I would use this if it included the cockpit mod.
Why would you want to lose the cockpits and the front of the ship?
You might as well fly a camera drone.
[Mod] Noselessness + M6 Mod
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
I think you could call this a demo.
It includes all Nova and Discoverer variants and the Elephant.
Elephant has nice fine tuning with a better driver's seat and I was able to pick up a cargo pod on the first attempt. For a ship with the dimensions of a small town that's nice. =)
Positioning takes a lot of time since even though I use the mesh to get a starting position, that isn't as accurate as I'd like. For the Elephant there was a bright texture spot disturbing my gravidar. Not acceptable.
If you change that to include cockpits (if a change is even necessary) then that doesn't bother me at all. =)
Gazz
It includes all Nova and Discoverer variants and the Elephant.
Elephant has nice fine tuning with a better driver's seat and I was able to pick up a cargo pod on the first attempt. For a ship with the dimensions of a small town that's nice. =)
Positioning takes a lot of time since even though I use the mesh to get a starting position, that isn't as accurate as I'd like. For the Elephant there was a bright texture spot disturbing my gravidar. Not acceptable.
Because reducing the nose and filling the recovered screen real estate with bitmaps defeats the purpose of a clear view.Mad Hatter wrote:Why would you want to lose the cockpits and the front of the ship?
If you change that to include cockpits (if a change is even necessary) then that doesn't bother me at all. =)
Gazz
I played it at first for review and my heart sank, then I gave it a good blast when the patches came out, each one seemed to bring it up a little more. In the end I could hold off no longer and had to play it like mad (1.31 patch) -- thanks to the scripters and modders however the potential of the game is pretty unlimited, like X2.nuclear_eclipse wrote:Welcome to my life of X3. The last time I actually 'played' the game was atleast a month ago... Most of my time ingame right now is spent testing models, scripting, or balance tweaking.
But since I reviewed it, I haven't gone back to the story -- I have played around with various scripts, like the Fighter Base Commander addon to Myros' Terracorp Pilots and of course I have been grinning at Deadly and Red Spot's mod -- not to mention other scripts and mods from yourself and Cycrow.
So I really think in this respect Egosoft's community has taken this game and made it something much better.
So thanks to you all.
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*poke* gazz, I dont suppose you could possibly add a list of what files are needed for the m6 part? I personally like to see the ship nose, it gives me a sense of orientation, without which I would be lost.
I can remove the files not needed myself if i knew what I was doing, but I dont know what I would need to do
Edit.
You seem to have changed just about every ship in the game >.<
Looking at your tcockpits and a stock tcockpits from 08.cat in winmerge, at least half of it is highlighted...
I can remove the files not needed myself if i knew what I was doing, but I dont know what I would need to do
Edit.
You seem to have changed just about every ship in the game >.<
Looking at your tcockpits and a stock tcockpits from 08.cat in winmerge, at least half of it is highlighted...