Just curious really if there's any one thing. I'm in a sector with 650 stations and complex kits used, and yeah there's a lot there but the GPU is only showing about 10% utilisation in HW Monitor, and the CPU never goes above 75%. Despite having resources available the GUI is laggy as all hell and the FPS is down to 1 or 2.
Older system spec here just on an i5 2500K and an NVIDIA 770 with 12gig of system ram.
But they're not getting pegged.
So, where's the bottleneck?
Ta
X3AP : What causes the horrible FPS - with spare CPU and GPU loads available?
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Re: X3AP : What causes the horrible FPS - with spare CPU and GPU loads available?
"the CPU never goes above 75%" The whole cpu of how many cores, one real core, or one hyperthread?
The X3 games use single-thread gameloops and so if that thread is at 100% then more cpu thread capacity will not help. Other threads/cores may help by running necessary device drivers and background support apps etc, but the game itself is essentially using just that one thread.
The X3 games use single-thread gameloops and so if that thread is at 100% then more cpu thread capacity will not help. Other threads/cores may help by running necessary device drivers and background support apps etc, but the game itself is essentially using just that one thread.
A dog has a master; a cat has domestic staff.
Re: X3AP : What causes the horrible FPS - with spare CPU and GPU loads available?
Thanks for the reply.I should have been more specific, sorry.
It's a four core, four thread CPU. No physical core goes over 75%. The overall CPU usage is about 50%.
I aren't sure how to check the thread usage?
It's a four core, four thread CPU. No physical core goes over 75%. The overall CPU usage is about 50%.
I aren't sure how to check the thread usage?