[SCR] Economy and Supply Trader [2009-10-12 X3TC 3.2.05]

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Ferenczy66
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Post by Ferenczy66 » Thu, 27. Feb 14, 06:49

Is it normal for ESTs not to trade Lasers and Shields if you place them in the wares list?

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Post by Sparky Sparkycorp » Thu, 27. Feb 14, 11:08

Hello there,

Would someone be able to summarise the differences between high-level ESTs with Trade Command Software Mk3 that are set to automatic and Universe Traders working with gnasirator's MK3 Improvement Reloaded bugfix?

I'm interested in ESTs but unfamiliar so as a starting point, I am wondering how the automatic setting compares with bug-fixed UTs, which I do use.

Thanks in advance!
Last edited by Sparky Sparkycorp on Thu, 27. Feb 14, 11:42, edited 1 time in total.

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DrBullwinkle
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Post by DrBullwinkle » Thu, 27. Feb 14, 11:26

Mk3 Traders have few options. Turn them on and let them go... they will do their job (mostly) automatically.

EST's have an "Mk3 mode" which is similar, but they also have the kind of fine-tuning controls typical of most of Lucike's trade scripts. The "E" in EST stands for Economy, and one of the things that Lucike did with EST's was to give them a higher priority for boosting the economy. So they are something like a combination of CAG and UT with some extra options and different tuning.

Gnasirator's Improved Mk3's stick with the simple controls of classic UT's; adding only a sector blacklist and a ware blacklist. But those are the only controls you ever really need. Improved Mk3's can entirely replace CAG's and vanilla Mk3 traders. Improved Mk3's plus a few CLS2 traders are all that a player truly needs in a game; they are very powerful.

Improved Mk3's also have a higher survival rate. They jump away from threats with a high degree of reliability.

I mentioned economy earlier; Improved Mk3's also have an "economy booster" function which gives priority to stations that are starved for resources. Even if trading with such a station is not the most profitable trade, an Improved Mk3 will, in time, service all stalled stations.

In a nutshell, Improved Mk3's are more up-to-date than EST's, but EST's allow you to tweak the settings if you like that sort of thing. EST's also use Pilot Union pilots (Mk3's do not). (If you do not know what the Lucike's Pilot Union is, then you do not need that feature).
Last edited by DrBullwinkle on Thu, 27. Feb 14, 11:47, edited 1 time in total.

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Post by Sparky Sparkycorp » Thu, 27. Feb 14, 11:42

Dear Bullwinkle,

Thanks very much for that very helpful, succinct and prompt reply :)

I think that explains it well and I shall have a dig around in the manual options to get the most out of ESTs in the ways they will help me.

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Post by Nemesis_87 » Sat, 3. May 14, 18:06

Ok i dont seem to be able to use this properly

I want to set traders to travle round supplying my own factorys within a few systems, I have set up all the needed stations to produce food,ore,energy,weapons ect, In the exceptions menu i told it to only trade with player owned stations, But will automaticaly travle to NPC stations

I also have CLS but have to manually set the amounts to trade which becomes a hassle due to the station becoming full which means the ts stays full

Any suggestions?

Thanks in advance

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Post by razgriz02 » Sun, 17. May 15, 18:13

Hi,

I'm currently trying to use this script, and after a while, my traders go on "EST on standby".

I use Mercury Tanker XL, with the "trader" rank. I set them to work from argon prime, using jumpdrive with a jump range of 6, and dealing only with meatsteacks cahoona and e-cells.

Does someone have a tip about this ?

Thanks

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X2-Illuminatus
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Post by X2-Illuminatus » Sun, 17. May 15, 19:38

Have you checked that there are any trade opportunities for the mentioned wares? While your jump radius is 6, I would guess that the need for Cahoona Meatsteaks is relative low at Boron, Paranid and Pirate stations, which you reach with 3 to 4 jumps from Argon Prime already.
With regards to Energy cells, there might be not enough producers, i.e. Solar Power Plants, to constantly supply all the stations within that radius, so that the price for energy cells is too high and your EST traders don't find a good deal.
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Post by razgriz02 » Sun, 17. May 15, 19:46

I have satellites where there are solar power plants, cahoona bakeries and consumers of these two ressources in argon space.

I force my traders to only work with these sectors. I see solar power plants full of energy, and factories low on energy (sell price 19), yet nothing happens.

I don't wuite understand what's wrong.

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Post by valerria » Sat, 2. Jan 16, 17:22

I've these same questions from 5 years ago and I don't think any post since then in this thread has answered. Would really appreciate it if someone could.
creidiki wrote:Uhm, what do the
  • Dynamic product stock at target station
  • Automatic rotation
  • Intensive search
trading condition options mean? :o

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Post by spacetrucking » Sat, 2. Jan 16, 23:20

@valerria

Dynamic product stock at target station
-> allows the trader/pilot to distribute stuff evenly.

Automatic rotation
-> trader/pilot switches to next ware in warelist. this is needful if you have a long warelist, or if the trader get stuck on one of the listed wares.

Intensive search
-> this is for traders 'jumps > 10' (and only used if so); and allows different/necessary routine to get a good deal in this extensiv area.

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Quinch
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Post by Quinch » Wed, 23. Mar 16, 16:48

Does anyone happen to have a copy of this script? The original download site is all gone.

Edit: Nevermind, a quick google later, I found it here
Edit edit: But I can't find the prerequisite libraries. :(
I wasn't banished to the moon yesterday.

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Post by X2-Illuminatus » Wed, 23. Mar 16, 17:13

All of Lucike's scripts can be found on his own website: http://www.xuniversum.info/

The Download Link for the Economy and Supply Trader can be found here. The one of the required libraries here.
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Post by Tuxu » Mon, 18. Jul 16, 13:27

dead links
STARCON 1,2 RuLz.
MoO 1,2,3 RuLz.
AYBABTU RuLz.

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Post by X2-Illuminatus » Mon, 18. Jul 16, 18:08

Read the post above yours.
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Post by jycs » Fri, 27. Jan 17, 09:56

Hello,

Do you know how to send the same order with same parameters to SEVERAL ships in one time ?

I buy 30 TS and I must load the data + order on each one...

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Post by X2-Illuminatus » Fri, 27. Jan 17, 17:59

Did you have a look at the data storage setting to save a configuration setup and the global administration/configuration options to apply them to a number of ships already?
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Post by ubuntufreakdragon » Fri, 27. Jan 17, 19:00

First set up your configuration for one ship.
Second store this config in the Datastorage.
Third load it on the other ships, here you have several options:
- load it for each ship individually, while issuing the new command.
- broadcast it though the global config
- use this script of mine which adds the needed equipment and software sets turret + main commands, loads datasorage and launches the EST command for multiple ships at the same time.
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Post by Brinnie » Tue, 10. Jul 18, 11:05

A quick question regarding the effects of the optional equipment installed?

Specifically I remember reading that having a particular one installed would tell the EST to trade in hostile sectors totally disregarding the exception list, I would like to know which one that is.


I think FCSMKI allows Mosquito missile defence, FCSMKII the use of drones, the jump drive ...


but I haven't been able to find a place with a complete explanation of the optional equipment.

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Post by bl3ek » Sun, 5. Aug 18, 16:22

Is using this script the only way you're able to see total trade value and profit for each trade ship?

edit: I found this alternative for anyone interested - https://forum.egosoft.com/viewtopic.php?t=243204

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Post by X2-Illuminatus » Sun, 5. Aug 18, 17:02

Brinnie wrote:but I haven't been able to find a place with a complete explanation of the optional equipment.
The explanation of optional equipment can be found in the opening post under "More information":
More Information

Profit Sharing: All pilots will share in the profits. They are paid 1% of the profit from a successful run. This does not apply to the sale of leftovers.

Trade Command Software MK3: Trade Command MK3 takes over control of the EST configuration. The configuration menu is limited.

Jump Drive: If a Jump Drive is installed, the pilot will purchase energy cells to use it from a Solar Power Plant.

Travel Drive: If a Travel Drive is installed, the pilot will purchase energy cells to use it from a Solar Power Plant.

Enemy Contact: If equipped with Fight Command MK1, the pilot will purchase Fighter drones in the current sector and upgrade his speed and manuverability. If the ship is equipped with a Jump Drive, and the pilot is experienced enough to use it, the pilot may enter unsafe sectors. If equipped with Fight Command MK2 and has Missile Defense Mosquito available, the pilot will also purchase Mosquitoes.

Friend/Foe: EST pilots do not fly in sectors belonging to a race set to "Foe." "Show as enemy if enemy to me" should be set to No. If a Jump Drive is not installed, the pilot will not fly in hostile sectors.

Satellite Network: The EST pilot can be told to trade only in sectors that contain an Advanced Satellite belonging to the player.

Station Lock: Any station can be set as off-limits to the EST pilot. Player stations also have "EST Trader lock" in the command console.
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