[Index] Tutorials and Resources

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Killjaeden
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Post by Killjaeden » Mon, 7. Feb 11, 22:05

New Tutorial for the Model section:

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[2010-08-14] [url=http://forum.egosoft.com/viewtopic.php?t=296460]Collision Avoidance Tutorial[/url] by Killjaeden
[2010-08-14] Collision Avoidance Tutorial by Killjaeden
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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Observe
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Post by Observe » Tue, 8. Mar 11, 18:03

Killjaeden wrote:New Tutorial for the Model section
Just for clarity to avoid confusion, that issue is being resolved by Doubleshadow DBOX update. :wink:

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Thu, 14. Apr 11, 21:55

New Tool for the Tool section:

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[2011-04-14] [url=http://forum.egosoft.com/viewtopic.php?t=298400]Changeling - X3TC Editor & Change Manager[/url] by [url=http://forum.egosoft.com/profile.php?mode=viewprofile&u=87026]Roger L.S. Griffiths[/url]
[2011-04-14] Changeling - X3TC Editor & Change Manager by Roger L.S. Griffiths

The tool itself is still under development, but it is still useful for editing/generating EES v2.x and MARS v4.95 configuration files.
Lenna (aka [SRK] The_Rabbit)

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Killjaeden
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Post by Killjaeden » Sat, 4. Jun 11, 17:12

One new guide for the Modelling section:

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[2010-06-04] [url=http://forum.egosoft.com/viewtopic.php?t=302293]Performance of Models[/url] by Killjaeden
[2010-06-04] Performance of Models by Killjaeden
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X-Tended TC Mod Team Veteran.
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Killjaeden
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Post by Killjaeden » Fri, 6. Jan 12, 21:13

Could someone add the last mentioned guide, please ? :)
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Probe1
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Post by Probe1 » Tue, 31. Jan 12, 06:52

Are there any guides for making (*in my case modifying Familiar's Pure X HUD) GUIs? I want to tweak Familiars to have larger stations but I don't know anything about scripting or coding and I'd like to learn.

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apricotslice
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Post by apricotslice » Thu, 1. Mar 12, 02:47

I like to suggest a new section.

I think we need a section now for specific AP guides and documentation.

I want to add the following :

AP Steam patches Documentation
http://forum.egosoft.com/viewtopic.php?t=318733

I think it would be best in an AP dedicated topic list.

Edit : The start.xml documentation thread has been updated for AP.

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apricotslice
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Post by apricotslice » Wed, 25. Apr 12, 04:01

If you dont want to create a new section for AP, please add this to :

Modding, Info

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[url=http://forum.egosoft.com/viewtopic.php?t=318733]AP Steam Patches Documentation by apricotslice[/url]
When the next patch comes out, people will start looking for this.

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Argonaught.
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Post by Argonaught. » Wed, 25. Apr 12, 18:16

I think there should be a separate section for all things AP seeing as you need to load AP Mods in a totally different way than for TC.

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
:thumb_up:

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DrBullwinkle
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Post by DrBullwinkle » Sat, 28. Apr 12, 10:21

Please add to the Modding / Info section:

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[2012-04-28] [url=http://forum.egosoft.com/viewtopic.php?t=322051]Ship Tricks: Mini-Guides. No 3D modeling required![/url] by Bullwinkle
[2012-04-28] Ship Tricks: Mini-Guides. No 3D modeling required! by Bullwinkle

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Ketraar
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Post by Ketraar » Tue, 22. May 12, 11:27

Please add to MD section

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[2012-05-22] [url=http://forum.egosoft.com/viewtopic.php?t=323083][Video Tutorial] Mission Director Basics[/url] by Ketraar
MFG

Ketraar
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DrBullwinkle
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Post by DrBullwinkle » Fri, 8. Jun 12, 23:38

Resolved. Thank you, X2-Illuminatus.
Last edited by DrBullwinkle on Sat, 9. Jun 12, 19:02, edited 1 time in total.

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apricotslice
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Post by apricotslice » Sat, 9. Jun 12, 01:03

jlehtone seems to be the one maintaining this thread. Perhaps a PM direct might help ?

If jlehtone is absent, perhaps the other mods have forgotten to fill the role ? In which case, it probably needs a reminder send to one of the active mods to get them to choose whos going to maintain this.

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X2-Illuminatus
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Post by X2-Illuminatus » Sat, 9. Jun 12, 17:36

Who decided to make this submission list a Sticky? No one reads Sticky threads. :P

In any way, if you notice that a thread (such as the Tutorials or Submissions to Community Library thread) isn't maintained anymore, then please inform one of the moderators by sending a PM and please don't wait three months to do so. ;)

Added all tutorials up to here.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

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The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

TonyEvans
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Post by TonyEvans » Thu, 19. Jul 12, 22:03

I read stickies ;-)


Question: I made a thread but got no response: how do I add a ship in xsp to a mod (like the .xsp eve rokh to the xrm mod)

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Doomforce
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Post by Doomforce » Mon, 29. Oct 12, 03:57

hi guys,

am new to the X3 TC modding.

i got the global editor working

but i can't seem to get the script editor working.

it seemed to have taken the name change ok.
but i got no confirmation.

nor does the hotkey for it work.
and i dont see (as any indication its active or enabled)

am i missing something?
thnx..
Programmer @ Heart :)
C++, C, KC, VB, PHP, HTML,
SQL, ANSI/ISO, Delphi, C#,
OBJ, Leda, Basic, BPEL.

currently Modding -
X3:TC - Yaki's Rise to Power.
Overall Progress ; 41%
-
Story Line ; 39%
Missions ; 31%
Stations ; 92%
Ships ; 100%
Conquering ; 10%

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X2-Illuminatus
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Post by X2-Illuminatus » Mon, 29. Oct 12, 14:27

it seemed to have taken the name change ok.
but i got no confirmation.
Name change means after you have entered 'Thereshallbewings' your name was correctly changed back to what it was before? The assigned (hot)key to open the Script Editor (by default "S") is only working, when you're already in the command console of your ship.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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Doomforce
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Post by Doomforce » Mon, 5. Nov 12, 16:41

yes. i typed it in correctly. and it did change it back 2 my proper name.

but yes. the assigned key. "S" when in my command console while in my ship. does not seem to work..

i am at a loss. how to bring it up.

i have tried to re-assign the key to something else. but with no avail.
Programmer @ Heart :)
C++, C, KC, VB, PHP, HTML,
SQL, ANSI/ISO, Delphi, C#,
OBJ, Leda, Basic, BPEL.

currently Modding -
X3:TC - Yaki's Rise to Power.
Overall Progress ; 41%
-
Story Line ; 39%
Missions ; 31%
Stations ; 92%
Ships ; 100%
Conquering ; 10%

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apricotslice
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Post by apricotslice » Tue, 6. Nov 12, 00:41

Does anything happen when you hit s ? You typed shift-S, are you using s or S ?

Are you in space ?

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Doomforce
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Post by Doomforce » Tue, 6. Nov 12, 01:31

hi apricot

i tried all S variations i could come up with.
shift S. ctrl S , Alt s
with and without caps lock on.

and yes. i tried in space and then docked,

to no avail
Programmer @ Heart :)
C++, C, KC, VB, PHP, HTML,
SQL, ANSI/ISO, Delphi, C#,
OBJ, Leda, Basic, BPEL.

currently Modding -
X3:TC - Yaki's Rise to Power.
Overall Progress ; 41%
-
Story Line ; 39%
Missions ; 31%
Stations ; 92%
Ships ; 100%
Conquering ; 10%

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