Missiles

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Firephoenix0202
Posts: 4
Joined: Wed, 16. Jun 21, 07:27

Missiles

Post by Firephoenix0202 » Wed, 16. Jun 21, 07:31

Hello everyone,
I was wondering if you could edit the missile files because when an ai shoots a swarm missile it keeps shooting even when it doesnt have that amount.
Do you know how to gix it?

User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 22719
Joined: Sun, 2. Apr 06, 16:38
x4

Re: Missiles

Post by X2-Illuminatus » Wed, 16. Jun 21, 22:15

Which game and is this a specific script/mod?
You could check what scripts are running on those ships and see if they add missiles when none are available.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

Firephoenix0202
Posts: 4
Joined: Wed, 16. Jun 21, 07:27

Re: Missiles

Post by Firephoenix0202 » Mon, 21. Jun 21, 15:03

I only use 1 mod and its name is Star wars Litscube universe. its also albion prelude.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”