[Mod] Noselessness + M6 Mod

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Mad Hatter
Posts: 246
Joined: Fri, 5. Dec 03, 16:08
x3

Post by Mad Hatter » Thu, 9. Feb 06, 21:23

I would use this if it included the cockpit mod.

Why would you want to lose the cockpits and the front of the ship?

You might as well fly a camera drone.

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Fri, 10. Feb 06, 00:01

I think you could call this a demo.

It includes all Nova and Discoverer variants and the Elephant.

Elephant has nice fine tuning with a better driver's seat and I was able to pick up a cargo pod on the first attempt. For a ship with the dimensions of a small town that's nice. =)

Positioning takes a lot of time since even though I use the mesh to get a starting position, that isn't as accurate as I'd like. For the Elephant there was a bright texture spot disturbing my gravidar. Not acceptable.
Mad Hatter wrote:Why would you want to lose the cockpits and the front of the ship?
Because reducing the nose and filling the recovered screen real estate with bitmaps defeats the purpose of a clear view.
If you change that to include cockpits (if a change is even necessary) then that doesn't bother me at all. =)

Gazz

DJ | Wolf
Posts: 51
Joined: Sat, 7. Feb 04, 21:14
x3tc

Post by DJ | Wolf » Fri, 10. Feb 06, 01:45

nuclear_eclipse wrote:Welcome to my life of X3. The last time I actually 'played' the game was atleast a month ago... Most of my time ingame right now is spent testing models, scripting, or balance tweaking.
I played it at first for review and my heart sank, then I gave it a good blast when the patches came out, each one seemed to bring it up a little more. In the end I could hold off no longer and had to play it like mad (1.31 patch) -- thanks to the scripters and modders however the potential of the game is pretty unlimited, like X2.

But since I reviewed it, I haven't gone back to the story -- I have played around with various scripts, like the Fighter Base Commander addon to Myros' Terracorp Pilots and of course I have been grinning at Deadly and Red Spot's mod -- not to mention other scripts and mods from yourself and Cycrow.

So I really think in this respect Egosoft's community has taken this game and made it something much better.

So thanks to you all.

Lancefighter
Posts: 3144
Joined: Sun, 19. Dec 04, 02:41
x4

Post by Lancefighter » Thu, 12. Jun 08, 21:18

*poke* gazz, I dont suppose you could possibly add a list of what files are needed for the m6 part? I personally like to see the ship nose, it gives me a sense of orientation, without which I would be lost.

I can remove the files not needed myself if i knew what I was doing, but I dont know what I would need to do :s

Edit.
You seem to have changed just about every ship in the game >.<
Looking at your tcockpits and a stock tcockpits from 08.cat in winmerge, at least half of it is highlighted...

Post Reply

Return to “X³: Reunion - Scripts and Modding”