[Discussion] Generic X3TC S&M questions I
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[Discussion] Generic X3TC S&M questions I
Post all the short and simple questions (not covered by existing threads) about scripting, modding, and MD in X3 Terran Conflict here.
There is now a separate thread: "What provides/causes feature/bug foo?" for collecting that subset of questions and answers.
There is now a separate thread: What S&M are recommended/"must have"? for collecting that subset of questions and answers into one convenient spot.
2010-03-11:
Part I closed. Part II is here.
There is now a separate thread: "What provides/causes feature/bug foo?" for collecting that subset of questions and answers.
There is now a separate thread: What S&M are recommended/"must have"? for collecting that subset of questions and answers into one convenient spot.
2010-03-11:
Part I closed. Part II is here.
Last edited by jlehtone on Thu, 11. Mar 10, 17:29, edited 4 times in total.
Mission Director
Hi Guys,
firstly let me thank everyone involved in the making of X3TC for promises to be a fantastic game, so on to the question.....
I have noticed that there is no "director" folder, is the Mission Director included in X3:TC or do i have to added it like in X3:R? Also if it is already included how do i reset it.
Thanks
Kevso
firstly let me thank everyone involved in the making of X3TC for promises to be a fantastic game, so on to the question.....
I have noticed that there is no "director" folder, is the Mission Director included in X3:TC or do i have to added it like in X3:R? Also if it is already included how do i reset it.
Thanks
Kevso
The director folder is buried inside one of the DAT files. If you create a new one then the game should still find the files, but they will only be read if you have enabled the Script Editor. However you still need to go rummaging in the DAT file as it seems the schema and other stuff used to help with editing and displaying MD files got buried in there too.
Has anything changed regarding the 'loadtext' command, text xml file specs/location?
The way I did things in X3R does not seem to work in X3TC.
I'm not able to access the texts and get results like 'ReadText9999-5'.
Edit: Never mind, I already discovered it myself. Changing the filename from 449999.xml to 9999.xml did the trick.
The way I did things in X3R does not seem to work in X3TC.
I'm not able to access the texts and get results like 'ReadText9999-5'.
Edit: Never mind, I already discovered it myself. Changing the filename from 449999.xml to 9999.xml did the trick.
X2: Advanced Magnate, Ace of Aces 1st grade ~ X3R: Master Economist, Crusader
X3TC: Magnate, X-TREME ~ X4F: Salesman, Harmless
X3TC: Magnate, X-TREME ~ X4F: Salesman, Harmless
a few from me
1. I'm getting xml errors sending messages from my old scripts (ideas?). I can call info from my TR scripts t files into a menu after removing [] bindings but not via "send message temp true" option
2. all [author] references in t files need removing yes? (i've built a menu option to get around the send incoming question not working anymore) only \033R\033X seem to be available now
3. how do i add a question (via a menu if this is now the way) to a station
4. using a menu option to send a question means it dissapears if the player hits the delete key
5. are all english bindings L044?
6. the emp mod pack only works if selected as a custom mod profile, i cannot rename it to 5.dat/cat
1. I'm getting xml errors sending messages from my old scripts (ideas?). I can call info from my TR scripts t files into a menu after removing [] bindings but not via "send message temp true" option
2. all [author] references in t files need removing yes? (i've built a menu option to get around the send incoming question not working anymore) only \033R\033X seem to be available now
3. how do i add a question (via a menu if this is now the way) to a station
4. using a menu option to send a question means it dissapears if the player hits the delete key
5. are all english bindings L044?
6. the emp mod pack only works if selected as a custom mod profile, i cannot rename it to 5.dat/cat
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
LV wrote:a few from me
1. I'm getting xml errors sending messages from my old scripts (ideas?). I can call info from my TR scripts t files into a menu after removing [] bindings but not via "send message temp true" option
2. all [author] references in t files need removing yes? (i've built a menu option to get around the send incoming question not working anymore) only \033R\033X seem to be available now
3. how do i add a question (via a menu if this is now the way) to a station
4. using a menu option to send a question means it dissapears if the player hits the delete key
5. are all english bindings L044?
6. the emp mod pack only works if selected as a custom mod profile, i cannot rename it to 5.dat/cat
1. This usually depends on the format of the text your trying to display, some things will no longer work in normal messages, like the [colours].
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- I'll keep trying
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k
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- yes
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hmn, so is there another way of asking questions as the send inc question does not seem to work, will test again though
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-ta
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- when it comes to modding i'm manuel from barcelona, it's the TR EMP
So I know basically nothing about scripting, but i desperately want to get this script http://www.nthdegree.com.au/sverre/publ ... 31205.html
to work in TC, because it was so useful. I tried changing the version to 41 in all the files and changing the format of the T file to the new format, but it still won't load. Is there an easy way to fix this or would i have to learn how to rewrite the script?
Thanks a lot guys!
Edit: vvvvv oh thanks a lot!
to work in TC, because it was so useful. I tried changing the version to 41 in all the files and changing the format of the T file to the new format, but it still won't load. Is there an easy way to fix this or would i have to learn how to rewrite the script?
Thanks a lot guys!
Edit: vvvvv oh thanks a lot!
Last edited by oatboy on Mon, 20. Oct 08, 06:46, edited 1 time in total.
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- Posts: 298
- Joined: Wed, 31. Dec 03, 01:28
Is there a way to change the main viewing location of ships
Here is the situation. When piloting TP's (there could be others but haven't purchased any M6's or larger yet.) the main view screen seems to be WAY too high above the piloted ship. Much higher than from where the actual cockpit is located almost like a third person view.
The screen shot on the left is the default view. The right screen is from my point of view floating in front of the cockpit after ejecting and much careful manuvering to get as close to the cockpit as I possibly can without causing a massive breach in my spacesuit.
http://img235.imageshack.us/img235/5556 ... eenko8.jpg
As you can see there is a bit of a discrepancy here. Granted you can see more space around you in the left. But doesn't the left view leave you feeling man I thought my ship was bigger than that.
I'm of the opinion that size does matter and the view on the right gives you a truer view.
Just my 2 cents.
TC
The screen shot on the left is the default view. The right screen is from my point of view floating in front of the cockpit after ejecting and much careful manuvering to get as close to the cockpit as I possibly can without causing a massive breach in my spacesuit.
http://img235.imageshack.us/img235/5556 ... eenko8.jpg
As you can see there is a bit of a discrepancy here. Granted you can see more space around you in the left. But doesn't the left view leave you feeling man I thought my ship was bigger than that.
I'm of the opinion that size does matter and the view on the right gives you a truer view.
Just my 2 cents.
TC
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- Posts: 1135
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I'm just wondering if anyone has seen/knows if there is any kind of more intelligent patrol ships (e.g. similar to LVs excellent Race Response) built-in to X3TC. Seems like a feature that would logically have a place in the next installment, since stock patrol ships were widely critisized in X3R.
I have noticed that stations seem to have defenders now, at least, so I'm hopeful it goes further than that. Not had a chance to see if this is the case myself though.
I know it doesnt sound like a scripting question, but I ask here to see if there is a 'market' for more intelligent AI fleets - and if so, are there any new scripting capabilities that could be useful for developing them? How about the MD vs script editor for such 'faction level' scripts (e.g. given the event-driven nature of the MD)?
I have noticed that stations seem to have defenders now, at least, so I'm hopeful it goes further than that. Not had a chance to see if this is the case myself though.
I know it doesnt sound like a scripting question, but I ask here to see if there is a 'market' for more intelligent AI fleets - and if so, are there any new scripting capabilities that could be useful for developing them? How about the MD vs script editor for such 'faction level' scripts (e.g. given the event-driven nature of the MD)?
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- Posts: 110
- Joined: Sun, 19. Oct 08, 12:02
Plans for CAG ?
Hi, are there any plans for a Commercial Agent script for TC ? I`ve used it before in X3R and am surprised it wasn`t included in TC. It was a very useful script and makes the whole running of a factory soo much easier. I`m sure the scripters are busy enough but this script would be a MUST for the game imo
the German version of the CAG (or HVT - Handelsvertretung) alpha 2 is released in the German Scripting Forums already but the translation is still in progress afaik
PS Link to the German Topic: http://forum.egosoft.com/viewtopic.php?t=216726
PS Link to the German Topic: http://forum.egosoft.com/viewtopic.php?t=216726
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
@TradinCajun: I would guess that you can modify the ship data in order to move the camera location, just like in X3R. Several modders did so for the X3R, so there should be instructions (somewhere) in the X3R S&M forum. If something is fundamentally different, experiment and then tell the rest of us.
@Roguey: CBJ wrote somewhere that conversion is mandatory. As discussed on the first page (of this thread) , at least the language-file naming has changed. And obviously some features (BBS) are missing.
@Roguey: CBJ wrote somewhere that conversion is mandatory. As discussed on the first page (of this thread) , at least the language-file naming has changed. And obviously some features (BBS) are missing.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
ok, well this is quite simple really, first you create your menu arrayCycrow wrote:3. Do u mean a custom menu adding some options you can select ?Code: Select all
- yes
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$menu = create menu array
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add custom menu item array $menu, text="my answer 1" returnvalue="1"