AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07

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LV should be the father of my children
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Total votes: 622

bergadario
Posts: 7
Joined: Thu, 21. Aug 08, 22:31

Post by bergadario » Mon, 1. Sep 08, 10:48

I will try to uninstall and reinstall the plugin off-game and then load my savegame again...hopefully it gets solved...finger crossed... :) Otherwise do you know any cheat from LV's cheat or others, so that I can take back possession of my factories after I reinstall the plugin?

bergadario
Posts: 7
Joined: Thu, 21. Aug 08, 22:31

Post by bergadario » Mon, 1. Sep 08, 11:36

I tried to uninstall and reinstall the plugin off game but it still keeps to take me away all my factories during RRF in game disable...

Here I post all my scripts so you can check with yours...

Advanced Jumpdrive :: Cycrow :: Yes :: 1.50 :: 11/03/2007
Advanced Thruster Control :: Cycrow :: Yes :: 1.01 :: 08/05/2006
Ashleys Factories & Extended Complex Hubs XTM :: Saint-Ashley Armegeddon :: Yes :: 2.5 :: 15/11/2007
Assassins Guild :: Cycrow :: No :: 1.60 :: 07/08/2006
BBS Advertisement :: Cycrow :: No :: 1.00 :: 11/02/2006
BBS Extras :: Cycrow :: No :: 1.61 :: 04/12/2006
Boron-Paranid Regenerative Hull Systems :: Zurechial :: No :: 1.41 :: 24/07/2006
Bounty Hunters Guild :: Cycrow :: No :: 2.80 :: 24/07/2007
Capitol Ship Crews :: Cycrow :: No :: 1.31 :: 24/01/2007
Cargo Bay Energy Divert System :: Cycrow :: Yes :: 1.10 :: 27/11/2006
Community Extended Mod Pack :: AalaarDB / Cycrow :: No :: 2.01 :: 11/11/2006
Crystal Free SPP :: Anarkis Federation :: No :: 1.01 :: 04/11/2006
ECM System :: Cycrow :: Yes :: 1.00 :: 10/05/2006
Electro-Magnetic Pulse Blast Cannon :: Cycrow :: Yes :: 1.00 :: 11/05/2006
Emergency Escape Transporter :: Cycrow :: Yes :: 1.00 :: 25/07/2007
Escort :: LV :: No :: 1.71 :: 13/10/2006
Goner Traders :: Jakesnake5 :: No :: 2.0 :: 07/11/2006
Heavy Assault Technology :: LV :: No :: 1.2 :: 23/04/2006
Homebase Commands :: Cycrow :: Yes :: 1.20 :: 19/06/2006
Jump To Me Command :: Cycrow :: No :: 1.20 :: 12/08/2006
LV's Cheats :: LV :: Yes :: 1.4 :: 15/09/2007
Mass-Driver Ammo Generator :: Cycrow :: Yes :: 1.01 :: 22/07/2006
Medusa Rapid Fire Missile Interface :: LV :: No :: 1.1 Redux :: 06/08/2007
Mercenaries Guild :: Cycrow :: No :: 2.90 :: 13/03/2007
Merchants Guild :: Cycrow :: No :: 1.50 :: 11/03/2007
Missile Targetting Software :: Cycrow :: Yes :: 1.01 :: 15/05/2006
Move Freebie Ships :: Cycrow :: No :: 1.01 :: 02/02/2007
Move To Coordinates :: Cycrow :: Yes :: 1.00 :: 26/09/2006
Nividium Mines :: Cycrow :: No :: 1.00 :: 28/11/2006
Overtune BBS :: Cycrow :: Yes :: 1.50 :: 19/06/2006
Passenger Slaves :: Cycrow :: Yes :: 1.00 :: 08/03/2006
Pirate Base Locator :: Cycrow :: Yes :: 1.00 :: 25/07/2006
Player Response Fleets :: LV :: Yes :: 1.0 :: 13/02/2006
Race Military :: Cycrow :: No :: 1.10 :: 15/08/2006
Race Response Fleets Final :: LV :: Yes :: 1.7a :: 30/12/2007
Racers Guild :: Cycrow :: No :: 1.00 :: 11/08/2006
Salvage Claim Software :: Cycrow :: Yes :: 1.05 :: 29/06/2006
Salvage Insurance Contract :: Cycrow :: No :: 1.01 :: 25/11/2006
Satalite Early Warning Network :: Cycrow :: No :: 1.20 :: 09/03/2007
Sector Takeover :: Acrh2, DesertEagle and nirwin :: No :: 2.4.3 :: 20/04/2007
Shield Batteries and Nanobots :: Cycrow :: Yes :: 1.10 :: 11/09/2006
Ship Jamming Device :: Cycrow :: Yes :: 1.00 :: 09/08/2006
Smugglers Guild :: Cycrow :: No :: 1.33 :: 10/04/2006
Spacefly Hunting Software :: Cycrow :: Yes :: 1.01 :: 15/05/2006
Station Trader Camper :: Cycrow :: Yes :: 1.00 :: 11/09/2006
System Override Software MK2 :: Cycrow :: Yes :: 1.04 :: 11/05/2006
Taxi Drivers Guild :: Cycrow :: No :: 1.10 :: 10/03/2007
Tractor Beam Merchant :: Cycrow :: No :: 1.10 :: 25/11/2006
Trading Distribution Network :: Cycrow :: No :: 1.01 :: 04/10/2006
Xenon Migration :: Cycrow :: No :: 1.40 :: 09/01/2007
Xtended Mod Scripts :: The Xtended Team :: Yes :: 0.7.3 :: 03/09/2007
Yaki Armada :: Anarkis Federation :: No :: 1.09 :: 05/09/2007

Thanks to all answering. :)

User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV » Mon, 1. Sep 08, 18:21

I have no idea why your fabs are going and don't recall this ever being mentioned before, i am therefore stumped as to why unless it's a conflict with ashley's fabs
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

bergadario
Posts: 7
Joined: Thu, 21. Aug 08, 22:31

Post by bergadario » Mon, 1. Sep 08, 22:30

Hi LV, thanks for answering. Well I just reinstalled everything, starting from the game, then the 2.5 patch, then the bonus pack, the XTM mod and finally all the other ships and scripts through the Plugin Manager. I tried again loading a previous savegame and this time everything worked. Actually the only thing I changed during the whole installation was to don't create a separate mod profile for ashley factories, even though it still appears in the select mod package window, accessible from the game splash screen (anyway then I select plugin manager in that window...). So maybe the conflict was with that script...
I hope this post could be useful to everyone with my same problem, if anyone would ever occour in it. Thanks.

Have a nice day! :lol:

cale_online
Posts: 669
Joined: Sun, 6. Jul 08, 20:16
x3ap

Random terran invasion!

Post by cale_online » Tue, 2. Sep 08, 18:22

lol i was just trying to start a new game on x3, with XTM, RRF, and few other bits, i was happily minding my own business, scanning the asteroids i wanted to place my mines on in ore belt, then went back through to argon prime to go and buy some mines.
upon arrival in home of light, the what was seemingly the entire terran fleet, was laying waste to everything!
only with no trace of argon RRF ships around. anyway, they dicided to open fire on me which wasnt very nice, esspeically seems i was in my trusty Xperimental Shuttle, which is TERRAN!!
anyway, i died, mainly due to the fact i'd lost my sheilds before my screen had even updated enough to show me i was being shot at. lol

so now i'm going to start AGAIN, this time with RRF off. seems its not really needed anyway, until i turn IX and IK on, later on.

not really complaining btw, i just thought i'd share the random side affect of RRF. god knows how they started fighting anyway. lol

that was the 1st time i'd seen a terran ship in the flesh anyway, and i saw pretty much all of them, firing at me!

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Black_Sails
Posts: 95
Joined: Wed, 1. Aug 07, 06:35
x3tc

Post by Black_Sails » Tue, 2. Sep 08, 18:49

lol thats happened to me as well, several times. Recently too. I had just started a new game and was going to give a shot at being a trader (I'm usually the stereotypical pirate :P ) and when I entered argon prime, one Terran Tyr jumped in...followed by a good ten supporting corvettes and several other Terran battlecruisers scrambling Thors. They laid waste to the argon sector, first taking out IndustriTech's cerbeus lol and the remaining argon defences.

There is a fix, you just have to turn RRF off through the AL menu and then back on again, and it shouldn't happen...it at least solved my issue.

Which RRF are you using-the new alpha

http://forum.egosoft.com/viewtopic.php?t=209655

or the release without the aggressive AI?

cale_online
Posts: 669
Joined: Sun, 6. Jul 08, 20:16
x3ap

Post by cale_online » Tue, 2. Sep 08, 19:39

(oh look i've been moved!)

i have no idea. lol it was a 1.7 tho.

i think i've over installed x3 a few too many times now, cos every time i install it, i get a different random problem.
on my new new game, i dont have any mammoths to buy.. lol
i heard that was something to do with the xscript installer tho, or something.

anyway, i've just downloaded rrf 1.8 so i'll see what happens now! lol

Meros
Posts: 83
Joined: Thu, 4. Nov 04, 20:44
x3tc

Post by Meros » Wed, 3. Sep 08, 11:20

Hi Cale, I had a somewhat similar problem, maybe my post on this page might help.

http://forum.egosoft.com/viewtopic.php? ... start=1545

intently
Posts: 50
Joined: Tue, 23. Sep 08, 02:16
x3tc

Khaak M1 in Ore Belt... RRF is no-show

Post by intently » Tue, 30. Sep 08, 15:38

Hey all. I've seen there are a few threads on the board about Kha'ak capital ships squatting in Argon border sectors with no response from the Argon military... well, I've got a Carrier in Ore Belt that's killing all the transports.

I just installed the Race Response Fleets scripts to see if they'd handle the problem, but so far nothing much is happening. Perhaps because the M1 destroyed all the stations in the sector before I installed RRF? Will RRF not respond unless there's a station under attack?

The Carrier is slaughtering transports by the dozen. There are a handful of Argon fighters idling near 0,0,0 in the middle of the sector, but they aren't engaging the M1 (and would die quickly if they did). Could these be the beginning of a Race Response Fleet? Will capital ships arrive even though all the stations are already dead?

If the RRF can't save my butt... do you think I can take the carrier out with my Mamba Raider and some mass drivers? It's almost impossible to get behind the sucker without getting hit by the kyon beams.

Edit: I got moved! I hope someone sees my questions here on page 75....

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LV
Sith Lord
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Post by LV » Tue, 30. Sep 08, 19:07

If there are no objects left to call a response then you would need to wait until an M6 or M1/2 entered the sector randomly, M6's do this most but may get toasted before a response is called.

In time the argon trade dock should respawn so it's patience only the fighters at 0,0,0 should not have anything to do with rrf

intently
Posts: 50
Joined: Tue, 23. Sep 08, 02:16
x3tc

Post by intently » Tue, 30. Sep 08, 20:55

Thanks for the info.

I was just re-reading the instructions and I realized that I never got any messages asking about difficulty options or anything... can I assume then that the scripts didn't get installed properly?

I installed the whole LV pack and Cycrow's pack all at once and then loaded a saved game, and I didn't get ANY of the various configuration messages I apparently should have gotten. Erm....

Anticept
Posts: 143
Joined: Sat, 18. Mar 06, 04:47
x4

Post by Anticept » Thu, 9. Oct 08, 09:23

Got a Question:

How do you get the RRF difficulty window open again? I've tried disabling and reenabling RRF after recieving the uninstalled notice, and I still do not get the window.

EDIT: Nevermind. Had to wait a bit before it would resend the difficulty window.
Signature.

adecoy
Posts: 208
Joined: Wed, 24. Jan 07, 06:26
x3tc

Post by adecoy » Sun, 12. Oct 08, 20:50

is it possible to cap the ships this mod creates using the bail signal extension?

Cronos988
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Joined: Mon, 27. Aug 07, 12:34
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Post by Cronos988 » Tue, 28. Oct 08, 09:13

adecoy wrote:is it possible to cap the ships this mod creates using the bail signal extension?
I see no reason why this should not be possible. However, Cap ships jump away once you drain their shields. So chances are not very high.

I've got some Problems in my Xverse right now: I'm playing X3:R v. 2.5 with XTended Mod v.0.75 and RRF. For some reason the ships I have on Sector patrol (mostly M7 Class ships with FCS MK 3) tend to get in trouble with race ships. Every now and then I get a message of a Paranid or Teladi Police ship shot down, resulting in the RRF forces being shot too and my rank going to the deep sea.
I also noticed some M5 Border Patrol ships being red to me for no apparent reason. They didn't try to attack me either.
Any guesses on this? Can this be related to RRF?

Mazryonh
Posts: 89
Joined: Wed, 22. Aug 07, 02:28
x3tc

Why am I suffering from unwarranted aggression in this mod?

Post by Mazryonh » Mon, 17. Nov 08, 18:04

I don't get it. I'm not using anything other than the officially signed scripts, Cycrow's Missile Targeting Software Mod, and the latest version of the Race Response Fleets. I'm on the Savage Split start.

I sent a newly-bought Split Dragon into Power Circle after buying a Jumpdrive at Terracorp, and for some reason the ENTIRE Argon Rapid Response fleet is after me. I don't think my AI ships attacked them for no reason; I hadn't set my ships to treat Argon ships or stations as an enemy. Much costly bloodshed ensued with my Dragon destroyed, reload upon reload. :evil:

Yes, the Argon have hostile stations towards me because I started on the Savage Split game. Does sending a big ship in a sector with hostile stations count as an "offensive action"? Because I never actually ordered anyone to fire upon those stations, nor did I set anyone's turrets to "attack enemies," just "missile defense."

I would like to see if the mod creator might know anything. :?:

xiriod
Posts: 1131
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Post by xiriod » Mon, 17. Nov 08, 18:19

Is it possible to set up this script so that the fleets only respond to Kha'ak and Pirate incursions? If so, how?

The default AI does not handle this in my game, thus I have to mainly mop up pirates which is a bit dull in the long run as they keep wiping out factories in sectors while the race fleets just wander about....

Mazryonh
Posts: 89
Joined: Wed, 22. Aug 07, 02:28
x3tc

Post by Mazryonh » Thu, 20. Nov 08, 21:28

OK, I think I've discovered what causes the bug. Maybe someone could fix it?

Anytime I enter a sector with a hostile station with an M6 Dragon I am not currently in, the Rapid Response Fleets immediately see that as some sort of hostile action. Trouble is, the stations were hostile only because I had bad initial reputation with the Argon and Boron, not because I fired on them.

I wouldn't mind hacking the hostile stations using Pirate stations, but the problem is that the moment I pay the fine for something as stupid as bringing an M6 I own in a sector with hostile stations, ALL the stations for that race then become non-hostile again!

Is this something that the mod-maker can fix?

Master Hauler Chief
Posts: 57
Joined: Mon, 10. Apr 06, 07:23
x4

Post by Master Hauler Chief » Thu, 27. Nov 08, 12:58

I have a problem with RRF and I need some advice. Im playing X3R 2.5 with bonus pack, XTM 7.5 (full version install), RRF & Bounty Boost scripts. The problem is I get random app crashes which I believe are caused by RRF.

What happens I am not sure of, but I do have an idea. The last crash happened just after all hell had broken loose in Ore Belt between the Pirate and the Argon military. I was in sector at the time, and a pirate carrier with an escort of frigates attacked a group of Argon fighters. This brought in a Cerberus and a group of corvettes. A few moments later the game crashed.

Its done this type of crash 3 or 4 times, but only since I installed RRF and Bounty Boost. They and XTM are the only additions I use to the standard game. This is a fresh install of Vista 32, and X3R on a freshly formatted HDD. This game is the only one on the system. There are no extrenous programs running in the background, and the computer itself is in full working order. The "vanilla" game will run perfectly well, as does XTM.

Some advice or help would be appreciated as I really like RRF, and would like to sort out the problem I am having.

Thanks.

dostillevi
Posts: 184
Joined: Thu, 9. Mar 06, 02:32
x3

Post by dostillevi » Thu, 18. Dec 08, 17:02

I'm in the middle of testing for this crash.. I'll try to update if I find out if RRF is causing it. As others have said, it seems to have to do with cap ships jumping in and out, possibly a bug in the carrier scripts that control docked fighters? Since my crash only occurs during combat with large ships RRF ships involved, my first test is a game without RRF but with all other mods (I have 87 listed on my excel sheet).

I'm hoping to be able to reduce the CPU intensity of RRF too, possibly with some timed waits. I know LV has done a lot with it already so I'm not sure if there's anything I can do, but I will take a look if I can fix the crash first..

Edit: Bounty Boost was my other immediate culprit, but after removing it the crashes still occurred on clean starts. Other possibilities include my combination of CMODII, MARS, FCSIII, and O.C.S. Apollo.. but all of these should work together with their appropriate patches.. I don't have much else that would only cause problems during heavy combat.

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LV
Sith Lord
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Post by LV » Thu, 18. Dec 08, 23:19

i've taken a real good look at the IS crash and it still occurs in my test TC version, I still cannot offer any other opinion other than the running scripts and lag insector are actually crashing with an overload, not a code bug as it's random
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

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