[SCRIPT] Sector Takeover v2.4.3 [Updated 20-Apr-2007]

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Total votes: 360

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Predator02
Posts: 483
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Post by Predator02 » Mon, 19. May 08, 20:38

I think your initial problem stemmed from not having pirates listed as hostile in your options. They're set to friend by default and it stays that way unless you change it. This allows you the opertunity to make rep with pirates. Only khaak and xenon are automaticaly set to enemy.

oatboy
Posts: 6
Joined: Thu, 29. May 08, 22:16

Post by oatboy » Fri, 6. Jun 08, 07:49

I have a question. I am playing with Xtended installed, and i thought it would be jolly to takeover that big 10 sector xenon area. Anyhow i managed to do it with a large fleet, however there are xenon streaming into one of the sectors continuously. I even seta'd it to see if they would stop. I also tried removing race response, and disabling raiding parties and it's still coming. So i'm wondering if it's a sector takeover bug, or if this is a hardcoded thing i.e. there needs to be a certain amount of xenon in the universe so they spawn continually.

oatboy
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Joined: Thu, 29. May 08, 22:16

Post by oatboy » Sat, 7. Jun 08, 22:52

After some exploration i realized something. I think these are teh raiding parties that attack omicron lyrae in XTM. SO i guess it's hardcoded in and overrides the STO. Anybody have any ideas about how to prevent these guys from spawning?

JackSlaughter
Posts: 80
Joined: Thu, 22. Jun 06, 04:53
x3

Post by JackSlaughter » Tue, 8. Jul 08, 05:41

I had a question... Say I take Presidents end, because it's just a waste of a sector without anything in there.

If I take it, and i'm friends with the Argon, are they now going to send raiding parties after me to take it back????

flam1ngphoen1x
Posts: 37
Joined: Tue, 1. Jul 08, 18:24

Post by flam1ngphoen1x » Tue, 8. Jul 08, 18:02

I was told to post here if I have any questions so:

If all of my stations in my claimed sector were destroyed, does the sector automatically return to the original race?

If I select the allow friendly races to build in my sector, will their factories and stations start popping up?

If so how long?

XanII
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Joined: Thu, 29. Dec 05, 15:07
x4

Post by XanII » Fri, 18. Jul 08, 22:13

Can you take over Yaki sectors?

I just blew the Yaki to kingdom come and now im sitting in their empty sectors wondering wether it is worth wasting 2 trade stations on the Yaki sectors. Unknown sectors are not worth it, read that from the bugtracker that unknowns will not be populated by AI stations.

But what about Yaki?

Sion Sheevok
Posts: 16
Joined: Fri, 18. Jul 08, 07:23

Post by Sion Sheevok » Wed, 30. Jul 08, 03:02

Is this script fully compatible and working with Vanilla X3 2.5 + Bonus Pack? The version is still listed as 2.4.3.

DesertEagle
Posts: 117
Joined: Thu, 2. Feb 06, 05:32
x3

Post by DesertEagle » Mon, 11. Aug 08, 06:11

I'll have to have a look. I haven't played X3 in a couple of years but am dusting it off to inaugurate the external script editor that was recently released. I'll let you know.

Alright: Update - my machine is getting badly crashed. It may be an interaction among 2.5, Race Response Fleets, and Sector Takeover. Regardless, I'm just going to say - be careful until I can figure this all out - which will probably be next week as it stands.

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OOZ662
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Post by OOZ662 » Thu, 28. Aug 08, 19:43

DesertEagle wrote:Alright: Update - my machine is getting badly crashed.
I'm running XTM and getting crashes too. However, it could be this, the model viewer plugin, or Racial Lasers that's doing it, since I installed all three at once.

russbo
Posts: 862
Joined: Sat, 12. Nov 05, 21:53
x4

Post by russbo » Thu, 28. Aug 08, 20:07

I've been running the latest X3 with XTM, and about forty other scripts, with this one, and no crashes.

RRF sometimes interacts with one of these scripts, causing a plethora of ships to accumulate in some sectors. I unfortunately stopped using that one; great script, just can't figure out what its interacting with.

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OOZ662
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Post by OOZ662 » Thu, 28. Aug 08, 23:19

I haven't installed RRF since the 1.8 beta came out (meaning it's never been on myXTM install in any form), so I know that isn't it.

I also removed the model viewer and the same crash occurred. It's a freeze where a few seconds of the music will loop until I use the Task Manager to kill X3.EXE.

russbo
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Post by russbo » Fri, 29. Aug 08, 01:35

Sector Takeover is not the cause of your crashes. I've been using it since the beginning.

I would suspect it's the model viewer. I've been watching that thread, and there have been many reports of problems.

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OOZ662
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Post by OOZ662 » Fri, 29. Aug 08, 09:54

I completely removed it since it turned out I never used it after install, and still froze up. Admittedly, I haven't tried it on a new start yet. Will update when I have.

Fox Trader
Posts: 97
Joined: Tue, 7. Nov 06, 20:55
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Post by Fox Trader » Fri, 29. Aug 08, 13:04

DesertEagle wrote:I'll have to have a look. I haven't played X3 in a couple of years but am dusting it off to inaugurate the external script editor that was recently released. I'll let you know.

Alright: Update - my machine is getting badly crashed. It may be an interaction among 2.5, Race Response Fleets, and Sector Takeover. Regardless, I'm just going to say - be careful until I can figure this all out - which will probably be next week as it stands.
I have both of this scripts with Cycrows package and I am plaing 2 weaks /after pause/ without problems.. only after instalingThor M3 to Argon dock Mamouths were missing in list. :oops: But its another tale..

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MBD
Posts: 837
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x3tc

Post by MBD » Fri, 29. Aug 08, 17:02

The Mammoths can be added to the Argon Shipyards by running one of the scripts that is installed as part of the X Plugin Manager. You run the plugin.plugman.addship script from the Script Editor.

Later, MBD.
"We always were English and we always will be English and it's because we are English that we're sticking up for our rights to be Burgundians." - Passport to Pimlico 1949

Fox Trader
Posts: 97
Joined: Tue, 7. Nov 06, 20:55
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Post by Fox Trader » Fri, 29. Aug 08, 21:23

MBD wrote:The Mammoths can be added to the Argon Shipyards by running one of the scripts that is installed as part of the X Plugin Manager. You run the plugin.plugman.addship script from the Script Editor.

Later, MBD.
Thanks! :roll:

Firebird
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Joined: Wed, 6. Nov 02, 20:31
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Pirates Upgrading to Ospreys?

Post by Firebird » Fri, 5. Sep 08, 23:56

Hi Guys

I am having a little fun trying to suppress the pirates with extensive battle group patrols, whaich seem to be working especially around Telardi Shipyards.

However, after searching the forums, I cant find much on Pirate Ospreys, they come out of the North Gate in Brennans Triumph with a couple of M4 excorts.

Anyone else seen this, or know why its happening, In the yrs I played X2 and 3 I never saw a Pirate in a M6 class.

Any Thoughts?
Regards - Jerry
i7-4770 3.4GHz | 8 GB DDR RAM | ASUS Z87 Board | 500GB SSD | GeF GTX 650 1GB Mem | X-Fi SB Sound | Win 7 Pro (64bit) SP1 | DirX V11

Nanook
Moderator (English)
Moderator (English)
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Post by Nanook » Fri, 5. Sep 08, 23:58

There are no pirate M6's, including Ospreys, in vanilla X3. You must have some scripts or mods running.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

Firebird
Posts: 611
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by Firebird » Sat, 6. Sep 08, 00:16

Hi

Umm, I have a few nothing significant like XT though;

- Tractor Beam fact
- Equip Dock upgrades
- Sector take over script
- LV cheats

Thats all folks, I wonder which generates them.

I def have Pirate M6 Ospreys. they seem to come through the gate every 15 mins.
Regards - Jerry
i7-4770 3.4GHz | 8 GB DDR RAM | ASUS Z87 Board | 500GB SSD | GeF GTX 650 1GB Mem | X-Fi SB Sound | Win 7 Pro (64bit) SP1 | DirX V11

aka1nas
Posts: 1414
Joined: Thu, 7. Jul 05, 05:17
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Post by aka1nas » Sat, 6. Sep 08, 00:47

Firebird wrote:Hi

Umm, I have a few nothing significant like XT though;

- Tractor Beam fact
- Equip Dock upgrades
- Sector take over script
- LV cheats

Thats all folks, I wonder which generates them.

I def have Pirate M6 Ospreys. they seem to come through the gate every 15 mins.
Sector Takeover spawns the pirate-owned M6 groups if you have captured a pirate sector. IIRC, it's a AL option to enable them or not.

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