Gazz wrote:Well, "someone should write this" hardly ever works.
If you have time to play X3 you clearly have time to write the scripts you want.
Not "being" a scripter is hardly an excuse. Noone was born as one. =P
Well, I think you saw what I was up to recently. Actually, I haven't *played* X3 for like 6 months! I don't need those changes; I am happy with this script as it is. I was just suggesting that this would probably be more efficient. I spend at least 9 hours a day programming at work, and "optimizing" is basically what I spend most of my time doing, so I though I would share my expertise on how to make this faster.
I played X3 (+XTM) for like a year, and didn't manage to finish the plot, or build any kind of significant empire in that time, as I just haven't enough time for that. Now I upgraded my PC and the new one won't load my saved games, so I have to start from scratch. I don't want to ever have to start from scratch again, because I know that if I do I will never "finish" it (by whatever definition of "finish" you want to use).
So my personal goal is to start again with the biggest, most complete, collection of scripts that will work together, so as to accelerate my progress as much as possible (but without "cheating"), in the hope that I will then manage to "finish" the game eventually.
To create this "biggest, most complete, collection of scripts" I need to know about all the available scripts, and their incompatibilities. That is why I rewrote the Index. Now I am busy (when I get some free time) trying to find the real download links of all those scripts (and all the unlisted ones I can find through the forum), and try to download every one that is still available.
Once I'm done doing that, I'll put up an online archive where all I found will be available for download, with some simple tool that helps selecting compatible scripts.
When that is done, then I'll be able to build my personal "collection of scripts" and start playing again (with any luck). I would rather hope that I don't have to learn how to script X3, as there are already a lot of scripts out there that do about anything that one might want. I think that spending time finding those, and making them easily available for everyone, is a much more sensible goal. It's not like I couldn't learn it (anyone that managed to learn how to write assembler programs can learn to program in about every language), but I haven't got enough fingers to count all the programming languages I already learned, and I don't want to clutter my head with just another one special-purpose language, with very limited use.
NB: There are already some sites with collections of scripts, but as far as I know that covers at best 1/4 of everything that is "out there".
thE_sAnE wrote:oooh, you were probably talking to the other guy, nvm me...
Yes, I think he was
talking to me.