Script : Dock/Undock TS/TP Class at TL or M1

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Cycrow
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Post by Cycrow » Fri, 11. Aug 06, 05:08

its a few posts down, Xperiment Fusion Project

LaMa24680
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DOCKTS help!!

Post by LaMa24680 » Wed, 16. Aug 06, 00:14

I downloaded and installed the DOCK TS script but i still cant make a ts dock to a tl! I used the Script manager installer and it say its installed but it doesnt work. The DOCK TS option in the navagation menu just isnt there! Am i doing something wrong?

Cycrow
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Post by Cycrow » Wed, 16. Aug 06, 00:19

u should post questions about a specific mod/script in the correct thread.

the main problem with it not working is that you might not have enabled the script editor in game

paulms1980
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Post by paulms1980 » Mon, 11. Sep 06, 09:22

@LV how many TS ships can u dock in a TL using this script?
is there any bugs?
cheers paul

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LV
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Post by LV » Mon, 11. Sep 06, 18:54

it should allow the normal ship cargo hold amount.


LaMa24680

see the script editor stickie for the command not showing up as cycrow will probably be correct in assuming you have not enabled the SE
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paulms1980
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Post by paulms1980 » Wed, 13. Sep 06, 00:41

cheers LV
will be using it soon.
on another note (maybe shud post it in modding forum)
the terran M1, wot ships can it dock?

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Re: Script : Dock/Undock TS/TP Class at TL or M1

Post by larrylo » Thu, 2. Nov 06, 06:33

LV wrote: WARNING You must not be in the ship when docking it or undocking or you will stranded inbetween the game and the twilight zone :)
I just found out yesterday that you can leave the twilight zone!!!

Basically order the ship that you are stuck in to un-DockTS. Just press R for the Owned Property, scroll down to ship that you are in. It should be the one marked with Player ship. Press C for commands menu, then select the Dock TS command, then select your TL/Carrier. You will then thrown out into space inside your TS/TP. Just fly back to TL/Carrier and do the space-walk.

This saves on the reload and loss of progress.

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arcana75
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Post by arcana75 » Fri, 17. Nov 06, 11:05

Hi LV. The CisorTech Dynamic Bay Configuration script is inactive. Can this script be modified (either by me or an extension to ur script) to allow more than just TSs to dock with a TL?

Essentially I would like to retain the ability for TLs to be mini-carriers that the DBC accorded...

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Post by TheZapper » Mon, 18. Dec 06, 20:49

Can a version of this script be updated to allow the docking of TS's on M1's (argon in particular?).

I dont care about 'cargo arguments' (i.e. sum of docked TS's cargo >> M1's); but I have no issue if the script wants to make a check for this:

A *better idea* for a "DOCK on TL/M1 script" would be one that assigns a 'point value' for each class of ship.. i.e.:

M5: 1 pt
M4: 2 pt
M3: 3pt
M6: 5pt
TP: 10pt
TS: 15pt

and use those 'points' against the 'total number of allowable docked ships" on a M1.

(Point system would not be necessary for TL's due to the presumably large cargo capacity that is assumed by hauling stations around).

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Post by fud » Mon, 18. Dec 06, 21:27

That, or you can add a docking slot via scene file, and do it that way. :)

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arcana75
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Post by arcana75 » Tue, 19. Dec 06, 03:09

TheZapper wrote:Can a version of this script be updated to allow the docking of TS's on M1's (argon in particular?).

I dont care about 'cargo arguments' (i.e. sum of docked TS's cargo >> M1's); but I have no issue if the script wants to make a check for this:

A *better idea* for a "DOCK on TL/M1 script" would be one that assigns a 'point value' for each class of ship.. i.e.:

M5: 1 pt
M4: 2 pt
M3: 3pt
M6: 5pt
TP: 10pt
TS: 15pt

and use those 'points' against the 'total number of allowable docked ships" on a M1.

(Point system would not be necessary for TL's due to the presumably large cargo capacity that is assumed by hauling stations around).
Tada! The CisorTech Dynamic Bay Configuration still works after 2.0.x. I know I've been running 2.0.2 for nearly two weeks now no problem. The DBC is buyable at shipyards and allows all ships M6 and below to dock into TLs and above. It hasn't been updated since 1.4.3 but it works.

The M6 takes up 5 slots, TS 3 slots, I think TP 2 slots and everything else (M5/4/3/3+) 1 slot.

When bigger ships dock, it even shows a nice "Bay Assigned" in ur docked ships list.

Truly one of the gems of this forum of scripts.

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Post by TheZapper » Tue, 19. Dec 06, 03:30

Sounds good... Where might I find Cisor Tech Dynamic Bay script?

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arcana75
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Post by arcana75 » Tue, 19. Dec 06, 04:04

TheZapper wrote:Sounds good... Where might I find Cisor Tech Dynamic Bay script?
Where you usually find scripts around here, the sticky on top :)

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Sesk
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Post by Sesk » Tue, 19. Dec 06, 06:11

How bouts M7s ?
Don't tell me you forgot about them :(

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Docking

Post by bunk » Tue, 19. Dec 06, 06:41

Nice one. Very useful. Thank you.
Player of computer space games since 1975!

TheZapper
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Post by TheZapper » Tue, 19. Dec 06, 20:26

found it... very nice.

Haven't tried M7's yet; but I'm happy camper.... nice script (/tips hat to the author).

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arcana75
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Post by arcana75 » Wed, 20. Dec 06, 03:49

I don't think ships that can dock ships should dock into ships. :D

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Sesk
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Post by Sesk » Wed, 20. Dec 06, 06:47

arcana75 wrote:I don't think ships that can dock ships should dock into ships. :D
Yea, just checking if that had been tought of, anyway can anyone point me to a guide to add external docking slots to a ship ? I would like to do like the M7 but take the same principle and add it to the M2, so do i have to make a new topic or can i just get a straight-forward answer here ?

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Docking flexibility

Post by bunk » Thu, 21. Dec 06, 06:42

Sesk wrote:
arcana75 wrote:I don't think ships that can dock ships should dock into ships. :D
Yea, just checking if that had been tought of, anyway can anyone point me to a guide to add external docking slots to a ship ? I would like to do like the M7 but take the same principle and add it to the M2, so do i have to make a new topic or can i just get a straight-forward answer here ?
Seems that there's always a bigger fish. That is, those ships that dock ships will also want the flexibility to dock too, right?
Player of computer space games since 1975!

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Mani_
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Post by Mani_ » Thu, 17. May 07, 14:05

Please correct the download file.
It does not exist :/.

Thanks
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