[SCRIPT] Salvage Claim Software : V1.21 : 20-01-2010
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
yeah thats the one thing the plugin manager cant do, it wont read the files in the folders so it'll just replace it with its own.
if you have have any normal mods running, then it might be easier just to add your modified files to a normal mod and enable it in the normal way.
this would mean ur files will always be used over any fake patches u might have, and wont interfer with the plugin managers file.
if you use the X3 Editor to mod your files, then it can read/write files inside mods just the same as if they were in folders
if you have have any normal mods running, then it might be easier just to add your modified files to a normal mod and enable it in the normal way.
this would mean ur files will always be used over any fake patches u might have, and wont interfer with the plugin managers file.
if you use the X3 Editor to mod your files, then it can read/write files inside mods just the same as if they were in folders
Hi Cycrow,
First I wish to say I appreciate all you've done to expand the X Universe. I really really do! My question: Are there significant differences in X3R ships versus X3TC ship packages? I dont doubt the likelyhood in the larger ships or stations that can be boarded, but what about the smaller ships? Can a X3R ship package be loaded into an X3TC game? I had some cool star trek ship models and I'm bummed it doesnt seem I can have my own Voyager in X3TC. -Mrbooks
First I wish to say I appreciate all you've done to expand the X Universe. I really really do! My question: Are there significant differences in X3R ships versus X3TC ship packages? I dont doubt the likelyhood in the larger ships or stations that can be boarded, but what about the smaller ships? Can a X3R ship package be loaded into an X3TC game? I had some cool star trek ship models and I'm bummed it doesnt seem I can have my own Voyager in X3TC. -Mrbooks
there are some differences between X3R and TC ships, the main one being the weapons the ship/turrets can use, as the games have different weapons, using a ship set to X3R weapons might end up having a strange weapon set in TC.
the new XSP files can store weapon masks for both games however, and the XSP Converter allows you to convert the old xsp files to use this, and set the weapons masks for each games.
ships from either game can be loaded however, just make sure ur using the latest version of the plugin manager lite
the new XSP files can store weapon masks for both games however, and the XSP Converter allows you to convert the old xsp files to use this, and set the weapons masks for each games.
ships from either game can be loaded however, just make sure ur using the latest version of the plugin manager lite
- AtomicDryad
- Posts: 209
- Joined: Sat, 19. Jan 08, 01:04
Ditto. Here's a quick fix that gives System Override Software the same functionality. Find what looks similar and only change what I've put in bold:
in setup.cycrow.scs
* $ware = [THIS]->call script 'plugin.manager.getware' : ID='SS_WARE_CY_SCS'
$ware = {System Override Software 5773}
if $ware
$text = read text: page=$page.id id=1
...snip...
$eq = {Equipment Dock 2075}
* = [THIS]->call script 'plugin.waremanager.add' : a.stationType=$eq a.race={Teladi} a.ware=$ware a.amount=-1 a.maintain=[TRUE]
end
return null
There's also a bug (from what I can tell) that speed is never 0 OOS. Since I'm jumping a chocaro around to snag stuff whilst lazily reclining in my TL's Comfy Chair(tm) I did this to plugin.scs.valid to fix the script OOC:
* $Speed = $target->get current speed
* skip if $Speed == 0
* return [FALSE]
return [TRUE]
FYI, as far as what's causing the ware issue, I can't find 'SS_WARE_CY_SCS' in the TWareT.pck in plugin manager's dat file.
in setup.cycrow.scs
* $ware = [THIS]->call script 'plugin.manager.getware' : ID='SS_WARE_CY_SCS'
$ware = {System Override Software 5773}
if $ware
$text = read text: page=$page.id id=1
...snip...
$eq = {Equipment Dock 2075}
* = [THIS]->call script 'plugin.waremanager.add' : a.stationType=$eq a.race={Teladi} a.ware=$ware a.amount=-1 a.maintain=[TRUE]
end
return null
There's also a bug (from what I can tell) that speed is never 0 OOS. Since I'm jumping a chocaro around to snag stuff whilst lazily reclining in my TL's Comfy Chair(tm) I did this to plugin.scs.valid to fix the script OOC:
* $Speed = $target->get current speed
* skip if $Speed == 0
* return [FALSE]
return [TRUE]
FYI, as far as what's causing the ware issue, I can't find 'SS_WARE_CY_SCS' in the TWareT.pck in plugin manager's dat file.
Hello, I have an issue with this script when combined with the Military Base Response revamp script.
If I use the Salvage Claim Software while being too close to one of ships created by that script, they will see it as an illegal act and turn red to me.
I'm not sure if it's your script or the other, but it's annoying when I want to salvage ships in claimed space.
Other than that I just love this. Claimed a Kha'ak Destroyer by combining SCS with the NPC Bailing Addon.
If I use the Salvage Claim Software while being too close to one of ships created by that script, they will see it as an illegal act and turn red to me.
I'm not sure if it's your script or the other, but it's annoying when I want to salvage ships in claimed space.
Other than that I just love this. Claimed a Kha'ak Destroyer by combining SCS with the NPC Bailing Addon.
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- Posts: 73
- Joined: Sat, 7. Aug 10, 07:47
I'm having the same issue.corbosman wrote:No, what I mean is. I can't even buy it. It's not in the list of stuff I can buy. If I look at the station list itself, I can see it for 4 million+ , but if I then want to trade, it's not in the list of items to trade.
EDIT: TECSG informed me his Suite salvages cap ships and it's working for me.
If I uninstall this script using the plugin manager I shouldn't have to go back to an older savegame, correct?
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- Joined: Wed, 6. Nov 02, 20:31
Hello all,
sorry i've some trouble .... i can't find SCS on any teladi equipment docks ... where is my mistake?
I know this script from X3R and its run good..but now? plz.. help and sorry my bad english
sorry i've some trouble .... i can't find SCS on any teladi equipment docks ... where is my mistake?
I know this script from X3R and its run good..but now? plz.. help and sorry my bad english
Föderation Vereinter Planeten -=)FVP(=-
Since 1998... join the future! X3-The Sonen
Ghostrider's X-Universum [INDEX]Lucikes Scripts & Mods
Since 1998... join the future! X3-The Sonen
Ghostrider's X-Universum [INDEX]Lucikes Scripts & Mods
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Botpwned wrote:@Ghost: You might wanna try using the cheat menu and try finding the ware in the list of all wares if you can't find it then it is not installed properly.
okay thank you for the information. then i must install cycrow cheat menü... but its an bug of SCS? Normally all scripts of cycrows are running good. But This.. Cycrow what happened?
*edit*
ok i can find it on ware list and added with cheat script :/
Föderation Vereinter Planeten -=)FVP(=-
Since 1998... join the future! X3-The Sonen
Ghostrider's X-Universum [INDEX]Lucikes Scripts & Mods
Since 1998... join the future! X3-The Sonen
Ghostrider's X-Universum [INDEX]Lucikes Scripts & Mods
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Cycrow wrote:yeah that should be fixed nowTeladidrone wrote:TY,TY,TY!
Oh, one question - did u fix it so that any of my remote ships can use it to claim an abandoned ship OOS?
If I remember right, that did not work with the X3:R version of your script...
hi folks,
i have a problem with remote - it didn't work with any of my ships only playership - is this correct? have somebody the same problems?
thank you
Föderation Vereinter Planeten -=)FVP(=-
Since 1998... join the future! X3-The Sonen
Ghostrider's X-Universum [INDEX]Lucikes Scripts & Mods
Since 1998... join the future! X3-The Sonen
Ghostrider's X-Universum [INDEX]Lucikes Scripts & Mods
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- Alex Corvis
- Posts: 1365
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