Hi atrain, glad you like it. I've taken a look at Roguey's Mod and I know what the issue is...
As you may have guessed, this script (the TCS) was written for the vanilla version of the game, so when certain changes are made to tlaser.pck
(as there are in Roguey's Mod), you need to make sure x0ne.TCS.dat.weapons.xml
is also updated.
You sound like you know what you're doing, so if you take a look at the manual that came with the plugin and go to chapter 4.1 on page 12, it'll tell you what you need to do.
Here's a quick example though for the A-FLAK though, just to clarify:
In vanilla the refire delay is 2143ms (if I remember correctly!), but Roguey's Mod has this at 536ms. If you open up the .cat file for Roguey's Mod, then open tlaser.pck
and take a look at the A-FLAK you'll see the following line of info (at offset 7):
Rate of fire | 112 rnd/min (536) | 7
It's the number in the brackets we're interested in (obviously), so just make sure the A-FLAK info in x0ne.TCS.dat.weapons.xml
matches it... should look something like this:
Code: Select all
081 $laser.type[$n] = Alpha Flak Artillery Array
082 $refire.delay[$n] = 536
Don't forget to check the other weapons too; from the look of it, Roguey made changes to all of them.
Good luck and if you have any issues, well you know where to find me