there is no workaround for it, not without editing the boutny boost signal to allow it to call the assassin guilds signal directly.darthraven wrote:Ahh so there is no work around this? I was having the same problem... got the missions, killed the target, but got no message (even a fail one), no exp and no credits. I do have LV's Bounty boost enabled.Cycrow wrote:there is still a problem with ejecting pilots sometimes you are not credited if they eject.
if they do, you are sposed to kill the astronaut that ejects.
but sometimes this will cause a fail, so make sure thats not the problem.
otherwise, it could be another script you have running thats interferring, one example is LV's bounty boost which changes the signals of all ships, as the signal is required for the assassin targets, then this will cause it to not trigger the correct script.
Well if there is no work around, would it work if I just turn off Bounty Boost while doing missions, and then put it back on later, i.e does it need to be uninstalled or just turned off?
Thanks for any replies.
EDIT: Just realised how old the last reply was, but still any help from anyone would be nice
removing it should also fix it thou.
the problem exists due to the limit of the signals system in MSCI