8x8 map with everyone starting at 1 sector is really hard, harder than I thought. I was 6 in-game hours in and there were only 3 unknown sectors left. Immediately after I got my TL and took over my first sector, I noticed that the AI left 2 unknown sectors afterwards (they were behind a Xenon sector but 1 was open; however, Xenon sectors don't stop battle groups from flying over) after 90%+ of the galaxy was already taken.
But I have a few questions:
- Since the galaxy expansion was set to none, that means AI should've taken over those sectors but I have yet to see the AI try to conquer them ever since I took my first one. Given that the AIs started with 1 sector (that means they're free to expand as soon as the game starts), shouldn't they have taken it or is it intended that they "left a couple sectors" for me to take?
- I noticed that Xenon spawning doesn't seem as frequent. I know its fleet strength is tied based on the number of sectors I have, but what about the time between spawns? (In my previous game where I had ~20 sectors they were spawning every hour, but in this game where I have only 1 sector, they were spawning once every 2 hours or so unless I didn't see a spawn.)
I also made some observations/tips based on my first 24 in-game hours being stuck on 1 sector:
- Despite Terran ships supposedly being superior, most Terran ships are not worth making, let alone use. They may be better but some (notably their TS) have higher maintenance costs and may not be as practically good as their commonwealth counterparts.
- Scanning a ship will not be interrupted when the targeted ship docks; the scan will be completed as usual as long as you've started scanning prior to their docking into a ship or station.
- I believe that your ship order can be preempted and it has the lowest priority in the queue when you place an order at an outpost. That means that when that outpost needs to make ships for its AI fleet, your ship won't be produced until that outpost has no more ships to build. (Need to verify this.)
- You can beat the game without ever building or using a research station in Mayhem 3. (Going to try this challenge since I haven't built a research station yet.)
- Pirates spawn every 15 minutes; they're that good for marine training and getting ships, so killing a pirate base isn't always a good idea.
- When you need to go to war for more space, Yaki and other warring factions can help by depriving your soon-to-be enemy of capital ships when the defending fleet is too strong for your "weak" fleet of M3s only.
- M4s may be nice to build, but if you're tight on resources, you don't want to lose too many ships. A cheap and "weak" M3 like the Barracuda is a better and more durable option over making M4s. Also, in terms of the amount of shield per crystal, 25 MJ has a higher ratio over 5 MJ.
- Of the three weakest guns (they all deal comparable damage with each other and cost the same to make; we'll just say their shield damage is the same for simplicity), the IRE is the best for fire rate and energy efficiency but has the worst range. MD has the best hull-to-shield damage ratio (50% instead of 33% when compared with IRE and PAC) and range but uses up the most energy. PAC is somewhere in the middle.
- In older versions of Mayhem 3, you could simply train marines by putting them into ships and have those ships attack anything. It seems that now the ships have to be in a fleet and follow a fleet command to attack something to get XP.
- Example: Before, you could have a wing of 4 ships and have them attack an enemy to get XP. Doing the same thing now will yield no XP; however, they will still get XP if they're with their fleet commander and their commander has issued a fleet command such as "fleet: attack all enemies."
- Your starting TL is a very good tank for invading your first sector(s) when you equip it with 6 extra 1 GJ shields.
- Looters and tugs will never pick up loot and ships in an enemy sector. For example, in the early game, if there's loot in a Xenon sector, only you can take it until you clear the Xenon completely from that sector.