[Index] Unbalanced Script & Mod Library : Post any cheat requests here
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Try this link to a cheat nod somewhere in it theres a cash cheat amonge others http://forum.egosoft.com/viewtopic.php?t=216691
I'm having difficulty trying to find the proper commands in the X3 ingame script editor, it's a maze.
I'd like a cheat that runs passively and checks every minute or so for player stations, and removes all resources other than E-Cells. I think this would be very good for a Mayhem playthrough.
I'd like a cheat that runs passively and checks every minute or so for player stations, and removes all resources other than E-Cells. I think this would be very good for a Mayhem playthrough.
I have yet to figure out the non-terran equivalent of a Point Singularity Projector...
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Better Missiles
Is there any way to get a mod to modify Poltergeist missiles to deal more damage, or Typhoon missiles to auto-lock similar to Poltergeists? Thank you in advance.
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- Joined: Thu, 29. Jun 17, 02:09
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- Posts: 385
- Joined: Fri, 6. Aug 10, 03:15
I like watching the Flail Barrage Missiles 'Shoal' as they track from 1 target to another. It was insane when I loaded them on one of the missile frigates (Cobras I think) I popped in to the sector that was giving me a warning my ships were under attack, and there were what looked like hundreds of missiles tracking targets.... I never got a shot off myself before all the bad guys were destroyed.
Hello everyone!
I am in need of what should be a very easy "cheat".
I need to know the numerical value representing the relation to a race.
I've been seraching around and trying with no success with the script editor, for some reason i always get "null" as a result. I have VERY basic knowledge of how it works.
So, could anyone suggest a script for it? I only need to get the number somehow, be it a message or a subtitle line. Even a line of code written here would be enough!
Thanks in advance!
I am in need of what should be a very easy "cheat".
I need to know the numerical value representing the relation to a race.
I've been seraching around and trying with no success with the script editor, for some reason i always get "null" as a result. I have VERY basic knowledge of how it works.
So, could anyone suggest a script for it? I only need to get the number somehow, be it a message or a subtitle line. Even a line of code written here would be enough!
Thanks in advance!
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24961
- Joined: Sun, 2. Apr 06, 16:38
The "get notoriety to race" or the "get notoriety from race ... to race ..." commands in the General Object Commands section are what you're looking for. If the return value is 0 or null, try switching the races. I remember vaguely that the latter of the two commands doesn't except the player race at the first race position.
I wouldn't know a reason why the cheat package shouldn't work anymore with the latest update.mr.WHO wrote:Does anyone know in cheat package script become unworking after AP 3.2 update?
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Ok then it's mean it's the mod I'm using fault (Star Wars mod):
http://www.moddb.com/mods/mikhail-skatchkov
http://www.moddb.com/mods/mikhail-skatchkov
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
I use ThisIsHarsh's Manual Trade Extension for that.suxkar wrote:Is there already a script that has the autopilot keep on buying a specific ware? Like a perpetual "Remote best buy".
I believe it is possible to also do it with Commodity Logistic Support, although the setup is not obvious. There are CLS experts on the Universe forum who might be able to help if you prefer to do it that way.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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ummm maybe I'm blind but I can't see the mod request topic for AP so I'm asking here. Is there a possibilty to make the listing subwindows on the right side of the sectormap window map foldable? or make custom selected ships not to appear there? or all ships? or move the floating containers listing after the stations list in the "All" and before the ships? or make a 4th button which shows only the containers? I prefer to hunt them manualy and all the ship list updating makes me mad about constant scrolling...
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Re: [Index] Unbalanced Script & Mod Library : Post any cheat requests here
Greetings to everyone,
Is there any No_Ammo mod for X3AP? Specifically to run Matter/Anti-Matter turrets on my Tokyo ship?
Also, I run the game via Steam and often once I open cheat menu it crashes, dunno know why.
Cheers
Is there any No_Ammo mod for X3AP? Specifically to run Matter/Anti-Matter turrets on my Tokyo ship?
Also, I run the game via Steam and often once I open cheat menu it crashes, dunno know why.
Cheers