[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
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I was hoping that I had copies of both packages, unfortunately I only have them installed to my game through the Plugin Manager.Akorolev89 wrote:Can you fix the links please?
Both Bailing Addon and JSON parser libary are dead
Can I export these from the manager? If so, how?
Or, if anyone has these packages either in .spk or archive form, I will be happy to host them on Google Drive until a permanent hosting site becomes available (assuming the author has no objections).
Ok, I found a copy (in .zip format). I will be hosting the script here:
https://drive.google.com/file/d/0BwKqSG ... sp=sharing
The libraries are being hosted here (JSONparserlibraries):
https://drive.google.com/file/d/0BwKqSG ... sp=sharing
If you are the author of these scripts and you don't wish me to host them, please contact me and I will remove them.
Dose this work with AP? The reason I ask, is because when I go to install JSON parser library using the script manger, it tells me I can't do it to AP. Dose this mean that AP will pick it up even if its installed in the with the TC main, or do you have to do something so it installs in to the AP folder?
Have not done script stuff since X3R, so I am not sure how it all works with AP and TC.
Have not done script stuff since X3R, so I am not sure how it all works with AP and TC.
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NPC Bailing addon 1.64?
Does anyone have the download for version 1.64? I'm using the current one and even with settings at 1 sectors are filled with empty ships. In reading some of the comments in the thread, 1.64 seems to work correctly, but the provided links are dead.
Does 'NPC Bailing Addon' help ME?
I wonder if this mod is only about npc being able to bail other npc pilots. I think (albeit I haven't played the game for years) it also helps me, making me bailing pilots far too often. Is it true or it's just my memory tricking me?
<Moved to correct thread. AP>
<Moved to correct thread. AP>
Is there a way to stop it helping me? I find it waaaay to easy to bail. With rate set to 5 and 10% (xeon) I can bail that little xeon ship from terran first mission every 7 or 8 ships I encounter. It's nice that AI can bail now too but it's so hard to kill your target now that I even had to restart the game as so many xeon ships bailed and salvaging or destroying empty ship do not count as 'dead' in terms of mission progress that it got locked.
If memory serves you should be able to deactivate this script in the artificial life settings.
I don't quite remember where that is as I have not used this script for a looong time because there get to be too many abandoned fighters floating around.
Another solution is to uninstall it or deactivate it through the plugin manager until you finish the plots you are playing.
I don't quite remember where that is as I have not used this script for a looong time because there get to be too many abandoned fighters floating around.
Another solution is to uninstall it or deactivate it through the plugin manager until you finish the plots you are playing.
pagulhan wrote:Is there a way to stop it helping me? I find it waaaay to easy to bail. With rate set to 5 and 10% (xeon) I can bail that little xeon ship from terran first mission every 7 or 8 ships I encounter. It's nice that AI can bail now too but it's so hard to kill your target now that I even had to restart the game as so many xeon ships bailed and salvaging or destroying empty ship do not count as 'dead' in terms of mission progress that it got locked.
Are you referring to the Xenon Ls that follow the Pirate Nova Raider? If so, those have "busted" AI even in Vanilla... they have their morale set to 0 in vanilla TC so even blasting them 1 or 2 times after shields are down will cause them to bail.
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Bailing Max
I've been trying to figure this out and hope someone can help me. Which settings would I want to have it on to have the ships of any certain size have max bail? Is it a higher number or lower? Thanks!
Playing A/P also.
Playing A/P also.
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- X2-Illuminatus
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Please do not double post. Having some patience is advised in this forum these days.
If you have a look at the second post on the previous page of this thread, you will find that Menzoberranzan posted working download links.
If you have a look at the second post on the previous page of this thread, you will find that Menzoberranzan posted working download links.
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!