.targeting.pck, !fight.attack.object.pck and !fight.attack.object.std.pck are replaced. If you don't use any mods that also replace them, you should be fine.
If it's another file or files (other than the 3 above), let me know the filename.
As far as I can recall, my scripts work with XRM (unless they've changed anything) and the other mods you mention shouldn't be affecting any of the targetting scripts.
If you have any concerns, male a copy of your X3 folder prior to installing and then try it, if there are any problems you can then simply delete the modified folder and replace it with the backup.
TECSG.
There are a few in-game files that are modified to implement the Stealth Satellites.
The files: !fight.targeting.pck, !fight.attack.object.pck and !fight.attack.object.std.pck are replaced. If you don't use any mods that also replace them, you should be fine.
If it's another file or files (other than the 3 above), let me know the filename.
As far as I can recall, my scripts work with XRM (unless they've changed anything) and the other mods you mention shouldn't be affecting any of the targetting scripts.
If you have any concerns, male a copy of your X3 folder prior to installing and then try it, if there are any problems you can then simply delete the modified folder and replace it with the backup.
TECSG.
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
No problem.
Enjoy the game!
Enjoy the game!
V5 Teaser!
Hi All,
Just so you know I'm still working on the new V5 update, here's a teaser for one of the new features...
This is a little program that will come with the V5 scripts that lets you configure some options prior to the game launching...
Here's a screenshot:
http://www.tecsg.co.uk/scs/V5Config.png
This allows you to (for example) turn off high-lighting the sectors the new bonus ships are created in, for those who want to have to find the ships manually!
Also the 'Super Start' option recreates a game start I got once that had some really cool bonus ships relatively close to the starting position for the Humble Merchant Start (Argon Prime)
I'll be asking for Beta testers soon, but the V5 scripts are currently only available in English though due to massive re-writes!
Just so you know I'm still working on the new V5 update, here's a teaser for one of the new features...
This is a little program that will come with the V5 scripts that lets you configure some options prior to the game launching...
Here's a screenshot:
http://www.tecsg.co.uk/scs/V5Config.png
This allows you to (for example) turn off high-lighting the sectors the new bonus ships are created in, for those who want to have to find the ships manually!
Also the 'Super Start' option recreates a game start I got once that had some really cool bonus ships relatively close to the starting position for the Humble Merchant Start (Argon Prime)
I'll be asking for Beta testers soon, but the V5 scripts are currently only available in English though due to massive re-writes!
Last edited by Terre on Sun, 1. Aug 21, 19:53, edited 1 time in total.
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Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
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- Posts: 295
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Re: V5 Teaser!
Hello there,
thank you for that awesome script Package! Any new News here?
thank you for that awesome script Package! Any new News here?
TECSG wrote: ↑Sun, 1. Aug 21, 10:26Hi All,
Just so you know I'm still working on the new V5 update, here's a teaser for one of the new features...
This is a little program that will come with the V5 scripts that lets you configure some options prior to the game launching...
Here's a screenshot:
http://www.tecsg.co.uk/scs/V5Config.png
This allows you to (for example) turn off high-lighting the sectors the new bonus ships are created in, for those who want to have to find the ships manually!
Also the 'Super Start' option recreates a game start I got once that had some really cool bonus ships relatively close to the starting position for the Humble Merchant Start (Argon Prime)
I'll be asking for Beta testers soon, but the V5 scripts are currently only available in English though due to massive re-writes!
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
Will this wonder work on version 3.4 / 3.3 TC/AP?
When will version 5 be released? If still in development...
When will version 5 be released? If still in development...
Re: V5 Teaser!
Hi kazuya112,
I am still working on the scripts, however due to things like covid and several deaths in the family things are somewhat off track at the minute.
A bunch of new commands (there's about 70 now I think) and features have been added and I'm concentrating more on getting them and bug-fixes sorted rather than trying to support a load of other mods like LU as many of the other authors I contacted for information didn't bother to respond.
I will post when things are nearing completion, but I may (as a teaser) post a list of all the commands and features soon!
@alexalsp,
These scripts will work with all versions/variants of X3TC, AP and FL and many of the larger mods too!
I am still working on the scripts, however due to things like covid and several deaths in the family things are somewhat off track at the minute.
A bunch of new commands (there's about 70 now I think) and features have been added and I'm concentrating more on getting them and bug-fixes sorted rather than trying to support a load of other mods like LU as many of the other authors I contacted for information didn't bother to respond.
I will post when things are nearing completion, but I may (as a teaser) post a list of all the commands and features soon!
@alexalsp,
These scripts will work with all versions/variants of X3TC, AP and FL and many of the larger mods too!
Salvage Command Suite V5.01
As mentioned earlier, here is a list of the current (V5.01) SCS commands and features:
Commands: (over 80 so far! )
Routines To Fix Problems!
Commands: (over 80 so far! )
- Scan for abandoned ships and crates
- Detect Crates (Scans each sector you enter for Crates and Ships)
- Claim [Target]
- Claim ALL derelict ships in sector
- Claim all Astronauts in Sector
- Stealth Salvage Sector
- Stealth Salvage Area
- Universal Salvager
- Locate nearest derelict ship in sector
- Locate nearest derelict ship in universe
- Find derelict of type...
- Find best sector to salvage
- Find best area to salvage
- View last scan report
- View Salvaging Report
- Request repair ship
- Repair all docked ships
- Repair station
- Sell station
- Scrap station
- Cancel repairs on ship
- Sell ship for scrap
- Collect crate or wares
- Collect ALL crates or wares
- Install Cargo Re-packer
- Turn On/Off Cargo Re-packer
- Pack Cargo
- Unpack Cargo
- Build Smuggler's Hold
- Transfer illegal wares to Smuggler's Hold
- Transfer illegal wares from Smuggler's Hold
- View inventory of Smuggler's Hold
- Jump ship to station
- Jump ship to position
- Find best Asteroid to mine
- Asteroid Relocation Service
- Salvage Debris
- Salvage Rocks...
- All Docked Miners to Mine Rocks in Sector...
- Launch Camera Drone
- Deploy a Stealth Satellite
- Upgrade this satellite to stealth version
- Satellite Network Menu
- Collect a satellite...
- Colorize Names
- Set Homebase
- Find station with most product (best buying price)...
- Find station with least product (best selling price)...
- Buy for best price until full...
- Buy for average price until full...
- Sell all carried product...
- Goods transfer...
- Sit and sell...
- Station supplier...
- View SCS Trade report...
- Purchase upgrade from MPW
- Remove all upgrades and equipment
- Strip and sell [Ship]
- Strip and sell all docked ships
- Storage options
- Dock all inactive ships...
- Equip from Inventory...
- View Inventory...
- Transfer Inventory...
- Donate this ship...
- List sectors without satellites...
- Buddy Jump
- Show location of MPW
- Bank Account
- Reboot SCS script
- Troubleshooting and cheats
- UNINSTALL SCS Scripts
- Configure SCS commands
- Troubleshooting and cheats
- Configure SCS commands
- Move To Centre of Sector
- Move To Center of Jumpgates
- Move To Mid-Point of Two Objects
- Move To Mid-Point of Three Objects
- Move To Mid-Point of Four Objects
- Purchase Complete Salvage Kit (MPW Menu)
- Salvage Area for Me (MPW Menu)
- Purchase Complete Mobile-Mining Kit (MPW Menu)
- Order Ships (MPW Menu)
- Buy a Sector Map (MPW Menu)
- Station Building (MPW Menu)
- Pirate Hacking Services (MPW Menu)
- Sector Clearance (MPW Menu)
- Mobile Pirate Warehouse
- Stealth Satellites
- Stealth Ship Quest
- Asteroid Relocation Service
- Stealth Salvaging
- Salvage Debris (Destroyed Stations and Capital Ships)
- Move to a Sector that a Nearby Ship is Heading To (Move to sector unknown to Player)
- Alerts when High-Value Targets are Detected (Newsletter)
- Transfer Upgrades and Equipment between Ships
- Send Claimed ships to nearest or Specific Carrier, Shipyard or Safe Sector
- Use Docked ships as Additional Storage at Your Stations
- Use Resources in Docked ships to Supply Stations
- Bank Account to Hoard More Credits!
- Store Unused Ships in NPC warehouse (De-Clutter Properties List)
- External Script Manager for Extended Options
Routines To Fix Problems!
- Fix Broken Repair Queue
- Reboot Salvage Script
- Reboot MRS Auto-repair
- Fix NPC Docked Ships
- Reset AI Core (Universal Salvager)
- Reboot MPW Script
- Register SCS Hotkey
- Hard-Reboot SCS Scripts
- Restart XPS Quest
- Reclaim Ships from MPW Salvagers
- Fix Invisible Cargo
- Salvage Universe
- Satellite Cheat
- Show Everything
- Deploy A Stealth Satellite
- Move An Object
- Move An Object To Specific Coordinates
- Move An Object To (0, 0, 0)
- Move Object To Middle of 2 Points
- MPW Information
- XPS Quest Information
- Use MPW Remotely
- Give 1,000,000 Credits
- Give 10,000,000 Credits
- Spawn Ship
- Destroy Target
- Make Target Mine
- Turn Off Target Rebuilding
- Add Product To Station
- Locate A Sector (Make Visible On Map)
- Spawn Kha'ak Invasion
- Reset All Newsletter Flags
- Ship Viewer
- Station Viewer
- Ship Data Display
- SCS Mod Detection and Information
- Remove Un-stocked Wares from Station
- Reshow XPS Briefing
- Set All Station Prices To 80%
- Reboot SCS Scripts
- Uninstall Salvage Command Suite
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
SCS link on first page sends you to another site then you click for AP/TC and the DL link doesn't work. it tries to but never finishes. I tried everything this week to set it up on my game again somehow got one and when I bought it for 4.5 mil...it says something like salvage claim software MK1 or something like that. tried it on a frigate that was fighting and had no shields and it told me I didn't have SCS installed.
ok went back and checked didn't have the parser library in and the software I have is Salvage Claim Software from 2010...lol the hacking software wants Salvage Override Software and the old one I have doesn't have it. everything points to SCS and needs that so the older version I found doesnt count now.
ok went back and checked didn't have the parser library in and the software I have is Salvage Claim Software from 2010...lol the hacking software wants Salvage Override Software and the old one I have doesn't have it. everything points to SCS and needs that so the older version I found doesnt count now.
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
Hi,
Did you download the V4.11 version from the direct link at the bottom of the first post? The latest (posted) SCS version is from 2012 and the current version (5.02) is still being worked upon.
The SCS scripts don't require any other scripts/mods such as the parser scripts. Also the SCS scripts aren't used against another ship unless it has been abandoned (or you are cheating!)
The System Override Software (if that is what you meant) is completely different and is for taking over control of an NPC ship though.
Did you download the V4.11 version from the direct link at the bottom of the first post? The latest (posted) SCS version is from 2012 and the current version (5.02) is still being worked upon.
The SCS scripts don't require any other scripts/mods such as the parser scripts. Also the SCS scripts aren't used against another ship unless it has been abandoned (or you are cheating!)
The System Override Software (if that is what you meant) is completely different and is for taking over control of an NPC ship though.
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
yes, I know but to use the hacking software it needs to be in there. also if you try to use bailing addon scs has to be there as well. I used it in the past for disabled ships. so I didn't need to get out to claim them. I tried getting scs with the 'here' link it takes me to another page and a link for either zip or spk, hit either one and it does nothing so its not working.
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
I'm trying to build a custom game with AP...but the bailing addon doesn't seem to be around anymore. then bad a.. marines is fine, thats one, and hacker software for attacking ships seems to be working too. but the SCS links are down and without it you cant cap bigger ships. in my old game I used bailing , set to absolute minimums so not to be too greedy, then marines then hacking and salvage claim to claim ships without getting out.the only salvage claim I found so far that's still dlable is salvage claim software, and in AP it loads into your cargo bay when you buy it....lol remembered it was free once so dropped it in space and scooped it up, back to cargo again. went into scripts and found setup and hit R to run it on my ship, and it's still in cargo...ahaahahh.
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
I tried the links and they worked for me, maybe you have something blocking the downloads?KRM398 wrote: ↑Sun, 3. Sep 23, 12:22yes, I know but to use the hacking software it needs to be in there. also if you try to use bailing addon scs has to be there as well. I used it in the past for disabled ships. so I didn't need to get out to claim them. I tried getting scs with the 'here' link it takes me to another page and a link for either zip or spk, hit either one and it does nothing so its not working.
Try this direct link for V4.11 and let me know: LINK
I may have a copy of the NPC Bailing scripts somewhere if you can' t find one...
The latest version of the SCS software now has nearly 100 salvage commands, including things like Area Salvage that can automatically salvage up to 13 sectors in one go!
Also the Mobile Pirate Warehouse offers Salvaging Services which can also cover Xenon Sectors.