I'm willing to be convinced, but I must admit that I don't see why it would be the 'clearest and easiest'. Let's assume that you've got someone starting a relatively new game, and they want to hit up the 'small box' of starting sectors (ie, the immediate Argon and Boron sectors around Argon Prime). That's 22 sectors that they have to make a point of specifically marking. That's a lot of sectors. It's not such a chore for the Patrol script because you generally don't Patrol that big an area. But when deploying Satellites, you may want to cover a large number of sectors.CO. Dragon Corp wrote: Even though I think the way it works for the multiple sector patrol is ok. Lets assume the last message is SOMEWHERE in your huge message log and you don't want to search for it. All you have to do in order to find out which sectors are in the list is to stop the patrol ship and start the patrol again. A new log entry will appear with all the given sectors.
Quite easy if you ask me. Also, if you just give the sectors you want, everything else could be left out: Restriction to one race, or excluding of some races, home sector. Imho it would be the clearest and easiest way to do this.
But at least it's your mod and I just give ideas .
Doing that my way, you'd have to do 4 things - select a home sector (ie, Argon Prime), set a sector jump limit (6 sectors would work, or you could choose Herron's Nebula or The Hole and only need 5 sectors), and set the races to Argon and Boron. That seems a lot easier than manually selecting sectors 22 times. To me, anyway.
(btw, got the 8-point sat system working, handles both AdvSat and NavSat at the proper range from the 0 point )