[SCRIPT] Racers Guild V1.00 : Updated 11/08/2006

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ZoT
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Post by ZoT » Wed, 6. Sep 06, 20:04

the racers guild shipyard sell nothing..

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George Wills
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Post by George Wills » Thu, 7. Sep 06, 09:39

I discovered, that best ship for all class ships race / no overtune is TS with biggest cargo bay and Cargo Bay Energy Divert System, it can be faster than fully tunned Starburst :D And XL sized cargo bay are more usefull than tiny sized one (means no shields, no weapons).
And I didn't try Afterburner MK1 in race yet.

Race committee should prohibit such as devices, isn't it true?

ZoT
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Post by ZoT » Thu, 7. Sep 06, 16:50

maybe the ships selled by the shipyard r added when the shipyard is generated so the existing race guild shipyards dont have ship for sale..
it could be?
what u think Cycrow?

Cycrow
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Post by Cycrow » Thu, 7. Sep 06, 17:23

no they should be added when when you level up, but its possisble i mad a mistake with the level, ill have lto check this.

well the races already prohibit engine tunings, so i might make it do it for the afterburner and energy divert as well, otherwise it might be too eassy :P

Mafyx
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Post by Mafyx » Mon, 27. Nov 06, 16:43

leloa wrote:
Cycrow wrote:
leloa wrote:one idea for that:DANGERUS RACES with lots of enemyes and to be outlawed
back to topic i found one bug one ship lost in race race just dont end
how did the ship get lost ?
i tryed to make it so the racer ships wont get attacked so theyshoudln't get destroyed
duno yust one never finished race no enemyes nearby
Get the same problem here, one ship crashed into an asteroid and race didn't finished.

Some little problems that I encountered with those races, is that you have to get very close of the beacon to locked it, that is a lot more harder with an Arrow at 1400m/s than with a standard M5.
This is a problem too when flying an M6 as we tend to hit the beacon. I don't imagine with a cap ship what it can be.

Other thing, is that sometime you can't see the 1st beacon on your radar as most M5 can only hold Duplex scanners.

Starting 3rd rank, M5 races are very hard if you don't have an Arrow.

I could suggest too to have more big ship races, as I found those were the funniest races :D
An astronaut race could be fun too lol !

However those are only smalls remarks, this script add a lot of fun to the game, keep on :thumb_up:

Cycrow
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Post by Cycrow » Mon, 27. Nov 06, 17:14

i need to fix the problem of the race not finishing, i know what the problem is, just gotta think of the best way to overcome it :P

as for getting close to the beacon, well thats intended, and the distance you have to get to is based on the level of the races, its sposed to make it harder.

The same with the beacons not in scanner ranges, its sposed to make it harder.

bassically, its hard to make the other racers as good as the player would be, so instead i added these littles things in to try and level the playing field.

the type of races are completly random, so sometimes u'll get m5 races, and other times u'll get larger races, TL races can be quite funny :P

i do plan on adding other types of races too, including adding beacons protected by lasertowers

Streaks
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Post by Streaks » Thu, 7. Dec 06, 19:53

Does this script make use of the audio (dialogues and music) of the plot-race in Freedom's Reach?

I mean, is it lke the plot race at all, except that the plot-race was too-screwed even for EGOSOFT to fix, so they got rid of it.

Lentil McBean
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Post by Lentil McBean » Sun, 25. Feb 07, 22:25

All I have to say is.... more races please!!

Nice work.
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Diablos
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Post by Diablos » Sun, 11. Mar 07, 02:37

Just been having a play on this and think its a great script just wondering if there are any plans to develop it further?

gate races could be very cool, especially if their illegal nature getsthe police to join in :twisted:

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Post by Cycrow » Sun, 11. Mar 07, 13:11

yeah i do plan on expanding it alot, various different types of races, including combat races as well.

but im doing some bug fixes on my other scripts first

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Flybye
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Post by Flybye » Thu, 5. Apr 07, 16:35

Do you think it is possible to set up a virtual track with hundred of beacons? And if you fly outside the track you lose points?

I'm thinking about the layout of a track such as the Nurburgring, Top Gear's, or any other F1, GT1, GT2 or SCCA style format.

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Post by Cycrow » Thu, 5. Apr 07, 21:06

its possible, could make it so you have to stay in range of the beacons, which means the beacons need to be close enough to each other. As you get in range of the next beacon the target could change to that one, and so on until you reach the end

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Post by Buck_Rogers » Mon, 11. Jun 07, 11:54

Ok. 1st off I apologise if I'm posting this in the wrong place.

My query is:

When installing the Racers Guild script does it "overwrite" any hidden ships in the game? I ask this because I was given a document which listed all of the hidden ships. One of those was supposed to be a Buster Sentinel located in Akeela's Beacon.

However I found a Starburst there instead!

Not that im complaning. Maxed out with the Explorer software installed, it makes for some really fast sector uncovering :D Its great for passenger transport missions to!
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Cycrow
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Post by Cycrow » Mon, 11. Jun 07, 12:47

nope, it doesn't play aorund with the hidden ships, the only script that does that, is my Move Freebie Ships script

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Post by Buck_Rogers » Mon, 11. Jun 07, 13:05

hmmm...strange that.

Maybe thats why i found the Starburst. As i do have your full collection of scripts installed and running. Including the one called "move freebie ships"

I was confused by the list i got :D Since it only lists the ones hidden by egosoft.

I forgot that you added the Arrow and the Starburst to the game with this script. oops! lol

Guess the Buster has been moved to another sector and was replace by the Starburst. I take it you added in the Starburst wreck?
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xerses0
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Post by xerses0 » Fri, 12. Oct 07, 19:53

sorry to be digging this thread up again, but it is the most relevant place to ask.
i've just joined the guild, and in the second race i did ( i didnt complete the first, crashing right into one of the beacons) i got to the last beacon, got the message 'the crowd goes wild', and nothing happened. i decided to go back to the race station, thinking i would get my pay there, but when docked, i recieved the message that i was disqualified because i wasn't allowed to dock during the race?

please help, ive just got myself a starburst and decided this might well be a good way to take advantage of it.

xerses0
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Post by xerses0 » Fri, 12. Oct 07, 20:03

sorry, nevermind, i just read the first post again, properly this time
The race ends once all competetors reach the final Beacon and the scores will be displayed.
hmm, time for a bit of SETA

Gammel
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Post by Gammel » Wed, 31. Oct 07, 02:16

It seems all the download links have died for this one. :(
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Buck_Rogers
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Post by Buck_Rogers » Wed, 31. Oct 07, 14:18

mirror 1 & 2 are down yes, but the 1st download location is not. ive just this minute tried it
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Post by Gammel » Wed, 31. Oct 07, 22:15

Aaaah, got it then, must have just been a temporary thing. :D
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