[x3tc] - Magnetar fighter commands not working
Moderators: timon37, Moderators for English X Forum
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I had asked because I purchased a Magnetar as a salvage and repair ship intended to offer a means of quickly getting the spoils of war from sector skirmishes. I intended to send it in as I swept in and claimed damaged ships, docking them with the TM and then sending it off to safety to protect my newly salvaged ships, rather than having them get halfway across a sector with 5% hull left only to get smeared by passing Kha'ak, Xenon or Pirates. I fitted it with a jumpdrive to aid in this. Once I got rapid beamdocking down, I was pleasantly surprised at how efficient and useful having a salvage and repair tug was.pjknibbs wrote:It can dock any M3, M4 or M5. Not sure why you're asking considering the M5 is the SMALLEST fighter you'd ever dock at one!
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- Carlo the Curious
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Speed over firepower for my uses. I've completed several combat oriented contracts using a wing of four M5s launched from a Magnetar. I'd find a way to mitigate the inability to launch my fighters from any range by simply having them fly formation behind me, but they always slam into each other or my Magnetar.pjknibbs wrote:It can dock any M3, M4 or M5. Not sure why you're asking considering the M5 is the SMALLEST fighter you'd ever dock at one!
Re: [x3tc] - Magnetar fighter commands not working
Edit: I was going to go ahead and delete my post, but since it's already hours old, the 'damage is done' so to speak, and plus I think I've discovered something, possibly, so it's probably worth leaving it as is in case it helps someone else.
In short, after trying to get this to work for 45 mins today, I concluded that I was having the same probs as discussed in this old thread. HOWEVER...
Later tonight, I've relaunched the game and reloaded the savegame and now it's working. Every time, without (much) issue. Both fighter attack launch and deploy and retreat. Maybe there's an uninitialized condition that's corrected upon save/reload. Shrug.
====Original post follows=====
Not to mention eight years. Yes, it's me, Mr. Late to the party, necro-DW! (I really don't know what's preferred: to limit discussion to already-established (and as-yet unresolved) threads, or to start new ones, adding to clutter. I guess mods will yell at me if the latter is preferred.) Edit: bonus, new page!
I was trying (today) to show my kid how my new Zephyrus, loaded with Nova raiders, would take out an enemy easy with a simple command. I ran into the same problems mentioned in this thread. I eventually gave up and resorted to telling one fighter after another to follow a nearby ship, then one by one, told them all to attack the target. That's just... ridiculous, terribly inefficient.
Was this really never fixed? If not and if anyone knows a good fix for it (e.g. script) please let me know.
Disclaimer:
Yes, I know I'm behind the times, playing X3TC. Believe me, I've been watching an X4 let's play and it has me drooling... but alas, I don't have the PC for it right now. Can't wait for X5... that one's gonna have planets, I bet.
In short, after trying to get this to work for 45 mins today, I concluded that I was having the same probs as discussed in this old thread. HOWEVER...
Later tonight, I've relaunched the game and reloaded the savegame and now it's working. Every time, without (much) issue. Both fighter attack launch and deploy and retreat. Maybe there's an uninitialized condition that's corrected upon save/reload. Shrug.
====Original post follows=====
Not to mention eight years. Yes, it's me, Mr. Late to the party, necro-DW! (I really don't know what's preferred: to limit discussion to already-established (and as-yet unresolved) threads, or to start new ones, adding to clutter. I guess mods will yell at me if the latter is preferred.) Edit: bonus, new page!
I was trying (today) to show my kid how my new Zephyrus, loaded with Nova raiders, would take out an enemy easy with a simple command. I ran into the same problems mentioned in this thread. I eventually gave up and resorted to telling one fighter after another to follow a nearby ship, then one by one, told them all to attack the target. That's just... ridiculous, terribly inefficient.
Was this really never fixed? If not and if anyone knows a good fix for it (e.g. script) please let me know.
Disclaimer:
Yes, I know I'm behind the times, playing X3TC. Believe me, I've been watching an X4 let's play and it has me drooling... but alas, I don't have the PC for it right now. Can't wait for X5... that one's gonna have planets, I bet.
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Re: [x3tc] - Magnetar fighter commands not working
Just for future use, if you ever want to refer back to an ancient thread then start a new thread and link to the other thread in your opening post - but ideally after seeing if the topic you are about to discuss is mentioned in any changelogs for updates to the game since that thread as that can invalidate its discussions.
A dog has a master; a cat has domestic staff.