[X3] / [LU] / [Mayhem 3] Alaankwa

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temetvince
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[X3] / [LU] / [Mayhem 3] Alaankwa

Post by temetvince » Sun, 5. Sep 21, 02:42

Hi all,

Just wanted to share my Alaankwa mod. Download at https://github.com/temetvince/alaankwa/
Playlist for an overview of the mod and how to install:
https://www.youtube.com/watch?v=RUOP3oY ... LSEvvq7pIn

This works for: New font:
Image


Notice how all ships are oriented upright and most are following without flying around like crazy? All images taken with the optional Graphics Improvement on:
Image

Image

Image

Note: All screenshots taken from Mayhem 3.
Last edited by temetvince on Fri, 5. Aug 22, 00:22, edited 127 times in total.


luke79
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Re: [Mayhem 3] temetvince's Mayhem 3 mods

Post by luke79 » Sun, 19. Sep 21, 18:31

Thanks temetvince! Just got into the mod (goodbye free time) and appreciate the fixes and tweaks!

sepa
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Re: [LU] / [Mayhem 3] Alaankwa v6.2.1

Post by sepa » Mon, 3. Jan 22, 01:19

Nice job! Makes me want to play X again :)
Shit happens, ppl die. Usually when I'm around.

temetvince
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Joined: Fri, 29. Jul 11, 20:58
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Re: [LU] / [Mayhem 3] Alaankwa v6.8.5

Post by temetvince » Fri, 7. Jan 22, 07:46

I've updated this mod significantly since release. If you're using it, please update. Thanks.

Note: As of v6.9.2, Litcube Universe's Export/Import works with Alaankwa.

djmidex
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Joined: Wed, 22. Sep 10, 07:41
x3tc

Re: [LU] / [Mayhem 3] Alaankwa v7.2.0

Post by djmidex » Thu, 20. Jan 22, 09:45

thank you!

temetvince
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Re: [LU] / [Mayhem 3] Alaankwa v8.0.0

Post by temetvince » Tue, 21. Jun 22, 22:40

Updated for Mayhem 3.21b!

Huillam
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Re: [X3] / [LU] / [Mayhem 3] Alaankwa

Post by Huillam » Sun, 18. Sep 22, 15:55

Few maybe (probably) dumb questions:
Do the BounceWallForAP.cat/dat need to be in any specific position using LU along with IEX or can I safely add them to the bottom of the list?
Same for the 09.cat/dat that are part of the LU patch: Are those supposed to overwrite the default 09 or added as new files?
Does the Data Scanner work with OCV ships? I know we're not supposed to fly those ships but for years I dreamed of turning those Gamma Kyon Emitters against the OCV. :oops:

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alexalsp
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Re: [X3] / [LU] / [Mayhem 3] Alaankwa

Post by alexalsp » Sun, 18. Sep 22, 16:35

Do the BounceWallForAP.cat/dat need to be in any specific position using LU along with IEX or can I safely add them to the bottom of the list?
It is only needed if you are generating a wall file for the current mod, then you can delete them. must be in the MOD folder in the root of the game or in the ADDON folder, depending on which game the mod is for.
Same for the 09.cat/dat that are part of the LU patch:
The file is overwritten.

After starting the game in the start dialog window, press the MOD button and select it, OK and Start the game.

More details here. - viewtopic.php?f=94&t=295405

Huillam
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Re: [X3] / [LU] / [Mayhem 3] Alaankwa

Post by Huillam » Mon, 19. Sep 22, 01:15

alexalsp wrote:
Sun, 18. Sep 22, 16:35
More details here. - viewtopic.php?f=94&t=295405
Ah ah I remember that message from Litcube now. Things make much more sense. Thanks for the answers. :)

I went to try my luck against those OCV ships and sadly no they can't be scanned. Too bad, trying to stay in range (and survive) of a T/V outfitted with Gamma Kyon Emitters for the duration of a scan would have been really fun.

temetvince
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Re: [X3] / [LU] / [Mayhem 3] Alaankwa

Post by temetvince » Wed, 21. Sep 22, 18:39

Huillam wrote:
Mon, 19. Sep 22, 01:15
alexalsp wrote:
Sun, 18. Sep 22, 16:35
More details here. - viewtopic.php?f=94&t=295405
Ah ah I remember that message from Litcube now. Things make much more sense. Thanks for the answers. :)

I went to try my luck against those OCV ships and sadly no they can't be scanned. Too bad, trying to stay in range (and survive) of a T/V outfitted with Gamma Kyon Emitters for the duration of a scan would have been really fun.
OCV ships are just too overpowered to let the player have access to. It would break the game.

Huillam
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Re: [X3] / [LU] / [Mayhem 3] Alaankwa

Post by Huillam » Fri, 23. Sep 22, 01:41

I would disagree on that last statement. Overall the non capital ships would be great player ship due to their high speed but at the same time they do trade a lot of firepower for that speed (and absurd survivability). Thanks to SCHs replacing losses for M3s (and to a lesser extent M6s) isn't much of an issue and the increased survivability isn't, in my opinion, worth the loss of firepower (especially as Kyon Emitters can't be mass-produced) for player owned ships that aren't actively played.
The R (if I'm not mistaked that's the one with 12 main guns) has a huge burst damage while the G has excellent sustained damage but, and then again it's totally subjective, not worth the cost: I could get enough money to buy a Pteranodon or a Tyr which would have the advantages of both (minus the speed) in a fraction of the time it would take my PHQ to build one of those.
While the T and the V have the best mix of total shield and shield generator (by a really small margin), their true defense come from their insane hull: While Litcube has my eternal gratitude for the changes in LU regarding hull tanking that's still not something that I'd do on purpose. In term of DPS, those ships only shine because of their Gamma Kyon Emitters but still lack the versatility of terran capital ships and without those GKE they'd come a slight loss of anti-capital dps when weighted against M2+. The smaller size is indeed great but aside from the cool factor the size of M2+ come with many technical issues that make the game less enjoyable.
Finally, considering their insane damage output, I'd probably have to break the game to survive long enough to scan of those (during my test I simply set the minimum shield value to scan to 100% which made things insanely easier than they'd be in a normal playthrough).

Now and as that was slightly off topic, I'll stop there. I'd like to add that this is not a complaint nor a request. I fully respect your decision (and still love your mod even if it doesn't allow me to scan OCV ships), I simply took that opportunity to share my feelings regarding OCV ships.

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