[MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

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alexalsp
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Fri, 10. Sep 21, 18:41

After purchasing a new ship for Goner Trevize, I need to find his apprentice. Tell me where to look for it, or at which station / ship, in which sector it is. The target designator does not work.

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Sat, 11. Sep 21, 01:14

In addition to new starts, did you add anything else to the 0001-L * .xml file?

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 15. Sep 21, 12:09

Error in message: FROM.
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Fix

Line 17686 files director\2.11 NH Paranid Renewal.xml

Code: Select all

<incoming_message author="{actor.name@L2NH11.PereOccide" popup="1" text="{8886,011441}"/>
to

Code: Select all

<incoming_message author="{actor.name@L2NH11.PereOccide}" popup="1" text="{8886,011441}"/>

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Phlt
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Wed, 15. Sep 21, 13:13

@ alexalsp (looks like you are Russian?)

Thank you for your interest & contribution to the last version of NHTC.
You need to know that this version has been coded by only one talented developer: OPR
I have not been involved in the development of this last version, so I cannot support you effectively, sorry.

I contacted OPR about your posts, but he might be busy on other things or away from here.
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 15. Sep 21, 13:33

Phlt wrote:
Wed, 15. Sep 21, 13:13
@ alexalsp (looks like you are Russian?)
Yes :)
Phlt wrote:
Wed, 15. Sep 21, 13:13

Thank you for your interest & contribution to the last version of NHTC.
You need to know that this version has been coded by only one talented developer: OPR
I have not been involved in the development of this last version, so I cannot support you effectively, sorry.

I contacted OPR about your posts, but he might be busy on other things or away from here.
Don't worry about that. If he answers you, please provide details. Here in the topic or in PM.

Thanks.

:x3: :thumb_up:

PS

Another 2 empty messages were received, from an Unknown Caller, during the passage. I don't remember what story missions were. I will assume that the Unknown Caller is possibly xenons.

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 15. Sep 21, 17:32

I noticed another error / inconvenience.

Docking to the station - Inexpensive Accommodation, on an M6 ship. After undocking, not having time to leave the hangar, the ship explodes. I will assume that this is due to the fact that the hangar doors begin to close immediately. The ship does not have time to pass and clings to the hangar doors.

This also happens, not always, at other stations with internal docks.

Perhaps for such ships, it is necessary to increase the size of the hangars or increase the delay in closing the hangar doors.

:gruebel:


https://youtu.be/3-Us1evIJKQ

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Geek » Wed, 15. Sep 21, 18:21

This issue is rooted within the game engine, I am afraid. A workaround is to use the autopilot to undock.
Right on commander !

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Mon, 20. Sep 21, 01:21

:x3: :lol:

The final Gameplay of the mod New Horizons 3.0 Russian version.

https://youtu.be/pGy9AV5taVE

Thanks to the developers for the great mod and story. When I finish the Russian language, I will once again go through without cheats. Unfortunately, without them, it would take a lot of time to check the text.

Long, interesting and thoughtful plot. Although, in some story missions, difficulties arose, and it was not clear what to do. Nevertheless, these stages have been passed.

Thank you and all the best to you friends. Perhaps we will see one more storyline from you ...

:x3: :thumb_up: :thumb_up: :thumb_up:

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Mon, 20. Sep 21, 09:53

Glad for Russian speaking people.

OPR did a great job and deserve to be better known. :)
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Mon, 20. Sep 21, 11:57

This is the only mod that I went through like crazy. It took me one month of persistent passing and testing with cheats. If you play it honestly, 2-4 hours a day, it's hard for me to guess how many months the passage of the plot will take. This is great. The only thing that is annoying is the small windows for the overview of systems and sectors. At AP they are bigger. And in TC you need to jump into the monitor to see something. :D
It's been a long time since I had so much fun in the X game .... I felt young again :D

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Underdark » Sat, 25. Sep 21, 18:56

Bonjour je reprends apres queques années d'absence X3TC, a l'epoque je jouais avec NHTC 2.2. Je viens de faire une installation clean afin de mettre la v3.0, tous fonctionne, sauf que lorsque je l'active il n'y as pas la possibilité de choisir la version "Cockpit". Est-ce normal ?

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Sat, 25. Sep 21, 19:52

Sauf erreur, il n'y a pas de version "cockpit" dans la v.3.0
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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Underdark » Sat, 25. Sep 21, 19:56

Ok merci, pas grave c'etait juste un plus niveau visuel ^^

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by OPR » Mon, 27. Sep 21, 17:29

TonyMax54 wrote:
Mon, 21. Jun 21, 20:19
Bon bah, là je suis arrivé à un point ou le jeu n'arrête pas de planter (fige)... je n'ai jamais eu de problèmes similaire avant, et c'est le seul mod d'installé. Quelqu'un sait d'où viens le soucis pour que je puisse éviter ce bug ?
*edit* : j'ai trouvé, j'avais lancé un 'achat manuel' de 10000 piles à une station qui n'en avais que 9900.... bizarre ce bug quand même.
*re-edit* : ça y est il replante, cette fois il fait carrément planter le pc. et je n'ai qu'un seul TS mk3 en mode automatique.... Cette v3.0 a vraiment besoin d'un patch. C'est le Hub qui fait planter apparemment.
Sinon oui les Mk3 sont complètement buggés maintenant, et affichent souvent "read text 17"
Vu les plantages et incohérences que tu rencontres, je pense à une installation défectueuse. Je te recommande de tout réinstaller proprement.

Et le SpitfireX ne monte pas les armes terriennes... Parce que c'est une version modifiée pour accepter les armes du Commonwealth.
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Empereur-Aspirant de l'Empire du Renouveau Paranide

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Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by OPR » Mon, 27. Sep 21, 17:31

ClumX3 wrote:
Thu, 22. Jul 21, 14:12
Bonjour, dans une partie à longue durée je n'ai eu qu'un seul bug, le 2éme astéroïde dans croisade de Rhy est resté indestructible et j'ai du l'effacer avec le script triche. J'ai vécu une aventure merveilleuse :) et pense prochainement à une nouvelle partie 'un petit peu plus propre'. Une question d'installation si ce n'est pas trop déranger, les fichiers .xml du dossier t sont tous en 33, faut-il effacer les fichiers .pck qui ne sont pas en 33, le 0002.pck et 0002-L034/39/49. Merci.
Heureux que tu aies vécu une belle aventure :)

C'est étrange pour cet astéroïde, ce n'est arrivé à personne d'autre et je ne vois rien qui puisse causer ça. Tant mieux si tu as pu contourner le problème.

N'efface rien, si c'est là c'est pour une bonne raison ;)
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