[MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Tout sur les scripts et les mods pour X², X³, X³TC et X³AP.

Moderator: Modérateurs pour les forum Français

Post Reply
User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Fri, 20. Aug 21, 15:59

Un the folder types

there are 3 files:
TWareT.pck
TWareT.txt
hq.xml

what files are really needed in this folder?

User avatar
Geek
Moderator (Français)
Moderator (Français)
Posts: 10820
Joined: Sat, 1. Oct 05, 23:12
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Geek » Fri, 20. Aug 21, 17:06

I am pretty confident you need every file included in the archive.
Right on commander !

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Sun, 22. Aug 21, 18:29

Geek wrote:
Fri, 20. Aug 21, 17:06
I am pretty confident you need every file included in the archive.
The fact is that there are 2 identical files in the folder. One TXT another PCK. One of them has priority and is superfluous.
Can't tell for the XML file.

Therefore, the question arose, since it is strange when 2 identical files lie side by side.

Thank you. :wink:

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 25. Aug 21, 11:25

Are there any plans to adapt the mod to Albion Prelude?
Thank you.

User avatar
Phlt
Moderator (Français)
Moderator (Français)
Posts: 4190
Joined: Fri, 31. Mar 06, 19:26
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Wed, 25. Aug 21, 13:36

alexalsp wrote:
Wed, 25. Aug 21, 11:25
Are there any plans to adapt the mod to Albion Prelude?
Thank you.
Not at all.

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Thu, 26. Aug 21, 13:14

Sad but thank you ... :wink:

And thank you for your work, which took a lot of effort, time and creativity ... :thumb_up:

User avatar
Phlt
Moderator (Français)
Moderator (Français)
Posts: 4190
Joined: Fri, 31. Mar 06, 19:26
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Thu, 26. Aug 21, 14:08

alexalsp wrote:
Thu, 26. Aug 21, 13:14
And thank you for your work, which took a lot of effort, time and creativity ... :thumb_up:
You are very welcome! :)

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Sat, 28. Aug 21, 00:32

Tell me please, is there file 8886 at least in English? It is difficult for me to translate from French, almost impossible. :D

User avatar
Phlt
Moderator (Français)
Moderator (Français)
Posts: 4190
Joined: Fri, 31. Mar 06, 19:26
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Sat, 28. Aug 21, 12:28

alexalsp wrote:
Sat, 28. Aug 21, 00:32
Tell me please, is there file 8886 at least in English? It is difficult for me to translate from French, almost impossible. :D
The last version of NHTC has not been translated, sorry.

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Tue, 7. Sep 21, 22:22

Is it possible to rename the NH TC file to 14 cat / dat or should it be in the MOD folder?

User avatar
Phlt
Moderator (Français)
Moderator (Français)
Posts: 4190
Joined: Fri, 31. Mar 06, 19:26
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Wed, 8. Sep 21, 04:20

alexalsp wrote:
Tue, 7. Sep 21, 22:22
Is it possible to rename the NH TC file to 14 cat / dat or should it be in the MOD folder?
Better to keep it in the Mod folder.

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 8. Sep 21, 09:51

OK. Thank you very much. :wink:

RMSe17
Posts: 39
Joined: Mon, 24. Nov 03, 16:21
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by RMSe17 » Wed, 8. Sep 21, 22:00

Hello! I just created a fresh install of the X3TC and extracted NHTC v.3.0. When I run the game and select "Enable New Horizons", I don't see an option for NHTC with the cockpits like in v2.2. Were the dynamic cockpits removed from v3.0?

Thanks!!!

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 8. Sep 21, 22:58

The installation process is described in the English forum viewtopic.php?f=94&t=375709.
* Backup your saves (just in case)
* Make a new clean installation of X3 Terran Conflict (it's better that way)
* If necessary, patch your X3TC up to 3.2
* Install the All-in-One Bonus Package 4.1.01 (it's easy to forget, but you can't do without)
* Unzip NHTC in your X3TC installation folder, overwrite existing files
* Start the game, go to "enable New Horizons"
* Select "NH TC" or "NH TC Cockpits" depending on whether you want to play with or without cockpits, then confirm (saves are compatible between the two options, you can change any time you wish by returning to this menu)
* Play!
* If you have saves from a previous version of NHTC, they are compatible despite the many additions of this new version!
Tell me please, is this item relevant? Or Bonus Pack can not be installed?

* Install the All-in-One Bonus Package 4.1.01 (it's easy to forget, but you can't do without)

And a question for MARSS - can it be installed with NG?

Thanks.

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Thu, 9. Sep 21, 13:59

One more question, if you don't mind.

Maybe in your drafts, or your own plot text files, there are notes on which text should be spoken.

It is very difficult to search for text in the game, going through the plot, especially since not all dialogue options can be seen.

There are some comments in the lyrics, this can help a little.
But there are meeting screensavers, videos where there is no sound and it is not clear what text or dialogue is going on with these screensavers.

If you happen to provide such data, it would help.

Thank you.

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Fri, 10. Sep 21, 18:41

After purchasing a new ship for Goner Trevize, I need to find his apprentice. Tell me where to look for it, or at which station / ship, in which sector it is. The target designator does not work.

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Sat, 11. Sep 21, 01:14

In addition to new starts, did you add anything else to the 0001-L * .xml file?

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 15. Sep 21, 12:09

Error in message: FROM.
Spoiler
Show
Image

Image
Fix

Line 17686 files director\2.11 NH Paranid Renewal.xml

Code: Select all

<incoming_message author="{actor.name@L2NH11.PereOccide" popup="1" text="{8886,011441}"/>
to

Code: Select all

<incoming_message author="{actor.name@L2NH11.PereOccide}" popup="1" text="{8886,011441}"/>

User avatar
Phlt
Moderator (Français)
Moderator (Français)
Posts: 4190
Joined: Fri, 31. Mar 06, 19:26
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Wed, 15. Sep 21, 13:13

@ alexalsp (looks like you are Russian?)

Thank you for your interest & contribution to the last version of NHTC.
You need to know that this version has been coded by only one talented developer: OPR
I have not been involved in the development of this last version, so I cannot support you effectively, sorry.

I contacted OPR about your posts, but he might be busy on other things or away from here.

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 15. Sep 21, 13:33

Phlt wrote:
Wed, 15. Sep 21, 13:13
@ alexalsp (looks like you are Russian?)
Yes :)
Phlt wrote:
Wed, 15. Sep 21, 13:13

Thank you for your interest & contribution to the last version of NHTC.
You need to know that this version has been coded by only one talented developer: OPR
I have not been involved in the development of this last version, so I cannot support you effectively, sorry.

I contacted OPR about your posts, but he might be busy on other things or away from here.
Don't worry about that. If he answers you, please provide details. Here in the topic or in PM.

Thanks.

:x3: :thumb_up:

PS

Another 2 empty messages were received, from an Unknown Caller, during the passage. I don't remember what story missions were. I will assume that the Unknown Caller is possibly xenons.

Post Reply

Return to “Script et Modding pour la Trilogie X”