TUTORIALS and RESOURCES + Activating the Script Editor/Galaxy Editor

The place to discuss scripting and game modifications for X³: Reunion.

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Heretic666
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Post by Heretic666 » Thu, 26. Apr 07, 18:14

I think this is the appropriate place to post this..

Is there a link laying around for the program to unpack .pck files?
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B-O'F
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Post by B-O'F » Thu, 26. Apr 07, 20:39

Hi again Heretic666,

There are two easy ways of unpacking .pck files:-

Use X2tool - available from Downloads\ X2\Bonus Material - 2nd from bottom - X2-The Threat: Modder's Kit v1.4 (lots of good stuff here).

Use Doubleshadows ModManager to create a new mod, copy the files in with ModManager, and then Extract them with the decompress option.

Both work, I use whichever is the easiest at the time.. if you use X2Tool and have a lot of files to unpack, I have a .bat file available to make it easier.

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Heretic666
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Post by Heretic666 » Thu, 26. Apr 07, 22:24

Mod manager does that? Cool ok thanks :D
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DjHol
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Post by DjHol » Wed, 9. May 07, 20:42

I having problems activating the script editor. I activated it already in my previous save, now that I started a new game, I cant seem to activate it.

My pilot's name is Julian (default), my ship is not docked. I use capital T on "Thereshallbewings". and I type the code in change the pilot name, not the ship name. What could be wrong?

Cycrow
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Post by Cycrow » Wed, 9. May 07, 21:06

when u type in the name, it should keep your pilots name as Julian, does that happen when you try ?

if so, its likly the script editor is enabled, remember it doesn't open when you do that, u have to do that seperatly be going to the global command console.

u could also goto the gameplay options and check if the Artifical life settings is there, then u'll know if its enabled or not

DjHol
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Post by DjHol » Wed, 9. May 07, 23:12

No, I wasn't able to enable the script editor by just typing the code. I experimented, deleted every character (including the Julian) and placed only the code. It worked. wierd.

justynp
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Post by justynp » Thu, 10. May 07, 07:20

ok so this might sound stupid.. i have enabled the script editor, but when i go to activate the galaxy editor thing, it changes the name.. I type in the name exactly as it is shown in this thread but it doesnt do anything... am i missing something??


Nevermind.. i fixed it..

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jordan kirwan
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scipts?????????????

Post by jordan kirwan » Sun, 17. Jun 07, 13:16

how do i get scipt editors???????? :?: :? :? :? :? :? :? :?

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khaakbaiter
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Post by khaakbaiter » Sun, 17. Jun 07, 13:21

X2: ship speed 0 put on idle....
type slowly Thereshallbewings
X3: pilot name:Thereshallbewings
:wink: :roll: 8) :D :?
there you go

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jordan kirwan
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¿¿¿¿¿?????

Post by jordan kirwan » Tue, 19. Jun 07, 11:27

do you enter different names for different scipts :P :P :P :P :P :P :P :P :P :P

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Stevio
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Post by Stevio » Tue, 19. Jun 07, 19:36

nope "Thereshallbewings" unlocks the script editor which allows any script to start functioning ;)

spikes2020
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Post by spikes2020 » Fri, 6. Jul 07, 22:29

Ok i am doing something wrong here, I got the script editor to start and i added the spk file to the folder so that i can run some of the scripts but here is where the problem is. I try and run any of them and it give me an error, i dont know what i am doing wrong. I tried to add some money to my account but as soon as i click on the mod to activate it it gives and error and nothing else happens.

It is saying "command rejected"

I am probably missing some small thing any advice?
Last edited by spikes2020 on Fri, 6. Jul 07, 22:38, edited 1 time in total.

Cycrow
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Post by Cycrow » Fri, 6. Jul 07, 22:34

whats the error message ?

spikes2020
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Post by spikes2020 » Fri, 6. Jul 07, 22:40

all it is doing is saying "command rejected" in that damn voice. i used the mod manager 1.8 to install the spk file cheat 1.2.

not sure what i am doing wrong

Cycrow
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Post by Cycrow » Fri, 6. Jul 07, 23:04

most likly your too close to a station

fly away from thestation and try it again

spikes2020
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Post by spikes2020 » Sun, 8. Jul 07, 07:10

oh shit dirr, i really feel like a noob.

sickforska
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Post by sickforska » Sun, 15. Jul 07, 10:26

Im having a bit of trouble activating the SE.

i started a new game, changed pilot name (and yes, im sure it was the pilot name) to Thereshallbewings, however, my name changes to it.

then i opened command console and hit s, but i dont have the option.

anyone know what i am doing wrong?

just kidding, i dont know what i did, but it just worked. the only thing i knowingly did was put ship to idle (i read that it was needed to activate the x2 SE).

spoidz
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Looking for control profile (.xpf) editor

Post by spoidz » Thu, 19. Jul 07, 15:33

I searched the scripting forum and didn't get any hits on opening an XPF file. Is there any tool that can manually edit the profile files (default.xpf).

I can open them in a text editor, they are just number sequences, but comparing my custom with the default there is no way to decode which lines are which commands. Unless anyone has source code that lists them?

I am trying to reset my view commands on my joystick POV and it is just not sensitive enough to get X3 to acknowledge POV look NE/SE/NW/SW. I was hoping I could edit an xpf file directly if there is a tool for it.

X3editor/modmanager don't seem to work on these files either

Thanks

sickforska
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Post by sickforska » Thu, 19. Jul 07, 18:20

im having the same problem with my pov hat, but until now i thought it was just because i had a really old joystick.

it would be great if i could use it to scroll through menus, then i wouldnt need my keyboard at all!

Cycrow
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Post by Cycrow » Thu, 19. Jul 07, 21:07

i dont think anyone has done anything with the profile files, u could try to change a single key then save it, and compare the 2 files to see what changes.

however, its possible that its encyrpted. Most X files are, you could try XOR'ing the file and c what you get

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