X3:R "target switching/cycling" crash (and other generic random CTDs) potential fix - framerate limiter

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Lwerewolf
Posts: 229
Joined: Sun, 30. Mar 08, 14:12
x4

X3:R "target switching/cycling" crash (and other generic random CTDs) potential fix - framerate limiter

Post by Lwerewolf » Fri, 11. Feb 22, 02:47

As the title says.

I found out that on two of my systems:
1 - 5800x, 5700xt, win10
2 - 8770w, 3620qm, gtx780m (yes, modified), win7 & mint 18.3 (old system, haven't touched :D)
...X3:R would crash when rapidly cycling through targets, no matter the OS, graphics settings (key point - didn't try vsync, I always keep it off) or whatever else I tried. I was playing XTM at first and originally blamed it on seeing a centaur mk3 up close but then tried and actively reproduced this on both the Steam version of X3:R (v2.5a) and the Superbox installer version (v2.5, 2007-ish?) (on the 8770w, still has a DVD) and the same thing happened - new game, start cycling targets and bam. Anyways, tons of threads here and elsewhere that describe this particular behaviour.

I decided to try it on my SP3 (i5-4300u) since it is relatively old and has integrated graphics only and...
...nothing.

I then used rivatuner on my desktop to limit the FPS to 60 and tried to reproduce this - again, nothing. Vsync should have a similar effect (and might explain why a lot of people don't have issues).

I've played X3:R for close to 4 hours without a crash on my main PC, locked at 144fps (matching the monitor refresh, not quite optimal for tearing but not noticing any) and... nothing. Bonus point - no coil whine from the GPU running with furmark power consumption in the main menu :lol:

Anyways, couldn't find any references to this having been found before, so here it is. From what I've been told (@Alan Phipps), newer X3-engine games have an FPS cap by default - I guess it explains the lack of these random CTDs manifesting. Might be a good idea to implement this for X3:R as well? :)

Some threads with (I think) the same thing:
viewtopic.php?t=255428
viewtopic.php?t=298103
viewtopic.php?t=325428
viewtopic.php?t=331306
viewtopic.php?t=337665
viewtopic.php?t=355146
...discussed on steam as well.

Aceridus
Posts: 3
Joined: Fri, 22. Apr 22, 08:06

Re: X3:R "target switching/cycling" crash (and other generic random CTDs) potential fix - framerate limiter

Post by Aceridus » Fri, 22. Apr 22, 09:11

I can confirm that I also see a crash to desktop when rapidly cycling through targets in X3: Reunion. It is very quick to reproduce in the Simulator on Combat Test Level 1. It happens on the following two machines:

1) Windows 11 with an RTX 3080 Ti. Here is the 'General' tab info from Event Viewer after the crash:

Code: Select all

Faulting application name: x3.exe, version: 2.5.0.1, time stamp: 0x515f0302
Faulting module name: x3.exe, version: 2.5.0.1, time stamp: 0x515f0302
Exception code: 0xc0000095
Fault offset: 0x00007a2d
Faulting process id: 0x2acc
Faulting application start time: 0x01d85616ce8574dd
Faulting application path: C:\games\Steam\steamapps\common\X3 - Reunion\x3.exe
Faulting module path: C:\games\Steam\steamapps\common\X3 - Reunion\x3.exe
Report Id: cde38f11-dda3-40ff-ba3a-006d1990615b
Faulting package full name: 
Faulting package-relative application ID:
2) Ubuntu 20.04.4 LTS with a Radeon RX 5700 XT. I see the following on dmesg after the crash:

Code: Select all

[ 4393.125456] traps: X3R_main[604304] trap divide error ip:8175474 sp:ffbd6b5c error:0 in X3R_main[8048000+1e4000]
[ 4442.358346] traps: X3R_main[618478] trap divide error ip:8175474 sp:ffd4439c error:0 in X3R_main[8048000+1e4000]
Based on the dmesg output it sounds like an elusive divide-by-zero case.

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