[SCRIPT] Yaki Stations V2.21 UPDATE 01/11/07

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What do you think

Finally, I can buy those Yaki Ships
51
75%
What's a Yaki?
13
19%
Why would I want any of THEIR things?
4
6%
 
Total votes: 68

anneking
Posts: 307
Joined: Tue, 5. Feb 08, 17:33

Post by anneking » Tue, 26. Feb 08, 21:48

Jakesnake5 wrote:In order for the 'mobile pirate base' (aka Pirate TL) to be fully functional, including docking at SY/EQD/HQ ability, you'd need to modify the ships definition in TShips to use the correct TL definition.
Sounds simple. Bet its not. Is it possible, do you know how to do it? or maybe Cycrow can advise.

My Khaak invader script idea is nearly complete, the one big hole is the pirate TL. Arming it is not required, just dock and load stations (at the Marauder). Its my personal ship on Khaak start, fast, fab, great price. People would go nuts for this ship if they knew about it.

Buying a race TL would be spoil the party.

Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 » Wed, 27. Feb 08, 01:18

Doing it is a bit complicated, but not terribly so.

You'd need DoubleShadows X3 Mod Manager and Editor to start with.

Next, you need to find the latest version of TShips. If you're running a Mod (selected from start screen) that alters/adds ships, it'll be in the 'mods' folder.

If not, it will USUALLY be file 09.cat/dat in the game root directory. Do note, that if you are using a mod that opporates as a false patch like XTM, the last patch file (usually 11.cat/dat) will have the necessary TShips file.

Now, run the X3 Editor, select 'TXT Editor', and open the appropriate mod/false patch file, and find the 'types\TShips.xxx' file and select it. When it opens, you'll be editing an in-memory copy of TShips.txt.

In the window on the left, you'll see a list of ships that are in the game.

There are actually TWO entries for Mobile Pirate Base. They are, however, exactly the same, but it's difficult to pick which in the game SE without help, so you need to change the class for both just to be sure. :D

The easiest way to find BOTH entries, is to switch the list to 'ID' mode, then check the 'Sorted' box. This will sort the list by the ship ID. Scroll down till you find the entries 'SS_SH_TL_P' and 'SS_SH_TL_P2'.

Left click on one. The display on the right will switch to the first page of the ships stats. The item you need to change is 'Class'. Currently, it will show 'TL (8)'.

Double click on the class, and a pop up will open. Click the arrow to the right of the selection window, and the dropdown of eligibal classes will roll out. The currently sellected TL class will be at the top. Scroll down till you see the other TL entry, then select it. Hit OK

The Class of the ship should now read 'TL (0)'. This is the same class as all the other race TL's use.

Change the other entry as well.

Click the Save button at the top, click save in the dialog, and overwrite.

If all goes well, things won't crash. Once you run the game, the MPB's should now be able to DOCK and drop stations like normal TL's.

I don't recommend changing the TShips in the official 09.cat/dat files, if that's your only choice. You can use Mod Manager to extract the file, make a new patch file (10.cat/dat usually) and then add the file (make sure the path is types). Just in case something screws up and you don't bugger you game.

Alternately, you can make a copy of the 09.cat/dat files, just in case.
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anneking
Posts: 307
Joined: Tue, 5. Feb 08, 17:33

Post by anneking » Wed, 27. Feb 08, 12:47

Brilliant. Simple too. How do you learn this stuff!!! Worked perfectly.

I guess I’ll need to release my script as a mod, which is probably why you didn’t add it to your Yaki stations script (?).

As for restocking the EQ with khaak missiles and lasers, I think I’ll skip the AL plugin, get the players to use the usual trick of selling stuff to the EQ, then buying multiple copies at the shipyard, nice and simple eh. I like simple things.


Many Thanks!

mevko
Posts: 73
Joined: Mon, 14. Jul 08, 01:29
xr

Post by mevko » Mon, 31. May 10, 16:59

IS this download link dead.

mevko
Posts: 73
Joined: Mon, 14. Jul 08, 01:29
xr

Post by mevko » Mon, 31. May 10, 17:50

sorry got it to work it seems firefox dosent open the download link. i used opera.

Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 » Mon, 31. May 10, 23:20

Yea, Firefox is nice, but doesn't like some things unfortunately. :(

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Peanutcat
Posts: 297
Joined: Fri, 8. Jul 11, 23:56
x4

Post by Peanutcat » Sat, 6. Aug 11, 02:11

I get an error message... I appear to get it ALOT.... any1 know why?

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Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 » Sun, 4. Aug 13, 16:35

If anybody found the link dead, it's been fixed.

Turns out my cable provider decided to no longer provide a free web space.

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