AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07

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LV
Sith Lord
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Post by LV » Sat, 1. May 10, 10:20

The Terran/Argon relations are set immediately, they must be at each other straight away meaning the reps starts dropping straight off

Lurka
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Stations displaced?

Post by Lurka » Tue, 4. May 10, 02:27

Hello and thank you for the script, it makes the X Universe much more lively.

I'm playing X3R+XTM and I noticed that the shipyard in PTNI Headquarters was displaced after installing this script. Not sure about other stations, but I'll compare previous logs of Scorp maps when I have time.

What do you think is the cause of station displacement? Could it be a source of trouble?

Thank you,
/_urka

Kirou
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Joined: Tue, 16. Aug 05, 17:27
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Post by Kirou » Thu, 6. May 10, 22:30

Thank you for this Plugin, its really nice, i am using it with xtm0.75
but after a while i stumbled over 2 tings.

The first:
There is a huge fighter fleet (m3 m4 and m5) of argon and split origin at the sector Kingdom end, first i thought this would may be a skirmish but they are just keep flying there they don't shoot each other, the sector just has 16 pages of ships on the sector map, that's a bug or will they start fighting at any time ?

The second:
I finally managed to find the Hacker mentioned in the BBS, just by luck.
He quickly turned into my arch enemy since
Spoiler
Show
he activated my Jumpdrive and sent me into a Xenon Core sector
It quickly turned into some Road Runner Cartoon like fight where i had to be the coyote, i did reload a dozen times and always came with other (mostly larger) weapons to fight him.
Spoiler
Show
First i tried to get him on my own and ended up in the middle of a Xenon Core sector,
i was amused until i realized that he also ejected my energy cells.
Then i came with a fleet of fighters, he always jumped away and destroyed them by his almighty hacking powers.
I used a bunch of fighter drones but he also hacked them to death.
After a while i became a bit frustrated. Then i thought he can't activate my JD when i have no energy cells to jump, so i ejected my energy cells and started to hunt him again, well the xenon at XS 547 did teach me that i was wrong. Next reload next try, meanwhile i just wanted that guy to be dead at all costs so i bought a teladi Tern and took my time to lay a lot of mines in that Sector, then i started fighter drones and expected that this rotten coward will sooner or later jump into one of my minefields while running from my drones and changing names. Well i was wrong ... AGAIN .. other ships flew into the mines and my argon reputation got bad..
Reload ... since i couldn't get close on him without he jumping me to a xenon sector i used Rockets but he also seems to hack those, they just vanished, so i used more rockets , swarm rockets, i fired a LOT of typhoon rockets at him and he couldn't kill them all, i finally managed to hit him !! (yaaaaay !) Then he jumped away and all my missiles exploded.... oh yes and i was facing the xenon again ..
Reload .. Since i hit him once with a missile i kept that idea.
this time i came with Firestorm Torpedos evil laughing , wasp missles and i got rid of my damned jump drive,
since the wasps nearly never hit a fighter target i came closer ( 5 km seems to be his activation range , if you don't come closer he will not do something to you) then i started some wasps and while he was distracted in killing them i started the firestorm Torpedos , then i continued firing wasps.. well one of the wasps hit him and he jumped away, so everythng was futile ... well not everything, i was still at the sector because i had no Jumpdrive to hack, now i could start to hunt him. but he always jumped away and if one of my missiles hit him his shield always did regenerate until i was in firing range again.
Reload ... i needed something fast and strong that kills him with one shot, so i bought a paranid agamemnon and started to hunt him with the heavy missile gun, since those missiles count as gun projectiles he couldn't disarm them, i needed a while but after a few minutes i managed to hit him directly with one of the antimatter missiles, BOOOM and AHAHAHA, FINALLY he was stardust.
it did cost me around 40 million credits and a lot of time to kill ONE fighter.. but finally he was dead..
BUT THEN ... i got the reward message..
Spoiler
Show
a little bit argon reputation and they where going to confiscate my ship within the next 3 minutes to exhibit it at a museum
First i thought that this is just a joke , well at least i think it was one since i could keep my ship but after that there was
Spoiler
Show
nothing
do you really get
Spoiler
Show
nothing
for putting up a hell of a fight against that hacker ? i was expecting to get the rapid response drive, or well at least something as reward .. but i just got
Spoiler
Show
nothing, not even the message got stored at my log
is this really the reward for defeating my arch enemy in one of the hardest quests i ever had in X3 ? :D

Buck_Rogers
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Post by Buck_Rogers » Thu, 6. May 10, 23:46

Kirou wrote: The first:
There is a huge fighter fleet (m3 m4 and m5) of argon and split origin at the sector Kingdom end, first i thought this would may be a skirmish but they are just keep flying there they don't shoot each other, the sector just has 16 pages of ships on the sector map, that's a bug or will they start fighting at any time ?
I to have this problem. They never fight, but just clutter up Kingdom End. The only way I managed to resolve this problem, was to use the Cheat Pack. I used the "Destroy" option, so I took no rep loss. Only problem is, you have to destroy each ship, 1 at a time. So it may take a while to go through 16 pages!
Kirou wrote:The second:
I finally managed to find the Hacker mentioned in the BBS, just by luck.
He quickly turned into my arch enemy since
Spoiler
Show
he activated my Jumpdrive and sent me into a Xenon Core sector
It quickly turned into some Road Runner Cartoon like fight where i had to be the coyote, i did reload a dozen times and always came with other (mostly larger) weapons to fight him.
Spoiler
Show
First i tried to get him on my own and ended up in the middle of a Xenon Core sector,
i was amused until i realized that he also ejected my energy cells.
Then i came with a fleet of fighters, he always jumped away and destroyed them by his almighty hacking powers.
I used a bunch of fighter drones but he also hacked them to death.
After a while i became a bit frustrated. Then i thought he can't activate my JD when i have no energy cells to jump, so i ejected my energy cells and started to hunt him again, well the xenon at XS 547 did teach me that i was wrong. Next reload next try, meanwhile i just wanted that guy to be dead at all costs so i bought a teladi Tern and took my time to lay a lot of mines in that Sector, then i started fighter drones and expected that this rotten coward will sooner or later jump into one of my minefields while running from my drones and changing names. Well i was wrong ... AGAIN .. other ships flew into the mines and my argon reputation got bad..
Reload ... since i couldn't get close on him without he jumping me to a xenon sector i used Rockets but he also seems to hack those, they just vanished, so i used more rockets , swarm rockets, i fired a LOT of typhoon rockets at him and he couldn't kill them all, i finally managed to hit him !! (yaaaaay !) Then he jumped away and all my missiles exploded.... oh yes and i was facing the xenon again ..
Reload .. Since i hit him once with a missile i kept that idea.
this time i came with Firestorm Torpedos evil laughing , wasp missles and i got rid of my damned jump drive,
since the wasps nearly never hit a fighter target i came closer ( 5 km seems to be his activation range , if you don't come closer he will not do something to you) then i started some wasps and while he was distracted in killing them i started the firestorm Torpedos , then i continued firing wasps.. well one of the wasps hit him and he jumped away, so everythng was futile ... well not everything, i was still at the sector because i had no Jumpdrive to hack, now i could start to hunt him. but he always jumped away and if one of my missiles hit him his shield always did regenerate until i was in firing range again.
Reload ... i needed something fast and strong that kills him with one shot, so i bought a paranid agamemnon and started to hunt him with the heavy missile gun, since those missiles count as gun projectiles he couldn't disarm them, i needed a while but after a few minutes i managed to hit him directly with one of the antimatter missiles, BOOOM and AHAHAHA, FINALLY he was stardust.
it did cost me around 40 million credits and a lot of time to kill ONE fighter.. but finally he was dead..
BUT THEN ... i got the reward message..
Spoiler
Show
a little bit argon reputation and they where going to confiscate my ship within the next 3 minutes to exhibit it at a museum
First i thought that this is just a joke , well at least i think it was one since i could keep my ship but after that there was
Spoiler
Show
nothing
do you really get
Spoiler
Show
nothing
for putting up a hell of a fight against that hacker ? i was expecting to get the rapid response drive, or well at least something as reward .. but i just got
Spoiler
Show
nothing, not even the message got stored at my log
is this really the reward for defeating my arch enemy in one of the hardest quests i ever had in X3 ? :D
I've never managed to catch 1 of these buggers. Never got the 'clues', or even the offer of the XPS. But I have just had a look at the text file for this script. It looks like the only reward you get, is indeed a rep boost.

Slightly disappointing reward.


{Quoting seemed wrong, so I added some. jlehtone}
Buck Rogers

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Feel free to join my DID
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LV
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Post by LV » Sat, 8. May 10, 11:07

This is a long range memory guess but i think the fleets in KE were/are XTM related but i could be wrong.


Well done by being the first to take down the hacker, you should have got a
Spoiler
Show
RRF drive or x shuttle
give yourself one of your choice as i'm no longer supporting TR scripts.

After reading that great account of the pain you suffered i may just port him over to TC if i can remember where the bloody code is

:)
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

jlehtone
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Post by jlehtone » Sat, 8. May 10, 12:07

Reimplementation with Mission Director could be more intuitive, provided that the code remains hidden and somebody can MD. After all, it is the twisted idea that has value. :roll:

Kirou
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x2

Post by Kirou » Sun, 9. May 10, 01:34

LV wrote:This is a long range memory guess but i think the fleets in KE were/are XTM related but i could be wrong.


Well done by being the first to take down the hacker, you should have got a
Spoiler
Show
RRF drive or x shuttle
give yourself one of your choice as i'm no longer supporting TR scripts.

After reading that great account of the pain you suffered i may just port him over to TC if i can remember where the bloody code is

:)
Well i (more or less) solved the Kingdom End fighter spam symptom.
First i wanted to write a script that kills them all but then i just fought spam with spam and spawned several groups of 40 khaak interceptors at different locations. OOS they are not really strong so they couldn't do much harm to the Stations but they acted like bug spray for the fighters and the rrf ships managed to get rid of them with larger ships.
Now the sector is peaceful again, even if it is a multi race mass grave :o

Porting that hacker to TC would also turn him into one of the most evil opponents in TC, i like the idea. :D
If you have that guy as opponent you will start to regret that you have any computer system on your ship :D

jumbled
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Post by jumbled » Sat, 9. Oct 10, 11:15

I have a "little" problem. I'm playing with XTM and a variety of other mods/scripts, all of which "should" play nice together (no one reports conflicts and some are made for XTM). These include CMOD2, PilotAI, Ashley's, Complex Cleaner, and a bunch of little stuff that shouldn't be any problem.

The game was going well until I just recently installed RRF. I was using RRF in my previous game, but then I started this new one and just now installed RRF after playing for some time without.

Anyway, I have this nasty little habit of starting wars. :twisted: I might "hire" a TL, ask it to jump into a hostile sector (a race sector that hates the race of the TL), or using the Super Tractor script, hijack and drag an M1/M2 (or similar) into a hostile sector (most races are enemies with Terrans), and then find a safe spot to watch the fireworks.

The problem is, the fireworks cause a game crash.

I'm not sure if this happens with ANY 2 races, or only with Terrans, as the only wars I've been present for involved Terran RRF ships.

In my last game, I never had this problem, and I was using XTM in that one, too. I was NOT using some of the other mods (CMOD2, for example), so I don't know if that could be a cause...but I also don't recall any serious Terran RRF ships and did NOT notice Terrans going to war with anyone, so that might also have been part of it.

The crash seems to be inevitable, given enough time. I had one war between Boron and Terran ships and it crashed almost immediately once things got hot. In another war between Terrans and Split, it would crash, but repeated reloading saw the crash occur at different moments, giving me time to save/reload and hope to get more time in the game to collect loot and bailed ships before the next crash.

This only seems to occur IS...OOS doesn't have this problem.

I'm thinking it might be a problem with some particular ship, maybe a Terran ship (I'll need to try it between 2 other races, if I can find someone angry enough to fight). I never had these crashes in my other game, but that game, as I said, never had wars involving Terrans. It's very frustrating cuz I START these wars to pick up free loot (using MARS goblins) and ships (with Cycrow's SCS), hoping to pick up something precious. But in order to do this, I have to be IS for the loot to drop. Grr!


EDIT (Next Day)
Ok, I think I might have found the problem, but only by accident of luck (and mine ain't all that great, either!).

During my most recent battle, I managed to "coerce" the Boron and Teladi to fight (found a Boron Shark that didn't like Teladi, so I introduced them up close and personal). Had the same crashes as before, so it's not solely related to Terrans.

However, during the many saves/reloads and in-between the many crashes (most are lock-ups and a few are CTD), one of my ships sent a pop-up message (I think it was set to send a msg on completion of a command). You know how these messages go if you have multiple previous messages that need user action to click an OK button, or similar, and if you have a pop-up, it pops up all those others before you get to the one that did the popping...? Well, in this case, one of the string of messages I had been ignoring up till now was an infinite loop detection message from the OCS Apollo set, which is another new one I have been trying out. I never had a problem with it before, but I didn't have RRF installed before. It might be a problem that only shows up in extreme cases when you have full scale wars only the RRF can create.

I took it out to see if it helped, and I was able to enjoy the full effect of the carnage without any more hangs. I even sent in Terrans and Split to join the party. In the end, I filled up something like 4 or 5 super freighters XL class (plus one or two smaller TS's I capped along the way) with loot and reeled in a couple dozen varied ships. Woot!

Damian Swift
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Post by Damian Swift » Fri, 15. Oct 10, 10:55

A simple question..
Is RRF able to be used yet?

Last time i downloaded it (a few months ago), all the TL's in the universe dissapeared :-(

ruining m game...

so, is this better?

zone22
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Post by zone22 » Mon, 21. Mar 11, 16:56

nvm

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Sinxar
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Post by Sinxar » Wed, 6. Apr 11, 23:01

All the links in the first post are 404s.

help?

- Got it - http://code.google.com/p/x3tcscripts/do ... sion%3DX3R

have to extract it from the allasone X3R package

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Sinxar
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Trading station in getsu fune

Post by Sinxar » Mon, 11. Apr 11, 14:26

Ok I thought I was going nuts there for a while. I went to watch a movie while docked at a station.

When i came back i was going to get my little caiman hauler setup to do some sector trading.

I press "R" and... what is this? I own a trading station in Getsu Fune? I searched for a while and only reference I seen was in a thread from '07. Came here and seen what was going on. I honestly thought I won the lottery or something, but couldn't find any messages in the log.

I didn't have the options for that when I installed the script. Just the difficulty setting.

Well that is a mystery solved. When i first got the script all the images were broken and no links worked, thanks for fixing that, and thanks for the excellent script LV.

So i can only assume I had the wrong version installed. By following your instructions in the first post I now have all the options described. Again, thanks very much!

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DevilDog_016
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Post by DevilDog_016 » Wed, 30. May 12, 04:05

I love this overhaul and I've been playing with it for a long time now. It seemingly performs a reverse-lobotomy on the higher ranks of Fleet Commands. Brains seem to be very scarce amongst ship commanders these days...

However, for the past week, I've been encountering a nasty problem. RR ships are randomly attacking my Advanced Satellites! :evil: So far, I have had multiple satellites destroyed in Argon, Boron, Paranid, and Split sectors. Strangely enough, no Teladi. At first it happened once in a blue moon. But now, I lose satellites in 3-5 sectors at a time... And my sats are far from traffic, usually 30+ km North/South of the ecliptic... At first I never suspected RRF. However, today I jumped in Great Reef just after my sat got borked... "Boron Rapid Response Thresher" shooting at me. Even with using the "Fix Sector Relations" option in RRF, it turned neutral but would still attack.

Another thing I have noticed, they never target any other of my ships. Only sats so far... However, I can't sit all day and replace my sat network cause of RRF's blunders. Any help would be appreciated. I'm not looking forward to mass-producing M3's and M6's just to keep eyes in sectors. Thank you :D :? :? :?
Yo dawg, I heard you like plasma, so we put HEPTs in yo HEPTs so you can blast foos while you blast foos!

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LV
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Post by LV » Sun, 3. Jun 12, 12:56

i have no idea at all why only sats would be targeted so i can't really help, i lost more brain cells than there are ships in the x universe since writing this version of rrf
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

LordFleischblock
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Re: AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07

Post by LordFleischblock » Thu, 4. Feb 21, 17:45

Hello,

I'm kinda sorry to revive an old topic. But this seems to be the best place.
I'm getting ships and messages saying "ReadText8804". RRF ships are called "ReadText8804-9" or "ReadText8804-8", the AI options as well as the messages I got on first startup of the script are called "ReadText8804-24", "ReadText8804-18", "ReadText8804-19".
I have X3R 2.5 with bonus Pack (signed), Cockpit Mod (official), and script editor enabled, on Windows 7. I have no other scripts, mods, or XTM running. Sadly, Google gives me only 4 results when searching for "ReadText8804", one of them is in Polish, about deleting a station in X3R called "8804".

I have installed the RRF script using Cycrow's PluginManager (viewtopic.php?t=265915), and downloaded the RRF script from http://web.archive.org/web/201408161738 ... ux1.7a.zip because it's not available on the website anymore (also, LV's Googel Code page https://code.google.com/archive/p/x3tcscripts/downloads has not listen this script). There was only one file in the ZIP file. Using Total Commander, I discovered that there are 34 files containing the string "8804", all names containing either JTP or LV (out of 94 containgin 'JTP'). I starting a new game gives me ReadText8804 ships as well (e.g. a TL in Kingdom End / Königstal as named ReadText8804-9).

Is there a naming file missing?
What else can I try to fix this?
x-lexikon.bosl.info - seizewell.de - xdatabase - Übersicht - Unsignierte Erweiterungen - Tipps & Tricks & Infos
Trade 12%
Fight 5%
Build 3%
Think 80% :gruebel: damn!

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X2-Illuminatus
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Re: AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07

Post by X2-Illuminatus » Thu, 4. Feb 21, 19:38

The script only has an English text file. If you play any other language than English you will see those readtext errors. To fix this, you need to rename the text file from "448804.xml" to "498804.xml" and change the language id at the top of the text file from 44 to 49. Use the Windows text editor or any xml editor for the edit. Not Word or Wordpad or the like.

The example above is for German (49). For other languages use either of the following ids:
48 - Polish
42 - Czech
39 - Italian
34 - Spanish
33 - French
07 - Russian
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Re: AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07

Post by LordFleischblock » Fri, 5. Feb 21, 09:23

Thank you very much. This made the problem go away :oops:

Here's 448804.xml for anyone else who needs it to make ReadText8804 go away (from AI Race Response Fleets, RRF 1.74a):
Spoiler
Show

Code: Select all

<?xml version="1.0" encoding="UTF-8" ?>
<language id="44">


<page id="8804" title="Debug Texts" descr="AI Race Response Fleets">
<t id="000">[author][b]%s[/b][/author]</t>
 
<t id="1">A %s in %s has called for support. %s enemy ships were found in the sector and the attacking ship was %s</t>

<t id="2">[author][b]%s Military[/b][/author]%s, our security forces have reported that you have committed \033R%s\033X acts of aggression against our race. In order to repair your relations with our citizens, you are strongly advised to make a contribution of [b]%s[/b] credits.\n\n
The Security Headquarters at [b]%s[/b advises you to pay the fine immediately, although we can't guarantee all our pilots will accept your offer immiediatly, Please stay in the sector and keep out of the way of hostile ships if you choose to pay.\n\n
[select value="payfine"]I would like to pay the fine now.[/Select]\n
[select value="horsemen"]I'd sooner stick pins in my eyes than bow down to the likes of your feeble race!.[/Select]</t>

<t id="3">[author][b]%s[/b][/author]Thank you for paying the fine of \033R%s\033X Cr, %s. You are free to go about your business\n\nWe do however insist that you leave our sector immiediatly, you are free to return but we reccomend you wait for a while as our pilots are still disgruntled.</t>

<t id="4">[author][b]%s Military [/b][/author]Your fine was not paid and we can therefore not influence your relations with our pilots, %s. It would be a good idea if you left our space... [b]NOW[/b]</t>

<t id="5">[author][b]%s Military[/b][/author]%s, our scans have shown that you have now committed \033R%s\033X acts of aggression against our race. Each of these indiscretions is being logged, but unfortunately for you, our forces have already been dispatched to eliminate you.</t>

<t id="6">\033GEnable Race Response Fleets\033X :JTP</t>
<t id="7">\033R%s Rapid Response %s\033X</t>
<t id="8">\033G%s Rapid Response %s\033X</t>
<t id="9">\033B%s Rapid Response %s\033X</t>
<t id="10">[author][b]LV[/b][/author]\n\n\033BRace Response Fleets\033X has now been upgraded to version [b]%s[/b]</t>
<t id="11">\033GAllow Race Response Fleets Skirmishes\033X :JTP</t>
<t id="12">[author][b]%s News Network[/b][/author]A %s Diplomatic Envoy in %s is heading to %s for peace talks, Hopes are running high that these talks will not break down into violence again. Pilots are asked to attend the ceremony in force so the talks have a better chance of success.</t>
<t id="13">\033W%s Rapid Response Bomber\033X</t>
<t id="14">\033G%s\033X</t>
<t id="15">[author][b]%s News Network[/b][/author]Peace talks break out after stazuras of violence.\n\nA %s Diplomatic Envoy in %s is heading to %s for talks, reports are that this may indeed be a ploy to invade this sector, our forces have been put on high alert and all combat pilots are requested to be a full readyness for any potential outbreaks of fighting in the sector</t>
<t id="16">[author][b]%s News Network[/b][/author]The %s are again suspected of mounting a secret attack\n\n A so called Diplomatic Envoy in %s is heading to %s for what are highlighted as peace talks, there is little hope that this is anything but a rouse to mount an attack on the sector which has been in dispute over ownership for Tazuras. Police and military have been put on high alert but in the interests of peace the ship will be allowed passage to it's destination.</t>
<t id="17">[author][b]%s News Network[/b][/author]Confusion mounts over so called Peace Envoy.\n\nAccording to %s propoganda a peace envoy is current travelling through %s heading to %s, The chance of this being anything other than an attempt to lull this sector into a false sense of security are slim to none but hopes do remain.\n\nAll pilots capable of combat are asked to attend these so called "Talks" as our calcuation show a minute chance of them being anything other than a direct attempt at concealing another attack on this disputed sector.</t>

 <t id="18">\033GRace Response Fleets Enabled\033X</t>
 <t id="19">\033GRace Response Fleets Skirmishes Enabled\033X</t>
 <t id="20">\033W%s Rapid Response Ranger\033X</t>
 <t id="21">[author][b]LV[/b][/author]\n\n\033BRace Response Fleets\033X has now been disabled, please await further communication before removing this plugin from X3</t>
 <t id="22">[author][b]LV[/b][/author]\n\n\033BRace Response Fleets\033X has now been completely removed, you may now remove this plugin from X3\n\n\n
   [select value="shutdown"]Understood.[/Select]\n
   [select value="fool"]Press this if you want spamming with this message and are a fool.[/Select]\n</t>
 <t id="23">\033W%s Rapid Response %s\033X</t>
 <t id="24">%s Scavenger</t>
 <t id="25">\033GRace Response Difficulty Settings Enabled\033X</t>
 <t id="26">[author][b]LV[/b][/author]\n\n\033BRace Response Fleets Difficulty Setup\033X\n\nSelecting RRF Lite will disable all Rapid Response Bombers and Fighters and also all elements introduced in the Redux version to give the plugin more balance and keep sectors clear without much threat to your own empire.\nChoosing the [b]RRF Balanced[/b] option will add \033WRapid Response Bombers and Fighters\033X and also enable the plugin to balance itself by putting more threats within the universe.\n 
 If RRF Balanced mode is chosen the RRF plugins ability to keep the normal sectors clear of enemy ships will be put to the test, your assets may not be as safe in this difficulty level and your interaction will be needed to keep threats at an acceptable level.\nIf choosing the RRF Hostile option you will find that the universe comes under major threat and RRF fleets will suffer without your intervention\n\n[select value="normal"]RRF Light.[/Select]\n
[select value="hard"]RRF Balanced.[/Select]\n[select value="shithard"]RRF Hostile.[/Select]\n[select value="warlord"]RRF Warlord.[/Select]\n</t>
 <t id="27">[author][b]%s News Network[/b][/author]Enemy Threats Increase\nIntergalactic Intelligence reports the following data for all current threat levels.\n\Current Universal Hostility Level \033R%s%\033X\n\nThe following sectors are current set to critical threat level\n%s\n\nIt is believed that operations in \033R%s\033X are critical in lowering threat levels to an acceptable level.</t>
 <t id="28">Argon Intelligence [b]%s[/b]\nBoron Intelligence [b]%s[/b]\nSplit Intelligence [b]%s[/b]\nParanid Intelligence [b]%s[/b]\nTeladi Intelligence [b]%s[/b]</t>
 <t id="29">[author][b]%s News Network[/b][/author]\033WKhaak Attacks Increase\033X\n\nRecent intelligence reports have confirmed the sightings of [b]%s[/b] enemy ships currently operating outside their own sectors. All pilots are asked to kill on sight any enemy ships they come across.\n\nIn other news \033B%s\033X was recently attacked by enemy craft and has suffered severe hull damage as a result.</t>
 <t id="30">[author][b]Galactic News Network[/b][/author]\033WRace Response Fleets Statistics\033X\n\nThe following factions have reported their military strength as follows.\n\033WArgon Fleet Strength %s%\033X\n\033BBoron Fleet Strength %s%\033X\n\033RParanid Fleet Strength %s%\033X\n\033CTeladi Fleet Strength %s%\033X\n\033GSplit Fleet Strength %s%\033X.</t>
 <t id="31">%s</t> //displays fleet stats gv
 <t id="32">[author][b]%s News Network[/b][/author]\033WGetsu Fune Leadership Ceremony Brings Hope\033X\n\nRecent moves have brought a leadership change in [u]Getsu Fune[/u] where the %s have reliquished control of the sector to the [b]%s[/b]\n\nHopes have now been raised of a better working relationship between the races in the constant battle against the Khaak and Xenon.</t>
 <t id="33">[author][b]%s News Network[/b][/author]\033WGetsu Fune Leadership Ceremony Brings Hope\033X\n\nRecent moves have brought a leadership change in [u]Getsu Fune[/u] where the %s have reliquished control of the sector to the your empire [b]%s[/b]\n\nHopes have now been raised of a better working relationship between the races in the constant battle against the Khaak and Xenon.\n\nThis sector will now be under your control and it is your responsibility to keep it clear from your enemies for the duration of your rule.</t>
 <t id="34">[author][b]Galactic News Network[/b][/author]\033WHuge Breakthrough In Research Brings The Rapid Response Drive\033X\n\nAfter collaboration between the 5 major races in their battle against the Khaak and the Xenon a new piece of technology is being tested on \033WRace Response\033X vessels.\n\nThe Rapid Response Drive is capable of jumping instantly to any position in a ships sector at the blink of an eye although the drive has some unfortunate side effects. When used the drive will not only take power from the ships shields but it will also cause some hull damage thus limiting it's use if it to be an economic success.\n\n
 Due to the current limitations and possible environmental effects the drive is not available to traders and cannot be traded, only large military vessels can stock this device or pilots of large combat vessels who haved aided the cause and are ranked [b]Vindicator[/b] or higher.\n\ncurrently and there are no plans to change this.</t>
 <t id="35">[b]%s Military[/b][/author]\n\n%s\n\nSomehow you have managed to fight back the Khaak and Xenon to an extent where the current [b]Universal Threat Level is 0[/b].\n\nIn reward for your actions %s has been fitted out with a \033BRapid Response Drive Device\033X. Use it carefully as there are some side effects.</t>
 <t id="36">%s Rapid Response %s</t>
 <t id="37">[author][b]%s News Network[/b][/author]Peace Talks Non Existant After Engineers Dispute.\n\nHopes of any peace between races have been dealt an unexpected blow after the leader of the Galactic Engineers Union [b]GEU[/b] stated that all work on the Envoy Class vessels had been halted until their dispute over pay and conditions of service were met.\n\nIn a strong worded statement to the Galactic News Networks the leader of the GEU [b]LV[/b] demanded that the workload for himself and his subordinates was halved and pay increased. In a chilling message which brought baqck the memories of years of industrial dipute LV did not rule out sabotage and blackmail if his demands were not met.\n\n
 Normally such dissent would be quickly dealth with by Split or Paranid assasins but as LV was recently voted the most dangerous pilot in the universe there has been a severe shortage of volunteers for any mission against him.\nPsychologists have also brought into question LV's current mental state as during all interviews he was heard to mutter confusing statements about someone named The Emperor who psychologists believe may be another personality of this already notorious madman.</t>
 <t id="38">[author][b]%s[/b][/author]Xenon Sector Invasion Planned\n\nAll able combat pilots are asked to report for duty to [b]%s[/b] Shipyards where an incursion into \033R%s\033X will be launched. Any pilot who makes it through the invasion will be rewarded.\nFor this mission to be a success all Xenon forces must be destroyed\n\n
   [select value="goxenon"]Pass me a pen.[/Select]\n
   [select value="pussy"]I have neither the ship nor the courage to aid in this mission[/Select]\n</t>
 <t id="39">[author][b]%s[/b][/author]Xenon Sector Invasion Complete\n\nWonderful news. The Xenon forces have been defeated in [b]%s[/b]\nWith this victory the current Universal Threat Level is now down to \033R%s\033X.</t>
 <t id="40">[author][b]%s[/b][/author]Xenon Sector Invasion Failed\n\nThe invasion into [b]%s[/b] has failed and mass casualties have been reported as the allied forces suffer what can only be described as a massacre.</t>
 <t id="41">[author][b]%s[/b][/author]Difficulties Hold Back Xenon Sector Invasion Plans\n\nWe are currently too low on [b]%s[/b] for our ship building efforts, unfortunatly you will have to start without the main part of our forces but we guarantee they will be ready soon\n\nLeave for \033R%s\033X now!</t>
 <t id="42">[author][b]%s[/b][/author]Xenon Sector Invasion Plans Are Go\n\nOur Fleet will be arriving in this sector shortly, be ready to jump to \033R%s\033X as soon as they arrive</t>
 <t id="43">%s Invasion %s</t>
<t id="44">[author][b]Galactic News Network[/b][/author]%s Hacker Brings Chaos To %s military\n\Reports are in that a sole hacker flying a \033R%s\033X has brought chaos as a virus has been uploaded which is disabling and destroying military vessels. Huge numbers of small military craft have simply disapeared from radar.\n\nAny pilot who manages to neutralise this threat will be rewarded and pilots should be aware that there is a good chance the hacker may infect their ship or it's systems if detected.\n\n
   [select value="gohack"]Consider this ship dead.[/Select]\n
   [select value="pussy"]I have neither the ship nor the abilty to undertake this mission[/Select]\n</t>
  <t id="45">1010100101</t>
  <t id="46">[author][b]%s[/b][/author]%s Forces Decimated By Hacker\n\nReports are coming in that the %s have recently lost contact with many of their vessels, a hacker is believed to have globally infected the ships systems and all attempts to stop this ship have eneded with the disappearance of the pilots sent to assassinate it.\n\nIt is believed that only a ship with very old computer systems could stand a chance of attacking this ship as the software may be too old to be infected.\n\nTalks are now ongoing with the [b]%s[/b] to loan one of their old ships for this mission but their asking price for the loan has been too high for many pilots to take the chance.</t>
  <t id="47">[author][b]Galactic News Network[/b][/author]\033WHacker Finally Meets His Maker\033X\n\nAfter a tremendous battle %s you have wiped out the hacker and our ships are now safe again.\n\nAs a reward for your action we offer %s from the %s.\nNow say goodbye to the XPS ship, in 3 mizuras it will return to the museum so we hope you packed your spacesuit.</t>
 <t id="48">[author][b]%s[/b][/author]\nHello %s, we have heard about your hunt for the elusive hacker and we may be able to help you.\n\nIf you were to give us [b]%s[/b] credits we could lend you %s for this mission.\n\n
   [select value="goxs"]Ok, I'll pay.[/Select]\n
   [select value="pussy"]I don't need your help fools[/Select]\n</t>
   <t id="49">[author][b]%s[/b][/author]\n\nThe \033G%s\033X is waiting in the hanger %s, we want it back in one piece!</t>
   <t id="50">[author][b]%s[/b][/author]\n\nWe asked you for \033G%s\033X credit's, not an IOU. Come back later when you have enough money!</t>
   <t id="51">[author][b]%s[/b][/author]\n\nSo your looking for the hacker are you. For \033G%s\033X credit's we may be able to help!\n\n
   [select value="gosec"]Ok, I'll pay.[/Select]\n
   [select value="pussy"]I don't need your help fools[/Select]\n</t>
   <t id="52">[author][b]%s[/b][/author]\n\nTry looking near \033G%s\033X</t>
  <t id="53">[author][b]Galactic News Network[/b][/author]\033WHacker Escapes Pursuit\033X\n\nYou have been shown to be incapable of tracking the hacker %s.\n\n</t>
  <t id="54">[author][b]Getsu Fune Military[/b][/author]\n\n
   [select value="getsu"]Allow Sharing of Getsu Fune.[/Select]\n
   [select value="nogetsu"]Disallow sharing of Getsu Fune[/Select]\n</t>
     <t id="55">[author][b]Getsu Fune Military[/b][/author]\n\n
   [select value="piratextmon"]Enable Pirate RRF Ships.[/Select]\n
   [select value="nopirate"]Pirates Disabled[/Select]\n</t>
  <t id="56">%s Station Delivery Escort</t>
  <t id="57">\033RRace Response Fleets Disabled\033X</t>
  <t id="58">\033RRace Response Fleets Skirmishes Disabled\033X</t>
  <t id="59">\033RRace Response Difficulty Settings Disabled\033X</t>
  <t id="60">[author][b]XTM Option[/b][/author]\n\n
   [select value="terranon"]Set Terran Argon Relations To Friendly.[/Select]\n
   [select value="terranoff"]Let Them Fight[/Select]\n</t>
  <t id="61">[author][b]RRF Hotkey Interface[/b][/author]\n\nCurrent Universal Hostility Level is \033R%s\033X</t>
  <t id="63">[author][b]RRF Hotkey Interface[/b][/author]\n\nCurrent RRF Signal is \033R%s\033X in [b]%s[/b]</t>
  <t id="62">[author][b]RRF Hotkey Interface[/b][/author]\n\nNo Current RRF Signal for the \033R%s\033X</t>
  <t id="64">[author][b]Getsu Fune News Network[/b][/author]\033WGetsu Fune Leadership Ceremony Brings Hope\033X\n\nRecent moves have brought a leadership change in [u]Getsu Fune[/u] where the control of this sector has been given to your empire [b]%s[/b]\n\nHopes have now been raised of a better working relationship between the races in the constant battle against the Khaak and Xenon.\n\nThis sector will now be under your control and it is your responsibility to keep it clear from your enemies for the duration of your rule.\n\nOnce your control is reliquished the Trade Dock will be removed along with any ships or wares stocked on it!</t>
 
</page>


<page id="2008" title="Script Object Commands" descr="0">

 <t id="559">A_LV_RRF_PAYFINE</t>
 <t id="221">A_LV_RRF_DRIVE</t>

</page>

<page id="2010" title="Script Cmd Names" descr="Long version of commandos. These are the commandos assigned to ships using the commandconsole. Page 2010 and 2011 belong together and hold short and long versions of the same commands"> 

 <t id="559">Attempt Notoriety Fix</t>
 <t id="221">Engage RRF Drive</t>
 </page> 

<page id="2011" title="Script Cmd Shorts" descr="Short version of commandos. These are the commandos assigned to ships using the commandconsole. Page 2010 and 2011 belong together and hold short and long versions of the same commands"> 

 <t id="559">pay.fine</t>  
 <t id="221">RR.DRIVE</t> 
 </page> 
 
 
 
<page id="17" title="Boardcomp. objects" descr="Product Names">
 <t id="5923">Rapid Response Drive</t>
 </page>



</language>

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Trade 12%
Fight 5%
Build 3%
Think 80% :gruebel: damn!

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