[SCRIPT] Salvage Network 2.8 [08.11.08]

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danadi712
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Joined: Sun, 1. Feb 15, 19:07

Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Post by danadi712 » Wed, 14. Feb 24, 20:30

Thankyou.
Yes is good.
But will this command find also debris?
In x3ap.The.All.Seeing.Eye script it was a command who shows the value of all asteroids in a sector.
From that it was very easy to understand what sectors have nividium (debris or asteroids)

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TECSG
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x3tc

Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Post by TECSG » Thu, 15. Feb 24, 10:20

danadi712 wrote:
Wed, 14. Feb 24, 20:30

But will this command find also debris?
Do you mean Ship/Station Debris like you get in President's End?

danadi712
Posts: 52
Joined: Sun, 1. Feb 15, 19:07

Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Post by danadi712 » Thu, 15. Feb 24, 11:49

No.
I mean NIVIDIUM debris.
For those i only need a ship with good shields to grab them.
No need for MINERAL DRILL weapon to crush asteroid.

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TECSG
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Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Post by TECSG » Thu, 15. Feb 24, 18:30

danadi712 wrote:
Thu, 15. Feb 24, 11:49
No.
I mean NIVIDIUM debris.
For those i only need a ship with good shields to grab them.
No need for MINERAL DRILL weapon to crush asteroid.
I've checked and have found that I already wrote a script to locate and display rock (debris) counts and values, it shouldn't be a problem to add it to the "Find Best Asteroid to mine" command.

danadi712
Posts: 52
Joined: Sun, 1. Feb 15, 19:07

Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Post by danadi712 » Thu, 15. Feb 24, 19:36

OK
So you will add to the script of main page?

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TECSG
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Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Post by TECSG » Thu, 15. Feb 24, 21:33

I'll see what I can do, but it may be a while as I'm still working on the SCS scripts (Salvage Network for X3TC, AP and FL) which is a much larger version of this script.

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