[MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Tout sur les scripts et les mods pour X², X³, X³TC et X³AP.

Moderator: Modérateurs pour les forum Français

User avatar
alexalsp
Posts: 1270
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Fri, 10. Sep 21, 18:41

After purchasing a new ship for Goner Trevize, I need to find his apprentice. Tell me where to look for it, or at which station / ship, in which sector it is. The target designator does not work.

User avatar
alexalsp
Posts: 1270
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Sat, 11. Sep 21, 01:14

In addition to new starts, did you add anything else to the 0001-L * .xml file?

User avatar
alexalsp
Posts: 1270
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 15. Sep 21, 12:09

Error in message: FROM.
Spoiler
Show
Image

Image
Fix

Line 17686 files director\2.11 NH Paranid Renewal.xml

Code: Select all

<incoming_message author="{actor.name@L2NH11.PereOccide" popup="1" text="{8886,011441}"/>
to

Code: Select all

<incoming_message author="{actor.name@L2NH11.PereOccide}" popup="1" text="{8886,011441}"/>

User avatar
Phlt
Moderator (Français)
Moderator (Français)
Posts: 3941
Joined: Fri, 31. Mar 06, 19:26
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Phlt » Wed, 15. Sep 21, 13:13

@ alexalsp (looks like you are Russian?)

Thank you for your interest & contribution to the last version of NHTC.
You need to know that this version has been coded by only one talented developer: OPR
I have not been involved in the development of this last version, so I cannot support you effectively, sorry.

I contacted OPR about your posts, but he might be busy on other things or away from here.
Image

User avatar
alexalsp
Posts: 1270
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 15. Sep 21, 13:33

Phlt wrote:
Wed, 15. Sep 21, 13:13
@ alexalsp (looks like you are Russian?)
Yes :)
Phlt wrote:
Wed, 15. Sep 21, 13:13

Thank you for your interest & contribution to the last version of NHTC.
You need to know that this version has been coded by only one talented developer: OPR
I have not been involved in the development of this last version, so I cannot support you effectively, sorry.

I contacted OPR about your posts, but he might be busy on other things or away from here.
Don't worry about that. If he answers you, please provide details. Here in the topic or in PM.

Thanks.

:x3: :thumb_up:

PS

Another 2 empty messages were received, from an Unknown Caller, during the passage. I don't remember what story missions were. I will assume that the Unknown Caller is possibly xenons.

User avatar
alexalsp
Posts: 1270
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by alexalsp » Wed, 15. Sep 21, 17:32

I noticed another error / inconvenience.

Docking to the station - Inexpensive Accommodation, on an M6 ship. After undocking, not having time to leave the hangar, the ship explodes. I will assume that this is due to the fact that the hangar doors begin to close immediately. The ship does not have time to pass and clings to the hangar doors.

This also happens, not always, at other stations with internal docks.

Perhaps for such ships, it is necessary to increase the size of the hangars or increase the delay in closing the hangar doors.

:gruebel:


https://youtu.be/3-Us1evIJKQ

User avatar
Geek
Moderator (Français)
Moderator (Français)
Posts: 10277
Joined: Sat, 1. Oct 05, 23:12
x4

Re: [MOD] [X3TC] Mod "Nouveaux Horizons" pour X3 TC 3.4 - NHTC v.3.0 - Le Renouveau Paranid

Post by Geek » Wed, 15. Sep 21, 18:21

This issue is rooted within the game engine, I am afraid. A workaround is to use the autopilot to undock.
Right on commander !

Post Reply

Return to “Script et Modding pour la Trilogie X”