I couldn't get Fluff's version working (dispatching ships always failed for an unknown reason), so I made my own:
dblade's 2.51a as base + ShadowPhantom edit + xfir01 edit
I prefer's xfir01's edit for balance reasons.
Download Link:
https://www.dropbox.com/s/t22nja8yxeqqv ... g.zip?dl=0
Update 1:
And here's another based on the one above, but with 2 changes:
1) it removes the ability for the player to cheat by using the shortcut (in the original mod, there are no checks to see if you actually have best buy or best sell installed when you use the shortcuts). If the shortcut does nothing, then the ship your flying doesn't have the ware installed. There's no feedback to the player on this -- I didn't bother to put that in, so be aware of that.
2) you can only send the ship from the menu if and only if it also has Trade Mk3 installed (done for personal balance reasons). You can still view the results if you don't have Trade Mk3, it just disables the ability to dispatch them from that last menu if you don't. This is easy enough to comment out of the script on your own if you hate it (in a2069.uniloc.station.xml, the block that does this has a comment).
https://www.dropbox.com/s/cruu7ti9i7u4s ... s.zip?dl=0
I'll probably work on adding in a line saying whether that ship has a jump drive or not and the number of ecells it has in cargo and how many ecells per jump the ship requires.
Note: Oh, and I set both message and force jump to false (the opposite of what xfir01 did)-- the idea being the ship should jump and/or message on its own if it's set to do so in its console -- tested and it works as expected.
Update 2:
And here's the above after testing (everything worked fine btw), and with a few gui changes I thought were necessary:
a) if the ship has the ecells to make the jump, the number of jumps is green in color, otherwise it's red
b) shows whether the ship has a jump drive and/or trade mk3 installed and if Autojump is enabled
c) shows ship stats (cargo space used / max cargo space, and what max ware size it can carry) along with the ware stats
d) color and text changes -- basically everything green is good and red is bad -- very consistent and clean
e) you can see how many of this ware you already have in cargo hold
Screenshot:
https://www.dropbox.com/s/cgyxlxuuqzbm6 ... 1.png?dl=0
Download:
https://www.dropbox.com/s/9ns3zvqu824ni ... s.zip?dl=0
I might create another version that will let you directly:
a) open the sector map of the location before sending a ship there, and/or just tell you if enemies are detected there if you have satellites present if I can't figure out how to do that.
b) choose from the first menu one of the last few wares that this ship was dispatched to buy or sell, so you can quickly do it again if you want... maybe amount based on pilot level (like pilot level - 1).
c) see how many of this ware you already have in cargo hold (whether buying or selling). Done and updated link above.