[SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)
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@starscape
In this post Lucike posted the script code to create a union pilot with maximum skills.
In this post Lucike posted the script code to create a union pilot with maximum skills.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
I have a question regarding the ships spawned by the cheat sript.
No matter what equipment I set (e.g. Smart or Extended), some ships are spawned without weapons or only half weapon banks filled.
I have to then manually cheat missing weapons to the ship.
Is this a fault of the mod that I use (Star Wars mod)?
Or Cheat script fault?
Or AP spawn logic fault?
No matter what equipment I set (e.g. Smart or Extended), some ships are spawned without weapons or only half weapon banks filled.
I have to then manually cheat missing weapons to the ship.
Is this a fault of the mod that I use (Star Wars mod)?
Or Cheat script fault?
Or AP spawn logic fault?
It doesn't generally fill up all the weapons bays, as most ships don't have the power for firing all weapons. The smart routine just picks from more types of weapons, extended refers to the extra ship equipment.mr.WHO wrote:I have a question regarding the ships spawned by the cheat sript.
No matter what equipment I set (e.g. Smart or Extended), some ships are spawned without weapons or only half weapon banks filled.
I have to then manually cheat missing weapons to the ship.
Is this a fault of the mod that I use (Star Wars mod)?
Or Cheat script fault?
Or AP spawn logic fault?
Also note that the weapon selection routines are based on the standard lasers, so mods that change them may not use the correct ones
Most likely problem is that they have installed correctly (or to the wrong place)occ42 wrote:I can't get it to show up in the command console, or the interface controls settings menu. I enabled the script editor, and that does show up, but I can't find the script. Could it be that I have the Steam version of the game?
In the script editor, view the available scripts and scroll down to the bottom, there should be some starting with z cheat.cycrow
If they are not there, then its not installed correctly.
This couldn't be because you havnt selected the correct game from the drop down menu, or that steam is in program files and windows is blocking it.
For the layer, running with administrator rights should fix it
Ok, I checked and no, it is not there. I did use your plugin manager. What could I have done wrong?Cycrow wrote:Most likely problem is that they have installed correctly (or to the wrong place)occ42 wrote:I can't get it to show up in the command console, or the interface controls settings menu. I enabled the script editor, and that does show up, but I can't find the script. Could it be that I have the Steam version of the game?
In the script editor, view the available scripts and scroll down to the bottom, there should be some starting with z cheat.cycrow
If they are not there, then its not installed correctly.
This couldn't be because you havnt selected the correct game from the drop down menu, or that steam is in program files and windows is blocking it.
For the layer, running with administrator rights should fix it
Terran Conflict. and I got the nosteam.exe and that SEEMS to have fixed it, though I did for some reason get a ctd on load the first time I tried it, but it worked the second time with seemingly no issues.
I (think) this was because the nosteam.exe won't play the steam saves. I could easily be wrong though.
I (think) this was because the nosteam.exe won't play the steam saves. I could easily be wrong though.
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Here you go: http://blubb.najut.org/x3/CheatCollecti ... 2.2011.zipalbazeus wrote:Thanks but I don't think there's a Plugin Manager for linux. And I read somewhere that it doesn't play well with LU.BlackArchon wrote:You can create your own ZIP version of the cheat package if you install the Plugin Manager. If you then right-click a SPK file, you can choose to convert it to ZIP.
Cycrow, please notify me if you don't want this ZIP file to be available for everyone.
THANKS A LOT!!BlackArchon wrote:Here you go: http://blubb.najut.org/x3/CheatCollecti ... 2.2011.zipalbazeus wrote:Thanks but I don't think there's a Plugin Manager for linux. And I read somewhere that it doesn't play well with LU.BlackArchon wrote:You can create your own ZIP version of the cheat package if you install the Plugin Manager. If you then right-click a SPK file, you can choose to convert it to ZIP.
Cycrow, please notify me if you don't want this ZIP file to be available for everyone.
A big "THANK YOU" from me too!BlackArchon wrote:Here you go: http://blubb.najut.org/x3/CheatCollecti ... 2.2011.zip
Cycrow, please notify me if you don't want this ZIP file to be available for everyone.
Somehow I managed to solve this issue. In the file z.cheat.cycrow.createasteroid.xml, change line 37 from this:albazeus wrote:Everything seems to work in LU except for the asteroids: it creates the tiny ones (debris?) but nothing shows up in the asteroid list of the map.
Code: Select all
$astro = create asteroid: type=$type addto=$sector resource=$resource yield=$yield x=$x y=$y z=$z
Code: Select all
$astro = create asteroid: type=0 addto=$sector resource=$resource yield=$yield x=$x y=$y z=$z
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