[X3LU] Mayhem 3.14d

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kajanov
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Re: [X3LU] Mayhem 3.14d

Post by kajanov » Sat, 22. May 21, 16:47

Hi
So I got back to x3 thanks to FL, which is still quite buggy and found Mayhem. And I'm loving it. :D
Thank you ,thank you, thank you .

I haven't the endurance to go through 10 (only gone through 3)pages that the search for keyword recycle returned so I'm sorry if this has already been addresed.

A small possible isue I found, though it may be intended.
So when you go to recycle a ship at an outpost you get (by default)50% of the resources back.
Is it inteded that if an outpost has 50% specialisation(ship costs are halved) you only get 50% of what the ship would cost to build there?(i.e.25% of base cost)(this is what the GUI says. i haven't checked if you acrually only get so few or if you get 50% of base cost, but I assume they are pulling the values from the same place) Seems to make the recycle and rebuild checkbox inefficient as you would get more resources by not recycling at your(specialised) shipyard.

Sorry if this has already been addressed.

facastefff
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Joined: Mon, 2. Feb 04, 16:17
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Re: [X3LU] Mayhem 3.14d

Post by facastefff » Wed, 26. May 21, 11:01

kajanov wrote:
Sat, 22. May 21, 16:47
So I got back to x3 thanks to FL, which is still quite buggy and found Mayhem. And I'm loving it. :D
Thank you ,thank you, thank you .
That's more or less the same route I took. I played FL until it ran out of plot, afterwards it was basically an aimless sandbox just like the old X3s. So I thought back on LU which I played 6-7 years ago and started searching the forums, lo and behold, I found Mayhem! Now I've watched all of Darth Fiscus's Tutorials (some multiple times...) and parts of some let's plays and finally started my own run. After reading a lot of the new encyclopedia entries and playing for some hours I'm not far into the game.
I'm just about to finish my ascension, so I don't even have a sector yet, but I have 4 TS/TP, a small fleet of M3s and found my first M6 (which I have not used yet). My funds range at about 2m (using the transport ships to loot contested sectors and selling the resources turned out to be quite profitable, so maintenance is not (yet) and issue). Hopefully that should be enough to tide me over building my first sector.
And now I found out that you can start a galaxy where every faction only has a single sector. Call me intrigued.
Save to say: I'm hooked.

sigurhel
Posts: 29
Joined: Thu, 11. Jul 13, 16:25
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Re: [X3LU] Mayhem 3.14d

Post by sigurhel » Thu, 3. Jun 21, 14:48

Plasma Beam Cannons break the Looter script
(can be renamed to Looter script fails as it tries to collect something that has to big Container class for the looter ship)

1) Check the looter in Tortugas retreat as it scans
2) It finds a ware in "the void"
3) tries to fetch it, but fails since it's too big container class for the ship
4) Loop to step 1

I solved the problem by shooting the ware in space, destroying it.

Save file is Mayhem 3-14d, no mods (that I remember oO)
https://drive.google.com/file/d/1oWW__3 ... sp=sharing

If this script is the same or similar to the universal collector for LU? Maybe that mod has the same problem. Never got that one to really work after I put up laser towers everywhere.

TheVillain
Posts: 3
Joined: Fri, 30. Mar 18, 08:15
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Re: [X3LU] Mayhem 3.14d

Post by TheVillain » Fri, 4. Jun 21, 02:22

So - just got back into X3 and Mayhem 3 is amazing. Played, XRM, Litcube, and Mayhem 2. This is still a solid contender for best 4X space game.

I've been hunting for a stat sheet on ships, weapons, etc...but they all seem out of date? I'm running the latest build from ModDB and they dont match up.
Anyone have a link to an up to date one, or some suggestions on how to go about exporting the data?
GET SOME

sigurhel
Posts: 29
Joined: Thu, 11. Jul 13, 16:25
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Re: [X3LU] Mayhem 3.14d

Post by sigurhel » Fri, 4. Jun 21, 09:16

TheVillain wrote:
Fri, 4. Jun 21, 02:22
So - just got back into X3 and Mayhem 3 is amazing. Played, XRM, Litcube, and Mayhem 2. This is still a solid contender for best 4X space game.

I've been hunting for a stat sheet on ships, weapons, etc...but they all seem out of date? I'm running the latest build from ModDB and they dont match up.
Anyone have a link to an up to date one, or some suggestions on how to go about exporting the data?
Available in-game.
Personal Console (you can hot key that) => Compendium: Ships etc. One for each ships, lasers, missiles

The big diff compared to LU regarding ships is that all the Terran / Atf ships have been nerfed into the ground, and some of their weapons too it seems (or other weapons were buffed). No more fleets of Setantas for me :(
MIssiles have been removed from all fighters what I could see. So smacking OCV with a couple of M1s and swarm of Fighters with dumb fire missiles is not on the table anymore.

BigBadBill_87
Posts: 8
Joined: Sun, 9. Dec 18, 18:18
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Re: [X3LU] Mayhem 3.14d

Post by BigBadBill_87 » Fri, 4. Jun 21, 10:52

Anyone tried the mod with a VR headset?

There is software that allows the functionality (claims too) but seems untried on the mod...

TheVillain
Posts: 3
Joined: Fri, 30. Mar 18, 08:15
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Re: [X3LU] Mayhem 3.14d

Post by TheVillain » Fri, 4. Jun 21, 22:06

sigurhel wrote:
Fri, 4. Jun 21, 09:16
TheVillain wrote:
Fri, 4. Jun 21, 02:22
So - just got back into X3 and Mayhem 3 is amazing. Played, XRM, Litcube, and Mayhem 2. This is still a solid contender for best 4X space game.

I've been hunting for a stat sheet on ships, weapons, etc...but they all seem out of date? I'm running the latest build from ModDB and they dont match up.
Anyone have a link to an up to date one, or some suggestions on how to go about exporting the data?
Available in-game.
Personal Console (you can hot key that) => Compendium: Ships etc. One for each ships, lasers, missiles

The big diff compared to LU regarding ships is that all the Terran / Atf ships have been nerfed into the ground, and some of their weapons too it seems (or other weapons were buffed). No more fleets of Setantas for me :(
MIssiles have been removed from all fighters what I could see. So smacking OCV with a couple of M1s and swarm of Fighters with dumb fire missiles is not on the table anymore.
Oh my god.
In game?! Thats such a reasonable and helpful place for it to be, so I didnt expect to find it there. What with X games being unreasonably unhelpful and un-intuitive.

MIND BLOWN.

Thanks.
GET SOME

sigurhel
Posts: 29
Joined: Thu, 11. Jul 13, 16:25
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Re: [X3LU] Mayhem 3.14d

Post by sigurhel » Sat, 5. Jun 21, 09:14

TheVillain wrote:
Fri, 4. Jun 21, 22:06

Oh my god.
In game?! Thats such a reasonable and helpful place for it to be, so I didnt expect to find it there. What with X games being unreasonably unhelpful and un-intuitive.

MIND BLOWN.

Thanks.
Yes Jourbabe really did a good thing with this mod, I need to buy him more coffee. Having way too much fun. :D

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Hector0x
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Re: [X3LU] Mayhem 3.14d

Post by Hector0x » Wed, 23. Jun 21, 20:03

Does anybody know if there is a way to hack subsystems which got patched? Or is it final for each playthrough?

Somehow both would make sense, considering the heaps of cash i could steal from hard working miners, cleaning ladies and nursing services up until now :D

4square425
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Joined: Fri, 14. Jun 13, 02:52
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Re: [X3LU] Mayhem 3.14d

Post by 4square425 » Thu, 24. Jun 21, 19:32

I've not found a way myself. It seems like once you get discovered, you need to take your hacking elsewhere.

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Joubarbe
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Re: [X3LU] Mayhem 3.14d

Post by Joubarbe » Fri, 25. Jun 21, 12:45

Once it’s patched you cannot hack it anymore.

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Hector0x
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Re: [X3LU] Mayhem 3.14d

Post by Hector0x » Fri, 25. Jun 21, 15:33

thanks, good to know.
Keeping track of all ships was a real pain, so i added a small helper.

Port scanning marks the ship with a little dot. Installing a Backdoor colors it. Currently playtesting.
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Edna
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Re: [X3LU] Mayhem 3.14d

Post by Edna » Thu, 22. Jul 21, 04:35

Summer holidays have started, here I go killing Argons again!
Image

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