[AL Plugin] Litcube's Kha'ak / Xenon Invasions v15
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Salut Litcube,
your script sounds interesting, well, both
Will check them tomorrow/weekend. I hope, it's working fine together with the other scripts i've installed:
1101 & Bzzztzzr by Redspot,
Bounty Hunter Guild by Cycrow,
Xenon Migration by Cycrow,
Pirate Guild Intelligent Pirate Behaviours by Serial Kicked,
YakiArmada by Serial Kicked,
Race Invasion by STM,
Race Response Fleet - jump to protect by LV + toastie
and another Kha'ak- invasion script I found in my X3 downloadfolder, but I'm sorry, I don't know anymore, who made it and where it can be found in the Forum again
But they all together are making an end to the calm and peaceful vanilla- X3. - There is always some action in universe
Well, talking about to extend this script. The idea of invading enemies is really cool, but let's talk about somthing different. I've checked the "Fight Command Software MK3: The new fighting AI" by X-Freak Cartman [KBG] and it looks cool. I would be happy if u could talk to Cartman if it would be possible to take his script and combine it with yours -> would mean, tricky, quickly evading special enemies...
The idea is, I think a complete armada is a bit heavy, but from time to time a "special-invasion" with maybe 10, 15 M3 using this fighting MK3- software would be really fun
We all love competition
But well, it's only an idea, think about it
Have a good time, à la prochaine, merci
Louis
your script sounds interesting, well, both
Will check them tomorrow/weekend. I hope, it's working fine together with the other scripts i've installed:
1101 & Bzzztzzr by Redspot,
Bounty Hunter Guild by Cycrow,
Xenon Migration by Cycrow,
Pirate Guild Intelligent Pirate Behaviours by Serial Kicked,
YakiArmada by Serial Kicked,
Race Invasion by STM,
Race Response Fleet - jump to protect by LV + toastie
and another Kha'ak- invasion script I found in my X3 downloadfolder, but I'm sorry, I don't know anymore, who made it and where it can be found in the Forum again
But they all together are making an end to the calm and peaceful vanilla- X3. - There is always some action in universe
Well, talking about to extend this script. The idea of invading enemies is really cool, but let's talk about somthing different. I've checked the "Fight Command Software MK3: The new fighting AI" by X-Freak Cartman [KBG] and it looks cool. I would be happy if u could talk to Cartman if it would be possible to take his script and combine it with yours -> would mean, tricky, quickly evading special enemies...
The idea is, I think a complete armada is a bit heavy, but from time to time a "special-invasion" with maybe 10, 15 M3 using this fighting MK3- software would be really fun
We all love competition
But well, it's only an idea, think about it
Have a good time, à la prochaine, merci
Louis
¨¨¨¨¨¨¨¨¨¨¨¨¨***modified***
¨¨¨¨¨¨¨¨¨¨¨¨¨and proud of it!!
'Cause X without scripts is like girls without tits...
another new video of the: >>Terran Conflict<<
¨¨¨¨¨¨¨¨¨¨¨¨¨and proud of it!!
'Cause X without scripts is like girls without tits...
another new video of the: >>Terran Conflict<<
Hmm, fair enough! Well, its up to you!! I am more than happy to put my hand up as a "tester", but I'm sure you have plenty of other offers!Litcube wrote:Take the initial time estimate for a project and multiply it by a factor of 100 to get the amount of work required. I'll be considering this.
I think, if you feel you have the time for it, would be an amazing mod. I have not seen/heard ANYTHING along these lines. There are no mods/scripts which actually have enemies creating stations and expanding. This would be seriously popular I think.
There is an AI Competitor's script by LV, but unfortunately he's having to re-work some code, however that script I am very much looking forward too also.
AG.
I am playing with XTM and I would like to add the terrans to the script.The invasions will only happen in any of the 5 major races sectors. The invasion will not happen in any sector containing a shipyard, or any sectors not found to have any stations.
Would it be easy ?
Terrans need to know fear too
Thanks
-
- Posts: 1212
- Joined: Thu, 15. Jun 06, 08:08
hi litcube!
first of, you have some very good plugins, i really enjoy them, like all of the players that uses them
secondly, i told you once, and il tell you again, plz, add the script to the library...its got so so so much potential...
and thirdly, some of us are combat junkies and want the script more for the exciting combat that it gives, not for the money(me) so wouldnt it be possible to decrease the amount of time between invasions(yes i know its random) and also the payouts? this could be a selectable option for the player when he starts the script
im thinking of decreasing the invasion timers by half, as well as the rewards
first of, you have some very good plugins, i really enjoy them, like all of the players that uses them
secondly, i told you once, and il tell you again, plz, add the script to the library...its got so so so much potential...
and thirdly, some of us are combat junkies and want the script more for the exciting combat that it gives, not for the money(me) so wouldnt it be possible to decrease the amount of time between invasions(yes i know its random) and also the payouts? this could be a selectable option for the player when he starts the script
im thinking of decreasing the invasion timers by half, as well as the rewards
The answer is just another question.
You know, perhaps this might not be a bad idea. The initial concept, however, was just to add a looming threat over the Universe. You never know when these things are going to show up, you never know where, and worse yet, you don't even know what's going to show up when it does. That was my original intent.
That said, I should probably add the timer, trade/fight rank requirement (I read your issue), and reward variables to a text file, and have them read there, so non-scripters can at least change this stuff.
That said, I should probably add the timer, trade/fight rank requirement (I read your issue), and reward variables to a text file, and have them read there, so non-scripters can at least change this stuff.
-
- Posts: 1212
- Joined: Thu, 15. Jun 06, 08:08
yeah, since i must say, that your script is truly plugins for combat out there, but still, for those that are combat lovers we need MORE, most us us probably dont even want the rewards, i for one was surprised when i got the rewards, very surprised
and also, dont worry about using this script to get ppl reps up, simply because ppl nowadays just donate for rep so it doesnt make much difference
and also, dont worry about using this script to get ppl reps up, simply because ppl nowadays just donate for rep so it doesnt make much difference
great idea, i say you go ahead with tihsLitcube wrote:That said, I should probably add the timer, trade/fight rank requirement (I read your issue), and reward variables to a text file, and have them read there, so non-scripters can at least change this stuff.
The answer is just another question.
By the way, for those that use this, since version 14, this has been functioning as it should with capturing ships. Previously, you were required to destroy the ship to continue the rewards script. This is not the case anymore, and everything works as it should. I wanted to test this out and make sure before posting.
Last edited by Litcube on Sun, 8. Jun 08, 17:53, edited 1 time in total.