Page 2 of 2

Posted: Wed, 20. Jun 07, 21:56
by jdm5000
ah HA!

No, I did not enable the Auto Jump command, therefore it's my own durned fault it didn't work! :P

Posted: Wed, 20. Jun 07, 22:11
by Cycrow
the autojump command is actually not the same as the plugin. The plugin is designed to replace the existing jump command so it makes use of the advanded jumpdrive, this will only work however if the ship trys to make use of the jumpdrive.

with the commerical agent, im assume it detects there is no jumpdrive installed and will just use the normal fly command, so the addon wont make any difference. It could possible work by adding the jumpdrive to the ship as well to fool the CA into using it, however, it might also include checks for energy cells.

the auto jump command detects when a ship attempts to fly to a distance sector, and automatically enables the jump

Posted: Wed, 20. Jun 07, 22:54
by jdm5000
So, theoretically, if you have 4 ships with the adv jumpdrive and the autojump command enabled and they're set to follow a 5th ship

and you order the 5th ship to jump 20 sectors away, the 4 followers should start following it, recognize it's far away, and auto-jump to it?

and... if your commercial agent isn't high enough to use a jumpdrive (freight pilot 2nd class or something like that), but has an adv jump drive and the autojump command enabled, he should use it to jump if he's sent to sell something 10 sectors away, right?

if so:

sweeeeeeet

Posted: Thu, 21. Jun 07, 04:45
by Cycrow
thats correct yeah, there is a silght issue with the AI that are following another, but ill hopefully have that fixed.

as long as they travel to 3 or more sectors away, they will use the Advanced Jumpdrive

Posted: Fri, 7. Sep 07, 01:02
by JTK225
Where can i get a advanced jump drive?

Posted: Fri, 7. Sep 07, 01:12
by Cycrow
its available from the first post, where it says, Requires Advanced Jumpdrive

will take you to the post for it

Posted: Fri, 7. Sep 07, 01:40
by JTK225
I have installed the script but when docked i do not have the offer to buy

Posted: Sun, 9. Dec 07, 11:25
by Tritous
If you cant prove all ravens are black, prove all nonblack things are nonraven

If you cant get the standard jumpdrive to jump without energy cells, why not try and work on a way to detect the jump and REPLACE the cells that were used afterwards.

I'm sure you can make a sly explaination as to why on the bbs ;)

Posted: Sun, 1. Mar 09, 11:11
by Schabernack
This is still compatible with the version 1.51 from draffutt?
http://forum.egosoft.com/viewtopic.php? ... &start=360

Posted: Sun, 1. Mar 09, 14:05
by draffutt
yes

Posted: Mon, 2. Mar 09, 03:02
by Schabernack
k,thanks

Posted: Wed, 20. Jan 10, 01:47
by n0Life
can this addon be used on X3 TC?

Posted: Wed, 20. Jan 10, 18:28
by Cycrow
no, X3R scripts dont load in TC.

there is an advanced jumpdrive for TC, but the replacement scripts are not available yet, they will be eventually however

Re: [SCRIPT] Advanced Jumpdrive Addon - Jump Scripts Replacement V1.10 (11/03/07)

Posted: Wed, 20. May 20, 07:28
by twohrdrive
Great Script:)

But I have a problem - When I bought the advanced jumpdrive and the jumpdrive energy generator, they go into my ship's "goods" section and not the "installed extensions".

Now, no matter which method I use to jump, my ship is using energy cells. So I appear to not have the extension installed on my ship. Any tips?

Thanks a lot!

-A

Re: [SCRIPT] Advanced Jumpdrive Addon - Jump Scripts Replacement V1.10 (11/03/07)

Posted: Wed, 27. May 20, 03:12
by Cycrow
The goods section is normal, as scripts cant add new items as extensions, this is a limit in the scripting engine

have you installed both the advanced jumpdrive, and the replacement scripts. As the replacement scripts replace the core jump scripts which are needed when using any standard jump command.
if you have the game in steam and verify the install, then it will replace the addon scripts with the originals so ideally need to run it away from steam