[Script] JMCorp Auto Freight Scanner V5 - Updated 02/September/2007

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Buck_Rogers
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Post by Buck_Rogers » Wed, 28. May 08, 15:30

OK. I think it should be OK, but I'm no scripting expert. So I'll ask one! :D Can this lot go into the t file?

Code: Select all

<?xml version="1.0" encoding="UTF-8" ?> 
<language id="44"> 

<page id="17" title="mass driver generator"> 
 <t id="11363">Mass-Driver ammo Generator</t> 
</page> 

<page id="7550" title="mass driver generator"> 
 <t id="1">Enable Mass Driver Ammo Generator</t> 
</page> 
</language> 


Buck Rogers

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JMCorp
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Post by JMCorp » Wed, 28. May 08, 15:36

paste this into the T file replacing all text in the file.

Code: Select all

<?xml version="1.0" encoding="utf-8" ?>
<language id="44">
  
  <page id="2008" title="Script Command Names" descr=" ">
    <t id="1245">CMD_ACTIVATE_AUTOJUMPAWAY_V3</t>
    <t id="1248">CMD_DEACTIVATE_AUTOJUMPAWAY_V3</t>
    <t id="1247">CMD_CYCLE_AUTOFREIGHTSCAN_V4</t>
  </page>

  <page id="2010" title="Command Long Names" descr=" ">
    <t id="1245">Activate Auto Jump Away V3</t>
    <t id="1248">DEActivate Auto Jump Away V3</t>
    <t id="1247">Cycle Auto Freight Scan V4</t>
  </page>

  <page id="2011" title="Command Short Names" descr=" ">
    <t id="1245">AAJA</t>
    <t id="1248">De.AAJA</t>
    <t id="1247">CAFS</t>
  </page>

  <page id="2022" title="Infoz!" descr=" ">
    <t id="1245">This command allows a ship to automatically jump away from danger instantly within the same sector. The distance and direction are random. This is due to the fact that you are hotwiring your jump drive!</t>
    <t id="1248">Stops the autopilot from continuing to ready the jump drive</t>
    <t id="1247">With a freight scanner and special command software your ship can auto scan any other ships nearby to locate criminals.</t>
  </page>

	<page id="17" title="mass driver generator">
		<t id="11363">Mass-Driver ammo Generator</t>
	</page>

	<page id="7550" title="mass driver generator">
		<t id="1">Enable Mass Driver Ammo Generator</t>
	</page>

</language>

Buck_Rogers
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Joined: Mon, 20. Dec 04, 23:23
x3

Post by Buck_Rogers » Wed, 28. May 08, 15:52

Should I switch off the autoscanner 1st? or does it matter?
Buck Rogers

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JMCorp
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Post by JMCorp » Wed, 28. May 08, 15:54

you will need to restart x3 but you dont need to stop any scripts in game.

Buck_Rogers
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Joined: Mon, 20. Dec 04, 23:23
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Post by Buck_Rogers » Wed, 28. May 08, 15:59

Right. I'm at work just now, but should be able to look at it within the next hour or so. I'll post here with the results.

Cross your fingers!
Buck Rogers

Vice Admiral of Shadows Haven Alliance (SHA) visit us at:
SHA Forum
Feel free to join my DID
Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!

Buck_Rogers
Posts: 1521
Joined: Mon, 20. Dec 04, 23:23
x3

Post by Buck_Rogers » Wed, 28. May 08, 17:27

WOOHOOOOOOOOOOOOOOOOOOOOO!! It worked! :D Your an absolute bloody star JM!

Thank you!
Buck Rogers

Vice Admiral of Shadows Haven Alliance (SHA) visit us at:
SHA Forum
Feel free to join my DID
Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!

Buck_Rogers
Posts: 1521
Joined: Mon, 20. Dec 04, 23:23
x3

Post by Buck_Rogers » Sat, 9. Apr 11, 22:48

Sorry for digging this old thread up, but it is the only place I can find this script.

Can anyone provide another linky to the script? the one in the opening post is dead. :(
Buck Rogers

Vice Admiral of Shadows Haven Alliance (SHA) visit us at:
SHA Forum
Feel free to join my DID
Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!

JohnMA
Posts: 4
Joined: Fri, 22. Apr 11, 14:05

Post by JohnMA » Tue, 26. Apr 11, 14:59

I second this one..

Is there anyone that could upload this script again? :cry:

Buck_Rogers
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Joined: Mon, 20. Dec 04, 23:23
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Post by Buck_Rogers » Tue, 26. Apr 11, 21:30

I've managed to retrieve a copy of the .spk file. So if anyone objects, I would like to make it available to download again. :D

http://www.mediafire.com/?8wrti6sbvj5c8e3

Please note, I am not taking any credit for this script!
Buck Rogers

Vice Admiral of Shadows Haven Alliance (SHA) visit us at:
SHA Forum
Feel free to join my DID
Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!

Captain Teamwork
Posts: 18
Joined: Sat, 20. Apr 19, 05:08
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Re: [Script] JMCorp Auto Freight Scanner V5 - Updated 02/September/2007

Post by Captain Teamwork » Tue, 7. May 19, 07:50

Anywhere I can download this script? Or something similar?

Thanks :)

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X2-Illuminatus
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Re: [Script] JMCorp Auto Freight Scanner V5 - Updated 02/September/2007

Post by X2-Illuminatus » Wed, 8. May 19, 19:43

The post directly above yours contains a working download link.
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